Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add enemies for Level 2 #33

Closed
6 tasks done
ljvmiranda921 opened this issue Apr 11, 2021 · 0 comments · Fixed by #38
Closed
6 tasks done

Add enemies for Level 2 #33

ljvmiranda921 opened this issue Apr 11, 2021 · 0 comments · Fixed by #38
Labels
art Art, assets, animation code New feature or request mechanics Additional mechanics

Comments

@ljvmiranda921
Copy link
Owner

ljvmiranda921 commented Apr 11, 2021

To-do:

  • Create Art
    • Skeleton Swordsman
    • Skeleton Rogue
    • Skeleton Defender
  • Refactor EnemyFactory to use custom movement and attacks
  • Implement Defend Mechanic

Rogue actually does an evade, but I will just lump it with the defend mechanic. For defender, defend causes 80% damage reduction but 90% less damage.

@ljvmiranda921 ljvmiranda921 added mechanics Additional mechanics code New feature or request art Art, assets, animation labels Apr 11, 2021
ljvmiranda921 added a commit that referenced this issue Apr 11, 2021
Here I added the following L2 enemies:
* Skeleton Swordsman: standard fighter that does same damage as Monkey
* Skeleton Rogue: has a `defend` mechanic where it tries to move away
    from you after X turns, then attacks you after evading for Y turns.
    Think of hit-and-run tactics.
* Skeleton Defender: has a `defend` mechanic that gives X% damage
    reduction but Y% reduced attack
@ljvmiranda921 ljvmiranda921 changed the title Add enemies for level 2 Add enemies for Level 2 Apr 13, 2021
ljvmiranda921 added a commit that referenced this issue Apr 17, 2021
Here I added the following L2 enemies:
* Skeleton Swordsman: standard fighter that does same damage as Monkey
* Skeleton Rogue: has a `defend` mechanic where it tries to move away
    from you after X turns, then attacks you after evading for Y turns.
    Think of hit-and-run tactics.
* Skeleton Defender: has a `defend` mechanic that gives X% damage
    reduction but Y% reduced attack
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
art Art, assets, animation code New feature or request mechanics Additional mechanics
Projects
None yet
Development

Successfully merging a pull request may close this issue.

1 participant