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decoder.cpp
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decoder.cpp
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/**************************************************************************
Lightspark, a free flash player implementation
Copyright (C) 2009,2010 Alessandro Pignotti (a.pignotti@sssup.it)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
**************************************************************************/
#include "compat.h"
#include <assert.h>
#include <GL/glew.h>
#include "decoder.h"
#include "fastpaths.h"
#include "swf.h"
#include "graphics.h"
using namespace lightspark;
using namespace std;
extern TLSDATA SystemState* sys;
bool VideoDecoder::setSize(uint32_t w, uint32_t h)
{
if(w!=frameWidth || h!=frameHeight)
{
frameWidth=w;
frameHeight=h;
LOG(LOG_NO_INFO,"Video frame size " << frameWidth << 'x' << frameHeight);
resizeGLBuffers=true;
return true;
}
else
return false;
}
bool VideoDecoder::resizeIfNeeded(TextureBuffer& tex)
{
if(!resizeGLBuffers)
return false;
//Request a sane alignment
tex.setRequestedAlignment(16,1);
//Initialize texture to video size
tex.resize(frameWidth, frameHeight);
resizeGLBuffers=false;
return true;
}
#ifdef ENABLE_LIBAVCODEC
bool FFMpegVideoDecoder::fillDataAndCheckValidity()
{
if(frameRate==0 && codecContext->time_base.num!=0)
{
frameRate=codecContext->time_base.den;
frameRate/=codecContext->time_base.num;
if(videoCodec==H264) //H264 has half ticks (usually?)
frameRate/=2;
}
else if(frameRate==0)
return false;
if(codecContext->width!=0 && codecContext->height!=0)
setSize(codecContext->width, codecContext->height);
else
return false;
return true;
}
FFMpegVideoDecoder::FFMpegVideoDecoder(LS_VIDEO_CODEC codecId, uint8_t* initdata, uint32_t datalen, double frameRateHint):curBuffer(0),codecContext(NULL),
mutex("VideoDecoder"),initialized(false)
{
//The tag is the header, initialize decoding
codecContext=avcodec_alloc_context();
AVCodec* codec=NULL;
videoCodec=codecId;
if(codecId==H264)
{
//TODO: serialize access to avcodec_open
const enum CodecID FFMPEGcodecId=CODEC_ID_H264;
codec=avcodec_find_decoder(FFMPEGcodecId);
assert(codec);
//If this tag is the header, fill the extradata for the codec
codecContext->extradata=initdata;
codecContext->extradata_size=datalen;
//Ignore the frameRateHint as the rate is gathered from the video data
}
else if(codecId==H263)
{
//TODO: serialize access to avcodec_open
const enum CodecID FFMPEGcodecId=CODEC_ID_FLV1;
codec=avcodec_find_decoder(FFMPEGcodecId);
assert(codec);
//Exploit the frame rate information
assert(frameRateHint!=0.0);
frameRate=frameRateHint;
}
if(avcodec_open(codecContext, codec)<0)
throw RunTimeException("Cannot open decoder");
if(fillDataAndCheckValidity())
status=VALID;
else
status=INIT;
frameIn=avcodec_alloc_frame();
}
FFMpegVideoDecoder::~FFMpegVideoDecoder()
{
assert(codecContext);
av_free(codecContext);
av_free(frameIn);
}
//setSize is called from the routine that inserts new frames
void FFMpegVideoDecoder::setSize(uint32_t w, uint32_t h)
{
if(VideoDecoder::setSize(w,h))
{
//Discard all the frames
while(discardFrame());
//As the size chaged, reset the buffer
uint32_t bufferSize=frameWidth*frameHeight*4;
buffers.regen(YUVBufferGenerator(bufferSize));
}
}
void FFMpegVideoDecoder::skipUntil(uint32_t time)
{
while(1)
{
if(buffers.isEmpty())
break;
if(buffers.front().time>=time)
break;
discardFrame();
}
}
bool FFMpegVideoDecoder::discardFrame()
{
Locker locker(mutex);
//We don't want ot block if no frame is available
