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Releases: lilwhitemouse/RimWorld-LWM.DeepStorage

Version 1.5.0.4

09 Jun 17:19
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Русский язык
RimAtomics Patch Fix

Debug Build

21 Oct 01:30
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Debug Build Pre-release
Pre-release

This is a debug build with some debugging trace turned on. You probably don't want to use this version.

You may turn the additional trace either on or off from the 2nd set of Mod Options for Deep Storage (down with the HugsLib settings in the 2nd half).

Installation instructions:

  1. Find your system's Mods folder
  • Windows: possibly C:\Program Files (x86)\Steam\SteamApps\common\RimWorld\Mods
  • Linux: possibly ~/.steam/steam/steamapps/common/RimWorld/Mods
  1. Unzip the .zip file into that folder
  2. You should have the LWM.DeepStorage folder inside the Mods folder: ....../RimWorld/Mods/LWM.DeepStorage/[mod stuff]

In RimWorld, disable the steam mod if you're using that, and enable this one - it will have a folder icon next to it in the Mods menu.

Notice: If you need the debug version for 1.0, for whatever reason, you want version 1.0.0.13. NOTE: I can no longer build against 1.0, so cannot update it.

Version 1.5.0.3

01 May 17:25
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Fixed a weird caching bug where a pawn would try to carry 0 items to a full storage unit.
I told everyone that caching was tricky.

NOTE: This also updates 1.4 so that anyone still on 1.4 can have the benefits of the cache and storage settings

Version 1.5.0.1

30 Apr 11:01
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Initial Update for RimWorld 1.5
Caching system up and running (if you store 34u9893475 things you should see significant performance improvement)
Storage Unit Settings should be functional (you can now specify some shelves can store more things if you feel it's appropriate, e.g., bedrolls or wall lights storage)
Transpilers updated (thanks for the PRs!)
Deep Storage storage renaming system removed in favor of Ludeon's naming addition to 1.5 (great minds think alike?)
No promises it'll be worry-free
Known Issues:
still some code to remove
Probably won't work with Satisfied Storage until we sort out compatibility
No storage set up for Anomaly yet
Still don't have functioning Steam client, but maybe that'll change soon

Version 1.4.1.2 - 1.4 Final

20 Apr 19:55
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NOTE: This release is broken! Use the 1.5.0.3 version instead - bugs are fixed there
Caching added
Storage groups supported
Individual unit settings added

Version 1.4.1

06 Dec 03:25
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Version 1.4.1 - stable-ish release for RW 1.4

  • Stored items using old 1.3 graphics now proper size (i.e., normal size)
  • Also, baby food now stores on meal racks
  • Weight still not fully implemented

Version 1.4.0.10

03 Dec 08:00
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Update: Much harder to break, even if other mods do something weird and/or wrong and/or bizarre. Like, who makes objects with no thingClass?
Update: Provide log message listing any defs that cause null exceptions
Update(Debug): allow user to set allowed stacks directly for a specific DSU

What happened to 1.4.0.9? :person_shrugging:

Version 1.4.0.8

24 Nov 16:51
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  • Preparations for newer options continue
  • Some defenses for other mods added
  • Better balance (When vanilla shelves are turned into Deep Storage, they now store items very quickly (yes, it was waaaaay too slow before)
  • Mod options now have actual english text describing what they are

Version 1.4.0.7 - Some Balance

22 Nov 17:58
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Finally, some balance for RimWorld 1.4:

  • Vanilla shelves now cost 60 (configurable in settings)
  • Vanilla shelves - and ALL Building_Storage - are now Deep Storage items (configurable in settings)
    ** this means you can get fancy DS inventory tab for shelves now
    ** this also means you can change their storage settings in the mod settings. I think.
  • Big Shelves and Very Big shelves are now bigger. As they should be.

Version 1.4.0.6 - Stacking graphics options and some fixes. Maybe German

03 Nov 01:43
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  • Graphic logic for stacking items now has option to use old boring 1.3 logic where all items are on top of each other (by popular demand). Defaults to new behavior, so you will have to go to mod settings and select the option (it's near the bottom) and restart the game before it takes effect.
  • Bracket button item selection Transpile now survives using code PRF has already transpiled.
  • German language may be updated, I'm not entirely sure how to use git tbh