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plrt
plrt PublicForked from kevenv/plrt
Demo of Precomputed Local Radiance Transfer (PLRT)
JavaScript 1
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HybridRendering
HybridRendering PublicForked from diharaw/hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
C++ 1
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Unity-Computing-Mesh
Unity-Computing-Mesh PublicForked from sienaiwun/Unity-Computing-Mesh
Pure GPU Driven Draw call
C#
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