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point_paths.pde
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point_paths.pde
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// point_paths - an exploration of the paths plotted in iterations
// of the Mandelbrot Set.
// Copyright 2011-2013 by David Lindes.
/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// center of the screen should be at this point:
float mandel_center_re = -0.7; // real component
float mandel_center_im = 0; // imaginary component
boolean julia_mode = false;
float julia_center_re = 0.0;
float julia_center_im = 0.0;
float[] julia_point = {0, 0};
float center_re, center_im;
// "zoom" factor. Note: not currently change-able:
float mandel_zoom_width = 3.0; // n.b.: not related to sub-window (below)
float julia_zoom_width = 6.0;
float zoom_width = mandel_zoom_width;
// image storage for the computed fractal, julia set,
// pointer to current, and sub-window (respectively):
PImage mandel_img, julia_img, img, zimg;
// state for avoiding re-drawing:
int last_x = 0, last_y = 0;
boolean redraw_required = false;
// constants for zoom sub-window:
int zoom_size = 30; // size of sub_image
int zoom_scale = 4; // how much to scale it
int zoom_x, zoom_y; // where to place it (set in setup())
boolean want_sub_image = true; // should we draw it?
// counters for idle loop, when enabled:
int mandel_idle_x = 0, mandel_idle_y = 0;
int julia_idle_x = 0, julia_idle_y = 0;
int idle_x = mandel_idle_x, idle_y = mandel_idle_y;
boolean fill_on_idle = false;
// main initialization:
void setup()
{
// sadly, setup can no longer run the likes of switch statements, so
// have to do sizes more manually:
//size(1200,800);
size(900, 700);
/*
switch(2) // choice of a few screen resolutions.
{
// n.b.: if/when adding new resolutions, note that significant aspect-ratio
// changes can do strange things. to what gets shown.
case 0:
size(600, 440);
break;
case 1:
size(800, 600);
break;
default:
size(900, 700);
break;
}
*/
// where to place the zoom window. TODO: make this more sane for various resolutions
zoom_x = 80;
zoom_y = height - 70 - zoom_size * zoom_scale;
center_re = mandel_center_re;
center_im = mandel_center_im;
background(0); // black
//frameRate(5);
draw_grids();
init_images();
}
// create (and/or re-set) the backing-store images
void init_images()
{
// general background image (so we can draw over it without having to
// re-draw the underlying fractal):
mandel_img = createImage(width, height, RGB);
img = mandel_img;
img.loadPixels();
// sub-image for the zoom region:
zimg = createImage(int(zoom_size * zoom_scale), int(zoom_size * zoom_scale), RGB);
}
// draw a grid-line at a particular position (using current color)
void draw_grid(float r, float i, boolean is_main_gridline)
{
int[] pos = get_position(r, i);
fill(255); // for the text
text("r = " + r, pos[0] + 5, (is_main_gridline ? 20 : 40));
text("i = " + i, (is_main_gridline ? 10 : width - 100), pos[1] - 5);
if (julia_mode && !is_main_gridline) {
text("J = " + julia_point[0] + "+" + julia_point[1] + "i", 30, 60);
}
line(pos[0], 0, pos[0], height);
line(0, pos[1], width, pos[1]);
}
// two-argument version, used for all but crosshairs:
void draw_grid(float re, float im)
{
draw_grid(re, im, true);
}
// draw general gridlines for overall plot:
void draw_grids()
{
// grids for reals -2, -1; imaginaries 1, -1:
stroke(0, 128, 128, 128);
draw_grid(-2, 1);
draw_grid(-1, -1);
// center axis:
stroke(128, 128, 128, 128);
draw_grid(0, 0);
}
// get the complex-point for a particular set of pixel coordinates
float[] point_at(int x, int y)
{
float[] point = new float[2];
point[0] = center_re + (float(x - width/2) / width) * zoom_width;
point[1] = center_im + (float(height/2 - y) / height) *
(zoom_width / (float(width)/height));
return point;
}
// get the integer-based x,y position from a float-based r,i position
int[] get_position(float[] point)
{
