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Instruction

This is the pop game programmed by libgdx engine just like pop star!

TEST

1.Test the main game logic, just run the game and judge if it works well.
2.Test game state saved and loaded

For example:

  1. on pause screen, if you click the return to menu button, so this means the game state should be saved.
    And the next time you start the game, you should see the last game state(that is the game state should be loaded!)
  2. run game screen, you click system home button back to your phone home, game state should also be saved.
    So even if you kill this application by task explore, you can also restore the last game scene!
  3. just like item 2, the only different is the current scene is pause screen
  4. on level over action screen. this may be a little complex, because you should judge whether the game state is level up or failure.
    When the game state is level up, you should record the next new level state. While if the game state is failure, game logic will not save the game state!
  5. failure screen, not save the game state.

3.Test retry function when you failed. That is costing 5 lives to retry this level, and current score will be the upper level's score

In fact, this is also testing game state store. the test game state is best score, last level's score, level, target.

  1. lose game, retry.
  2. application unexpected closed, lose game, retry.

SOUND

1.Back music controlled by music button
2.Sound music controlled by sound button

2.1 button click sound
2.2 pop bubble sound
2.3 update level sound, when your score is lager than the target, there should be a cheer sound!
2.4 game over sound

2.5 honour sound, different honour should play different sound, so there should be at least four sound files

a.good sound
b.cool sound
c.great sound
d.amazing sound

2.6 props sound

a.bomb sound, player used bomb props
b.hammer sound, player used hammer props
c.color sound, this can be the same as pop bubble sound
d.fresh sound, random change the remain bubbles's color

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libgdx game pop bubbles

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