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E_Attack.cs
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E_Attack.cs
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using UnityEngine;
using System.Collections;
public class E_Attack : MonoBehaviour {
public float timeBetweenAttacks = 0.5f;
public int attackDamage = 10;
GameObject hero;
bool heroInRange;
float timer;
H_Health h_Health;
void Start () {
hero = GameObject.FindGameObjectWithTag("Hero");
h_Health = hero.GetComponent<H_Health>();
}
void OnTriggerEnter(Collider other)
{
if (other.gameObject == hero)
{
heroInRange = true;
}
}
void OnTriggerExit(Collider other)
{
if (other.gameObject == hero)
{
heroInRange = false;
}
}
void FixedUpdate()
{
if (!LevelState.levelManager.levelStart)
return;
timer += Time.deltaTime;
if (timer >= timeBetweenAttacks && heroInRange)
{
Attack();
}
}
void Attack()
{
timer = 0f;
if (h_Health.currentHealth > 0)
{
h_Health.TakeDamage(attackDamage);
}
}
}