bool ret=buffers.nonBlockingPopFront();
if(flushing && buffers.isEmpty()) //End of our work
{
status=FLUSHED;
flushed.signal();
}
return ret;
}
bool FFMpegVideoDecoder::decodeData(uint8_t* data, uint32_t datalen, uint32_t time)
{
if(datalen==0)
return false;
int frameOk=0;
#if HAVE_AVCODEC_DECODE_VIDEO2
AVPacket pkt;
av_init_packet(&pkt);
pkt.data=data;
pkt.size=datalen;
avcodec_decode_video2(codecContext, frameIn, &frameOk, &pkt);
#else
avcodec_decode_video(codecContext, frameIn, &frameOk, data, datalen);
#endif
if(frameOk==0)
throw RunTimeException("Cannot decode frame");
assert(codecContext->pix_fmt==PIX_FMT_YUV420P);
if(status==INIT && fillDataAndCheckValidity())
status=VALID;
assert(frameIn->pts==AV_NOPTS_VALUE || frameIn->pts==0);
copyFrameToBuffers(frameIn, time);
return true;
}
void FFMpegVideoDecoder::copyFrameToBuffers(const AVFrame* frameIn, uint32_t time)
{
YUVBuffer& curTail=buffers.acquireLast();
//Only one thread may access the tail
int offset[3]={0,0,0};
for(uint32_t y=0;y<frameHeight;y++)
{
memcpy(curTail.ch[0]+offset[0],frameIn->data[0]+(y*frameIn->linesize[0]),frameWidth);
offset[0]+=frameWidth;
}
for(uint32_t y=0;y<frameHeight/2;y++)
{
memcpy(curTail.ch[1]+offset[1],frameIn->data[1]+(y*frameIn->linesize[1]),frameWidth/2);
memcpy(curTail.ch[2]+offset[2],frameIn->data[2]+(y*frameIn->linesize[2]),frameWidth/2);
offset[1]+=frameWidth/2;
offset[2]+=frameWidth/2;
}
curTail.time=time;
buffers.commitLast();
}
bool FFMpegVideoDecoder::copyFrameToTexture(TextureBuffer& tex)
{
assert(isValid());
if(!initialized)
{
glGenBuffers(2,videoBuffers);
initialized=true;
}
bool ret=false;
//Align width to 16 bytes (4 pixels), the alignment protocol is also respected when resizing texture
const uint32_t alignedWidth=(frameWidth+15)&0xfffffff0;
if(VideoDecoder::resizeIfNeeded(tex))
{
//Initialize both PBOs to video size, the width is aligned to 16
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, videoBuffers[0]);
glBufferData(GL_PIXEL_UNPACK_BUFFER, alignedWidth*frameHeight*4, 0, GL_STREAM_DRAW);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, videoBuffers[1]);
glBufferData(GL_PIXEL_UNPACK_BUFFER, alignedWidth*frameHeight*4, 0, GL_STREAM_DRAW);
}
else
{
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, videoBuffers[curBuffer]);
//Copy content of the pbo to the texture, 0 is the offset in the pbo
tex.setBGRAData(0, alignedWidth, frameHeight);
//Now texture width has become alignedWidth, reset it to the right value
tex.resize(frameWidth,frameHeight);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
ret=true;
}
Locker locker(mutex);
if(!buffers.isEmpty())
{
//Increment and wrap current buffer index
unsigned int nextBuffer = (curBuffer + 1)%2;
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, videoBuffers[nextBuffer]);
uint8_t* buf=(uint8_t*)glMapBuffer(GL_PIXEL_UNPACK_BUFFER,GL_WRITE_ONLY);
//At least a frame is available
YUVBuffer& cur=buffers.front();
//If the width is compatible with full aligned accesses use the aligned version of the packer
if(frameWidth%32==0)
fastYUV420ChannelsToYUV0Buffer_SSE2Aligned(cur.ch[0],cur.ch[1],cur.ch[2],buf,frameWidth,frameHeight);
else
fastYUV420ChannelsToYUV0Buffer_SSE2Unaligned(cur.ch[0],cur.ch[1],cur.ch[2],buf,frameWidth,frameHeight);
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
curBuffer=nextBuffer;
}
return ret;
}
void FFMpegVideoDecoder::YUVBufferGenerator::init(YUVBuffer& buf) const
{
if(buf.ch[0])
{
free(buf.ch[0]);
free(buf.ch[1]);
free(buf.ch[2]);
}
#ifdef WIN32
//FIXME!!
