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Cocos2d 2.0 update
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// | ||
// AppDelegate.h | ||
// ObjectAL | ||
// ObjectALDemo | ||
// | ||
// Created by Karl Stenerud on 11/23/11. | ||
// Created by Monkey on 7/09/12. | ||
// | ||
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#import <UIKit/UIKit.h> | ||
#import "cocos2d.h" | ||
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@class RootViewController; | ||
@interface AppController : NSObject <UIApplicationDelegate, CCDirectorDelegate> | ||
{ | ||
UIWindow *window_; | ||
UINavigationController *navController_; | ||
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@interface AppDelegate : NSObject <UIApplicationDelegate> { | ||
UIWindow *window; | ||
RootViewController *viewController; | ||
CCDirectorIOS *director_; // weak ref | ||
} | ||
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@property (nonatomic, retain) UIWindow *window; | ||
@property (readonly) UINavigationController *navController; | ||
@property (readonly) CCDirectorIOS *director; | ||
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@end |
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// | ||
// AppDelegate.m | ||
// ObjectAL | ||
// ObjectALDemo | ||
// | ||
// Created by Karl Stenerud on 11/23/11. | ||
// Created by Monkey on 7/09/12. | ||
// | ||
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#import "cocos2d.h" | ||
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#import "AppDelegate.h" | ||
#import "GameConfig.h" | ||
#import "RootViewController.h" | ||
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#import "CCLayer+Scene.h" | ||
#import "MainScene.h" | ||
#import "IntroLayer.h" | ||
#import "ObjectAL.h" | ||
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@implementation AppController | ||
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@implementation AppDelegate | ||
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@synthesize window; | ||
@synthesize window=window_, navController=navController_, director=director_; | ||
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- (void) removeStartupFlicker | ||
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions | ||
{ | ||
// | ||
// THIS CODE REMOVES THE STARTUP FLICKER | ||
// | ||
// Uncomment the following code if you Application only supports landscape mode | ||
// | ||
#if GAME_AUTOROTATION == kGameAutorotationUIViewController | ||
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// CC_ENABLE_DEFAULT_GL_STATES(); | ||
// CCDirector *director = [CCDirector sharedDirector]; | ||
// CGSize size = [director winSize]; | ||
// CCSprite *sprite = [CCSprite spriteWithFile:@"Default.png"]; | ||
// sprite.position = ccp(size.width/2, size.height/2); | ||
// sprite.rotation = -90; | ||
// [sprite visit]; | ||
// [[director openGLView] swapBuffers]; | ||
// CC_ENABLE_DEFAULT_GL_STATES(); | ||
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#endif // GAME_AUTOROTATION == kGameAutorotationUIViewController | ||
} | ||
- (void) applicationDidFinishLaunching:(UIApplication*)application | ||
{ | ||
// Init the window | ||
window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; | ||
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// Try to use CADisplayLink director | ||
// if it fails (SDK < 3.1) use the default director | ||
if( ! [CCDirector setDirectorType:kCCDirectorTypeDisplayLink] ) | ||
[CCDirector setDirectorType:kCCDirectorTypeDefault]; | ||
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CCDirector *director = [CCDirector sharedDirector]; | ||
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// Init the View Controller | ||
viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil]; | ||
viewController.wantsFullScreenLayout = YES; | ||
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// | ||
// Create the EAGLView manually | ||
// 1. Create a RGB565 format. Alternative: RGBA8 | ||
// 2. depth format of 0 bit. Use 16 or 24 bit for 3d effects, like CCPageTurnTransition | ||
// | ||
// | ||
EAGLView *glView = [EAGLView viewWithFrame:[window bounds] | ||
pixelFormat:kEAGLColorFormatRGB565 // kEAGLColorFormatRGBA8 | ||
depthFormat:0 // GL_DEPTH_COMPONENT16_OES | ||
]; | ||
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// Create the main window | ||
window_ = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; | ||
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// Create an CCGLView with a RGB565 color buffer, and a depth buffer of 0-bits | ||
CCGLView *glView = [CCGLView viewWithFrame:[window_ bounds] | ||
pixelFormat:kEAGLColorFormatRGBA8 // kEAGLColorFormatRGB565 | ||
