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WriteAt method and changes to work with Unity3D #59

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merged 3 commits into from
Feb 5, 2016

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forestrf
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I needed this methods to use less bandwith when sending an unknown number of objects:
WriteAt of Byte

Also there are some small changes to make Unity3d work again. I wrote in the wiki how to use this library with Unity but didn't send this changes (the tutorial, therefore, doesn't work). I forgot that the version of the library I am using is slightly different. :(

Thank you, I hope this helps!

@forestrf
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Please merge this.
Thank you

lidgren pushed a commit that referenced this pull request Feb 5, 2016
WriteAt method and changes to work with Unity3D
@lidgren lidgren merged commit d6fd9e9 into lidgren:master Feb 5, 2016
@silvervirus
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silvervirus commented Jan 19, 2019

i don't understand how to add this to my project to make it work please provide more information new to programing ? i'm on mac using a project built for windows trying to get it working for mac its Nitrox Subnautica multiplayer mod. https://github.com/SubnauticaNitrox/Nitrox

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3 participants