#else
int ret=posix_memalign((void**)&buf.ch[0], 16, bufferSize);
assert(ret==0);
ret=posix_memalign((void**)&buf.ch[1], 16, bufferSize/4);
assert(ret==0);
ret=posix_memalign((void**)&buf.ch[2], 16, bufferSize/4);
assert(ret==0);
#endif
}
#endif //ENABLE_LIBAVCODEC
void* AudioDecoder::operator new(size_t s)
{
void* retAddr=NULL;
int ret=aligned_malloc(&retAddr, 16, s);
assert(ret==0);
assert(retAddr);
return retAddr;
}
void AudioDecoder::operator delete(void* addr)
{
aligned_free(addr);
}
bool AudioDecoder::discardFrame()
{
//We don't want ot block if no frame is available
bool ret=samplesBuffer.nonBlockingPopFront();
if(flushing && samplesBuffer.isEmpty()) //End of our work
{
status=FLUSHED;
flushed.signal();
}
return ret;
}
uint32_t AudioDecoder::copyFrame(int16_t* dest, uint32_t len)
{
assert(dest);
if(samplesBuffer.isEmpty())
return 0;
uint32_t frameSize=min(samplesBuffer.front().len,len);
memcpy(dest,samplesBuffer.front().current,frameSize);
samplesBuffer.front().len-=frameSize;
assert(!(samplesBuffer.front().len&0x80000000));
if(samplesBuffer.front().len==0)
{
samplesBuffer.nonBlockingPopFront();
if(flushing && samplesBuffer.isEmpty()) //End of our work
{
status=FLUSHED;
flushed.signal();
}
}
else
{
samplesBuffer.front().current+=frameSize/2;
samplesBuffer.front().time+=frameSize/getBytesPerMSec();
}
return frameSize;
}
uint32_t AudioDecoder::getFrontTime() const
{
assert(!samplesBuffer.isEmpty());
return samplesBuffer.front().time;
}
void AudioDecoder::skipUntil(uint32_t time, uint32_t usecs)
{
assert(isValid());
// while(1) //Should loop, but currently only usec adjustements are requested
{
if(samplesBuffer.isEmpty())
return;
FrameSamples& cur=samplesBuffer.front();
assert(time==cur.time);
if(usecs==0) //Nothing to skip
return;
//Check how many bytes are needed to fill the gap
uint32_t bytesToDiscard=(time-cur.time)*getBytesPerMSec()+usecs*getBytesPerMSec()/1000;
bytesToDiscard&=0xfffffffe;
if(cur.len<=bytesToDiscard) //The whole frame is droppable
discardFrame();
else
{
assert((bytesToDiscard%2)==0);
cur.len-=bytesToDiscard;
assert(!(cur.len&0x80000000));
cur.current+=(bytesToDiscard/2);
cur.time=time;
return;
}
}
}
void AudioDecoder::skipAll()
{
while(!samplesBuffer.isEmpty())
discardFrame();
}
#ifdef ENABLE_LIBAVCODEC
FFMpegAudioDecoder::FFMpegAudioDecoder(LS_AUDIO_CODEC audioCodec, uint8_t* initdata, uint32_t datalen)
{
CodecID codecId;
switch(audioCodec)
{
case AAC:
codecId=CODEC_ID_AAC;
break;
case MP3:
codecId=CODEC_ID_MP3;
break;
default:
::abort();
}
AVCodec* codec=avcodec_find_decoder(codecId);
assert(codec);
codecContext=avcodec_alloc_context();
if(initdata)
{
codecContext->extradata=initdata;
codecContext->extradata_size=datalen;
}
if(avcodec_open(codecContext, codec)<0)
throw RunTimeException("Cannot open decoder");
if(fillDataAndCheckValidity())
status=VALID;
else
status=INIT;
}
bool FFMpegAudioDecoder::fillDataAndCheckValidity()
{
if(codecContext->sample_rate!=0)
{
LOG(LOG_NO_INFO,"Audio sample rate " << codecContext->sample_rate);
sampleRate=codecContext->sample_rate;
}
else
return false;
if(codecContext->channels!=0)
{
LOG(LOG_NO_INFO, "Audio channels " << codecContext->channels);
channelCount=codecContext->channels;
}
else
return false;
return true;
}
uint32_t FFMpegAudioDecoder::decodeData(uint8_t* data, uint32_t datalen, uint32_t time)
{
FrameSamples& curTail=samplesBuffer.acquireLast();
int maxLen=AVCODEC_MAX_AUDIO_FRAME_SIZE;
#if HAVE_AVCODEC_DECODE_AUDIO3
AVPacket pkt;
av_init_packet(&pkt);
pkt.data=data;
pkt.size=datalen;
uint32_t ret=avcodec_decode_audio3(codecContext, curTail.samples, &maxLen, &pkt);
#else
uint32_t ret=avcodec_decode_audio2(codecContext, curTail.samples, &maxLen, data, datalen);
#endif
assert_and_throw(ret==datalen);
if(status==INIT && fillDataAndCheckValidity())
status=VALID;
curTail.len=maxLen;
assert(!(curTail.len&0x80000000));
assert(maxLen%2==0);
curTail.current=curTail.samples;
curTail.time=time;
samplesBuffer.commitLast();
return maxLen;
}
#endif //ENABLE_LIBAVCODEC