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Here I added the following L2 enemies:
* Skeleton Swordsman: standard fighter that does same damage as Monkey
* Skeleton Rogue: has a `defend` mechanic where it tries to move away
from you after X turns, then attacks you after evading for Y turns.
Think of hit-and-run tactics.
* Skeleton Defender: has a `defend` mechanic that gives X% damage
reduction but Y% reduced attack
Here I added the following L2 enemies:
* Skeleton Swordsman: standard fighter that does same damage as Monkey
* Skeleton Rogue: has a `defend` mechanic where it tries to move away
from you after X turns, then attacks you after evading for Y turns.
Think of hit-and-run tactics.
* Skeleton Defender: has a `defend` mechanic that gives X% damage
reduction but Y% reduced attack
To-do:
Rogue actually does an
evade
, but I will just lump it with thedefend
mechanic. For defender,defend
causes 80% damage reduction but 90% less damage.The text was updated successfully, but these errors were encountered: