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datamap.hpp
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datamap.hpp
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#pragma once
#include <iostream>
struct inputdata_t;
typedef enum _fieldtypes
{
FIELD_VOID = 0, // No type or value
FIELD_FLOAT, // Any floating point value
FIELD_STRING, // A string ID (return from ALLOC_STRING)
FIELD_VECTOR, // Any vector, QAngle, or AngularImpulse
FIELD_QUATERNION, // A quaternion
FIELD_INTEGER, // Any integer or enum
FIELD_BOOLEAN, // boolean, implemented as an int, I may use this as a hint for compression
FIELD_SHORT, // 2 byte integer
FIELD_CHARACTER, // a byte
FIELD_COLOR32, // 8-bit per channel r,g,b,a (32bit color)
FIELD_EMBEDDED, // an embedded object with a datadesc, recursively traverse and embedded class/structure based on an additional typedescription
FIELD_CUSTOM, // special type that contains function pointers to it's read/write/parse functions
FIELD_CLASSPTR, // CBaseEntity *
FIELD_EHANDLE, // Entity handle
FIELD_EDICT, // edict_t *
FIELD_POSITION_VECTOR, // A world coordinate (these are fixed up across level transitions automagically)
FIELD_TIME, // a floating point time (these are fixed up automatically too!)
FIELD_TICK, // an integer tick count( fixed up similarly to time)
FIELD_MODELNAME, // Engine string that is a model name (needs precache)
FIELD_SOUNDNAME, // Engine string that is a sound name (needs precache)
FIELD_INPUT, // a list of inputed data fields (all derived from CMultiInputVar)
FIELD_FUNCTION, // A class function pointer (Think, Use, etc)
FIELD_VMATRIX, // a vmatrix (output coords are NOT worldspace)
// NOTE: Use float arrays for local transformations that don't need to be fixed up.
FIELD_VMATRIX_WORLDSPACE,// A VMatrix that maps some local space to world space (translation is fixed up on level transitions)
FIELD_MATRIX3X4_WORLDSPACE, // matrix3x4_t that maps some local space to world space (translation is fixed up on level transitions)
FIELD_INTERVAL, // a start and range floating point interval ( e.g., 3.2->3.6 == 3.2 and 0.4 )
FIELD_MODELINDEX, // a model index
FIELD_MATERIALINDEX, // a material index (using the material precache string table)
FIELD_VECTOR2D, // 2 floats
FIELD_TYPECOUNT, // MUST BE LAST
} fieldtype_t;
class ISaveRestoreOps;
class C_BaseEntity;
//
// Function prototype for all input handlers.
//
typedef void (C_BaseEntity::*inputfunc_t)(inputdata_t &data);
struct datamap_t;
struct typedescription_t;
enum
{
TD_OFFSET_NORMAL = 0,
TD_OFFSET_PACKED = 1,
// Must be last
TD_OFFSET_COUNT,
};
struct typedescription_t
{
int32_t fieldType; //0x0000
char* fieldName; //0x0004
int fieldOffset[TD_OFFSET_COUNT]; //0x0008
int16_t fieldSize_UNKNWN; //0x0010
int16_t flags_UNKWN; //0x0012
char pad_0014[12]; //0x0014
datamap_t* td; //0x0020
char pad_0024[24]; //0x0024
}; //Size: 0x003C
//-----------------------------------------------------------------------------
// Purpose: stores the list of objects in the hierarchy
// used to iterate through an object's data descriptions
//-----------------------------------------------------------------------------
struct datamap_t
{
typedescription_t *dataDesc;
int dataNumFields;
char const *dataClassName;
datamap_t *baseMap;
bool chains_validated;
// Have the "packed" offsets been computed
bool packed_offsets_computed;
int packed_size;
};