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Fix inconsistent transformations (#62), cleanup #71

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@eliasnaur eliasnaur commented Mar 13, 2021

Work branch:

As usual, my commits are self-contained and you may review and accept or reject from in any order; I'll handle the rebase and reordering before submitting.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
@eliasnaur eliasnaur changed the title remove unused commands from pathseg Fix inconsistent transformations (#62), cleanup Mar 13, 2021
@eliasnaur eliasnaur marked this pull request as draft March 13, 2021 15:57
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The NVIDIA shader compiler bug that forced splitting of the state struct
into primitive types is now fixed.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
We're about to run two aggregates, one for transforms and another for
the rest of the element state.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
The non-deterministic evaluation order of the state monoid may end up
assigning inconsistent transformations to path endpoints. This change
avoids that problem by evaluating transformation state before all other
state.

Fixes linebender#62

Signed-off-by: Elias Naur <mail@eliasnaur.com>
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