int[] position = new int[2];
position[0] = int(((point[0] - center_re) / zoom_width) * width + 0.5) + width/2;
position[1] = height / 2 - int(((point[1] - center_im) / (zoom_width / (float(width)/height))) * height + 0.5);
return position;
}
// two-argument version of the above:
int[] get_position(float re, float im)
{
float[] position = new float[2];
position[0] = re;
position[1] = im;
return get_position(position);
}
// compute the next point on the path for a given z, c
// i.e. the main iteration function, z' = z^2 + c
float[] next_point(float[] z, float[] c)
{
float[] new_z = new float[2];
if (julia_mode)
c = julia_point;
// (a+bi)^2 == a^2 + 2abi + (bi)^2 == a^2 + 2abi - b^2
new_z[1] = 2.0*z[0]*z[1] + c[1]; // z'[i] = 2*z[r]*z[i] (i.e. 2ab) + c[i]
new_z[0] = z[0]*z[0] - z[1]*z[1] + c[0]; // z[r]*z[r] - z[i]*z[i] (i.e. a^2 - b^2) + c[r]
return new_z;
}
// main workhorse, a function to plot next positions for a given point:
void plot_next(float[] point)
{
int[] position1 = get_position(point); // starting point
int[] start_position = position1; // save that
float[] new_point = next_point(point, point); // one iteration, basically
int[] position2 = get_position(new_point); // x,y for the new point
int x = start_position[0], y = start_position[1]; // easier access
int offset = y * width + x;
img.loadPixels();
int iterations = 0;
color c;
// main calculation loop (skipped recursion for iteration counting. Could be re-worked.)
do {
iterations++; // we already did one
stroke(0, iterations, 255-iterations); // color for stroke... blue, going green as we go deeper
line(position1[0], position1[1], position2[0], position2[1]); // this segment
position1 = position2; // set up for next segment
new_point = next_point(new_point, point); // compute the new point
position2 = get_position(new_point); // x,y for new point
}
// as long as we haven't exceeded 255, or escaped circle of radius 2 (cheating and not squaring)
while (iterations < 255 && (abs(new_point[0]) < 4 && abs(new_point[1]) < 4));
// heuristics for choosing a color for the point to be drawn, once we have iteration count:
if (iterations <= 10)
// increasingly (as iterations go up) bright flavor of red:
c = color(5 + 25 * iterations, 0, 0);
else if (iterations <= 15)
{
// or flavor of magenta:
int v = 100 + 10 * iterations;
c = color(v, 0, v);
} else if (iterations < 100)
c = color(0, 30 + 2 * iterations, 0); // greens
else if (iterations < 255)
c = color(0, 0, iterations); // blues
else
c = color(255); // white
// put this point on the map:
img.pixels[offset] = c;
img.updatePixels();
int alt_x = start_position[0];
int alt_y = height - start_position[1] - 1;
if (julia_mode)
{
alt_x = width - alt_x;
}
img.pixels[alt_y * width + alt_x - 1] = c;
img.updatePixels();
redraw_required = true;
}
// draw the zoom window:
void draw_sub_image()
{
if (!want_sub_image) return;
int left = zoom_x - 1, top = zoom_y - 1, wdth = zoom_size * zoom_scale;
// outer box:
stroke(255);
rect(left, top, wdth + 1, wdth + 1);
// actual zoom content:
zimg.copy(img, mouseX - zoom_size/2, mouseY - zoom_size / 2, zoom_size, zoom_size, 0, 0, wdth, wdth);
image(zimg, zoom_x, zoom_y);
// cross-hairs within zoom window:
stroke(128, 128, 128, 128);
line(left+zoom_scale, top+wdth/2, left+wdth+zoom_scale, top+wdth/2);
line(left+wdth/2, top+zoom_scale, left+wdth/2, top+wdth+zoom_scale);
}
// main draw loop, as called by the Processing framework:
void draw()
{
// do idle processing, only if we haven't moved
if (last_x == mouseX && last_y == mouseY)
{
if (fill_on_idle && idle_y < height / 2)
{
// loop stop number (how many points to draw per idle loop)
// is somewhat arbitrary, and found by experimentation - we want to
// draw a big enough chunk that this draws quickly when we're truly idle,
// while also choosing a small enough chunk that the program will still
// be responsive to mouse movement even if drawing a dense area of the set.
int iters_per_draw_loop = 440;
for (int i = 0; i < iters_per_draw_loop; ++i)
{
plot_next(point_at(idle_x, idle_y));
++idle_x;
if (idle_x > width)
{
idle_x = 0;
idle_y++;
// don't bother starting the next line, just let the next loop get it
// (this avoids having to check bounds for idle_y):
break;
}
}
}
// well, unless redraw is required (e.g. for reset, zoom toggle),
// then re-draw anyway:
else if (!redraw_required)
return; // don't waste CPU for non-movement
}
// update where we last were:
last_x = mouseX;
last_y = mouseY;
// find the complex-plane point we're at:
float[] point = point_at(mouseX, mouseY);
image(img, 0, 0); // lay down the accumulated dots
// cross-hairs for current point:
stroke(64, 0, 64, 255);
draw_grid(point[0], point[1], false);
fill(0, 0, 0, 0);
// box around zoom area in main image:
rect(mouseX - zoom_size/2, mouseY - zoom_size/2, zoom_size, zoom_size);
// general grids:
draw_grids();
// the path at this point:
plot_next(point);
// draw the zoom window (after plotting the point):
draw_sub_image();
redraw_required = false;
}
// fill a region around the mouse:
void fill_area()
{
int i, j, x, y;
float[] pos;
for (i = 0; i < zoom_size; ++i)
{
for (j = 0; j < zoom_size; ++j)
{
x = mouseX + i - zoom_size/2;
y = mouseY + j - zoom_size/2;
if (x < 0 || x >= width || y < 0 || y >= height)
continue;
plot_next(point_at(x, y));
}
}
draw_sub_image();
}
// keyboard controls:
void keyPressed()
{
switch(key)
{
case 'f': // fill a region
case ' ': // space-bar also, for easy access
fill_area();
break;
case 'i': // idle-mode drawing
fill_on_idle = !fill_on_idle;
break;
case 'j': // julia set mode
julia_mode = !julia_mode;
boolean reset = true;
if (julia_mode) {
// fresh image each time:
float[] current_point = point_at(mouseX, mouseY);
center_re = julia_center_re;
center_im = julia_center_im;
// if the cursor hasn't moved, don't reset the image or idle positions:
if (current_point[0] == julia_point[0] && current_point[1] == julia_point[1]) {
reset = false;
}
julia_point = current_point;
if (reset) {
julia_img = createImage(width, height, RGB);
julia_idle_x = 0;
julia_idle_y = 0;
}
img = julia_img;
mandel_idle_x = idle_x;
mandel_idle_y = idle_y;
idle_x = julia_idle_x;
idle_y = julia_idle_y;
} else {
img = mandel_img;
center_re = mandel_center_re;
center_im = mandel_center_im;
julia_idle_x = idle_x;
julia_idle_y = idle_y;
idle_x = mandel_idle_x;
idle_y = mandel_idle_y;
}
img.updatePixels();
redraw_required = true;
break;
case 'L': // Lock looping
noLoop();
break;
case 'l': // loop again
loop();
break;
case 'r': // reset
init_images();
fill_on_idle = false;
redraw_required = true;
break;
case 'q': // quit
exit();
case 'z': // toggle zoom window
want_sub_image = !want_sub_image;
redraw_required = true;
break;
}
}