This project uses the Capstone project starter repo in the Udacity C++ Nanodegree Program. The code for this repo was inspired by this excellent StackOverflow post and set of responses.
This project adds gameplay functionality for different "food" types for the snake:
- Yellow food ics "regular" food. When eaten by the snake, the snake speeds up the snake slightly.
- Orange food is "speedy" food. When eaten by the snake, the snake speeds up twice as much as it speeds up when it eats yellow food.
- Purple food is "slow" food. When eaten by the snake, the snake slows down slightly.
- Green food is "filling" food. When eaten by the snake, the user gets double points compared to when the snake eats other types of food.
- Red food is "poison" and ends the game when the snake eats it.
- cmake >= 3.7
- All OSes: click here for installation instructions
- make >= 4.1 (Linux, Mac), 3.81 (Windows)
- Linux: make is installed by default on most Linux distros
- Mac: install Xcode command line tools to get make
- Windows: Click here for installation instructions
- SDL2 >= 2.0
- All installation instructions can be found here
- Note that for Linux, an
apt
orapt-get
installation is preferred to building from source.
- gcc/g++ >= 5.4
- Linux: gcc / g++ is installed by default on most Linux distros
- Mac: same deal as make - install Xcode command line tools
- Windows: recommend using MinGW
- Clone this repo.
- Make a build directory in the top level directory:
mkdir build && cd build
- Compile:
cmake .. && make
- Run it:
./SnakeGame
.