depthFormat:0 // GL_DEPTH_COMPONENT24_OES | ||
preserveBackbuffer:NO | ||
sharegroup:nil | ||
multiSampling:NO | ||
numberOfSamples:0]; | ||
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director_ = (CCDirectorIOS*) [CCDirector sharedDirector]; | ||
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director_.wantsFullScreenLayout = YES; | ||
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// Display FSP and SPF | ||
[director_ setDisplayStats:NO]; | ||
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// set FPS at 60 | ||
[director_ setAnimationInterval:1.0/60]; | ||
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// attach the openglView to the director | ||
[director setOpenGLView:glView]; | ||
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// // Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices | ||
// if( ! [director enableRetinaDisplay:YES] ) | ||
// CCLOG(@"Retina Display Not supported"); | ||
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// | ||
// VERY IMPORTANT: | ||
// If the rotation is going to be controlled by a UIViewController | ||
// then the device orientation should be "Portrait". | ||
// | ||
// IMPORTANT: | ||
// By default, this template only supports Landscape orientations. | ||
// Edit the RootViewController.m file to edit the supported orientations. | ||
// | ||
#if GAME_AUTOROTATION == kGameAutorotationUIViewController | ||
[director setDeviceOrientation:kCCDeviceOrientationPortrait]; | ||
#else | ||
[director setDeviceOrientation:kCCDeviceOrientationLandscapeLeft]; | ||
#endif | ||
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[director setAnimationInterval:1.0/60]; | ||
[director setDisplayFPS:YES]; | ||
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// make the OpenGLView a child of the view controller | ||
[viewController setView:glView]; | ||
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// make the View Controller a child of the main window | ||
[window addSubview: viewController.view]; | ||
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[window makeKeyAndVisible]; | ||
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[director_ setView:glView]; | ||
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// for rotation and other messages | ||
[director_ setDelegate:self]; | ||
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// 2D projection | ||
[director_ setProjection:kCCDirectorProjection2D]; | ||
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// Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices | ||
//if( ! [director_ enableRetinaDisplay:YES] ) | ||
// CCLOG(@"Retina Display Not supported"); | ||
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// Default texture format for PNG/BMP/TIFF/JPEG/GIF images | ||
// It can be RGBA8888, RGBA4444, RGB5_A1, RGB565 | ||
// You can change anytime. | ||
[CCTexture2D setDefaultAlphaPixelFormat:kCCTexture2DPixelFormat_RGBA8888]; | ||
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// Removes the startup flicker | ||
[self removeStartupFlicker]; | ||
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// If the 1st suffix is not found and if fallback is enabled then fallback suffixes are going to searched. If none is found, it will try with the name without suffix. | ||
// On iPad HD : "-ipadhd", "-ipad", "-hd" | ||
// On iPad : "-ipad", "-hd" | ||
// On iPhone HD: "-hd" | ||
CCFileUtils *sharedFileUtils = [CCFileUtils sharedFileUtils]; | ||
[sharedFileUtils setEnableFallbackSuffixes:NO]; // Default: NO. No fallback suffixes are going to be used | ||
[sharedFileUtils setiPhoneRetinaDisplaySuffix:@"-hd"]; // Default on iPhone RetinaDisplay is "-hd" | ||
[sharedFileUtils setiPadSuffix:@"-ipad"]; // Default on iPad is "ipad" | ||
[sharedFileUtils setiPadRetinaDisplaySuffix:@"-ipadhd"]; // Default on iPad RetinaDisplay is "-ipadhd" | ||
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// Assume that PVR images have premultiplied alpha | ||
[CCTexture2D PVRImagesHavePremultipliedAlpha:YES]; | ||
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// Kick off audio initialization before our main scene begins. | ||
// Note: This default init will cause OALSimpleAudio to take all 32 sources. | ||
[OALSimpleAudio sharedInstance]; | ||
[OALSimpleAudio sharedInstance]; | ||
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// and add the scene to the stack. The director will run it when it automatically when the view is displayed. | ||
[director_ pushScene: [IntroLayer scene]]; | ||
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// Create a Navigation Controller with the Director | ||
navController_ = [[UINavigationController alloc] initWithRootViewController:director_]; | ||
navController_.navigationBarHidden = YES; | ||
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// set the Navigation Controller as the root view controller | ||
[window_ setRootViewController:navController_]; | ||
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// make main window visible | ||
[window_ makeKeyAndVisible]; | ||
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return YES; | ||
} | ||
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// Run the intro Scene | ||
[[CCDirector sharedDirector] runWithScene: [MainLayer scene]]; | ||
// Supported orientations: Landscape. Customize it for your own needs | ||
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation | ||
{ | ||
return UIInterfaceOrientationIsLandscape(interfaceOrientation); | ||
} | ||
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- (void)applicationWillResignActive:(UIApplication *)application { | ||
[[CCDirector sharedDirector] pause]; | ||
// getting a call, pause the game | ||
-(void) applicationWillResignActive:(UIApplication *)application | ||
{ | ||
if( [navController_ visibleViewController] == director_ ) | ||
[director_ pause]; | ||
} | ||
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- (void)applicationDidBecomeActive:(UIApplication *)application { | ||
[[CCDirector sharedDirector] resume]; | ||
// call got rejected | ||
-(void) applicationDidBecomeActive:(UIApplication *)application | ||
{ | ||
if( [navController_ visibleViewController] == director_ ) | ||
[director_ resume]; | ||
} | ||
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- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application { | ||
[[CCDirector sharedDirector] purgeCachedData]; | ||
-(void) applicationDidEnterBackground:(UIApplication*)application | ||
{ | ||
if( [navController_ visibleViewController] == director_ ) | ||
[director_ stopAnimation]; | ||
} | ||
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-(void) applicationDidEnterBackground:(UIApplication*)application { | ||
[[CCDirector sharedDirector] stopAnimation]; | ||
-(void) applicationWillEnterForeground:(UIApplication*)application | ||
{ | ||
if( [navController_ visibleViewController] == director_ ) | ||
[director_ startAnimation]; | ||
} | ||
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-(void) applicationWillEnterForeground:(UIApplication*)application { | ||
[[CCDirector sharedDirector] startAnimation]; | ||
// application will be killed | ||
- (void)applicationWillTerminate:(UIApplication *)application | ||
{ | ||
CC_DIRECTOR_END(); | ||
} | ||
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- (void)applicationWillTerminate:(UIApplication *)application { | ||
CCDirector *director = [CCDirector sharedDirector]; | ||
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[[director openGLView] removeFromSuperview]; | ||
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[viewController release]; | ||
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[window release]; | ||
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[director end]; | ||
// purge memory | ||
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application | ||
{ | ||
[[CCDirector sharedDirector] purgeCachedData]; | ||
} | ||
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- (void)applicationSignificantTimeChange:(UIApplication *)application { | ||
// next delta time will be zero | ||
-(void) applicationSignificantTimeChange:(UIApplication *)application | ||
{ | ||
[[CCDirector sharedDirector] setNextDeltaTimeZero:YES]; | ||
} | ||
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- (void)dealloc { | ||
[[CCDirector sharedDirector] end]; | ||
[window release]; | ||
- (void) dealloc | ||
{ | ||
[window_ release]; | ||
[navController_ release]; | ||
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[super dealloc]; | ||
} | ||
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@end | ||
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,20 @@ | ||
// | ||
// IntroLayer.h | ||
// ObjectALDemo | ||
// | ||
// Created by Monkey on 7/09/12. | ||
// | ||
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// When you import this file, you import all the cocos2d classes | ||
#import "cocos2d.h" | ||
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// HelloWorldLayer | ||
@interface IntroLayer : CCLayer | ||
{ | ||
} | ||
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// returns a CCScene that contains the HelloWorldLayer as the only child | ||
+(CCScene *) scene; | ||
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@end |
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