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Update README.md
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syoyo committed Apr 10, 2024
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TinyUSDZ does not support Hydra interface in pxrUSD at the moment.
We think Hydra(multi-purpose sceneDelegate/renderDelegate interface) is too much for TinyUSDZ usecases(AR, lightweight 3D viewer/runtime, DCC exchange, etc).

Instead, we'd like to propose Tydra, a three-headed monster(Please imagine Gidorah: https://en.wikipedia.org/wiki/King_Ghidora), which directly converts(`publishes`) USD scene graph(Stage. Prim hierarchy) to a renderer-friendly data structure or `published` data format(imagine glTF). API design of Tydra is completely different from Hydra.
Instead, we'd like to propose Tydra(Tiny Hydra), something like a three-headed monster(Please imagine Gidorah: https://en.wikipedia.org/wiki/King_Ghidorah), which directly converts(`publishes`) USD scene graph(Stage. Prim hierarchy) to a renderer-friendly data structure or `published` data format(imagine glTF). API design of Tydra is completely different from Hydra.

Currently Tydra is considering following three usecases in mind:

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