A game development library focused on creating Gameboy Advance games in Rust.
Based on the awesome gba crate, provides a layer that take out
some parts of the hassle of no_std
programming, (will) provides wrappers, macros and drivers to
ease the game development on Gameboy Advance.
An example of a project using this library, with the necessary elements to build a working
.gba file, and run it with debug messages in mgba
can be found here.
Work in progress, feel free to give an advice, raise an issue, bring a PR, or contribute in any other way.
- Based on the gba lib for Rust