-
Notifications
You must be signed in to change notification settings - Fork 43
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Wine is tiled if not fullscreen #119
Comments
In fact, the list doesn't work, everything is tiled automatically |
|
Oh thx, didn't see you've answered, I will look at that. |
Assuming, it's fixed by now. Otherwise you can open a new ticket 😄 |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
1/ It happens also with popups which are here to prelaunch a game, it will tile.
Imagine that tiny windows which just make you select a res and vsync, it should be really tiny, but then it will take all the screen, and making it "float" on the fly won't make it take its real size, it will still occupy all the screen.
wine and wineserver are in the ignored_list.
2/ After a game at low resolution is terminated, if the desktop doesn't return to its real resolution (it happens a lot), when I make a
xrandr -s 1920x1080
then the windows (for exemple: terminals) are not tiled anymore but floating.
3/ In the UI options there is a setting with a lot of 2,2,2,2,2,2,2,2,2,2,2,2,2,2
Will you clarify that ? I just don't understand what I'm looking at and how to interact and what it does
Thank you for your future answers.
The text was updated successfully, but these errors were encountered: