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Reland "[AArch64] Attempt to sink mul operands""
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This relands dda6003,
which was reverted by dbaa6a1
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NickGuy-Arm committed Jan 18, 2021
1 parent f5fcbe4 commit 16bf02c
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Showing 2 changed files with 223 additions and 0 deletions.
37 changes: 37 additions & 0 deletions llvm/lib/Target/AArch64/AArch64ISelLowering.cpp
Expand Up @@ -10965,6 +10965,43 @@ bool AArch64TargetLowering::shouldSinkOperands(

return true;
}
case Instruction::Mul: {
bool IsProfitable = false;
for (auto &Op : I->operands()) {
// Make sure we are not already sinking this operand
if (any_of(Ops, [&](Use *U) { return U->get() == Op; }))
continue;

ShuffleVectorInst *Shuffle = dyn_cast<ShuffleVectorInst>(Op);
if (!Shuffle || !Shuffle->isZeroEltSplat())
continue;

Value *ShuffleOperand = Shuffle->getOperand(0);
InsertElementInst *Insert = dyn_cast<InsertElementInst>(ShuffleOperand);
if (!Insert)
continue;

Instruction *OperandInstr = dyn_cast<Instruction>(Insert->getOperand(1));
if (!OperandInstr)
continue;

ConstantInt *ElementConstant =
dyn_cast<ConstantInt>(Insert->getOperand(2));
// Check that the insertelement is inserting into element 0
if (!ElementConstant || ElementConstant->getZExtValue() != 0)
continue;

unsigned Opcode = OperandInstr->getOpcode();
if (Opcode != Instruction::SExt && Opcode != Instruction::ZExt)
continue;

Ops.push_back(&Shuffle->getOperandUse(0));
Ops.push_back(&Op);
IsProfitable = true;
}

return IsProfitable;
}
default:
return false;
}
Expand Down
186 changes: 186 additions & 0 deletions llvm/test/CodeGen/AArch64/aarch64-matrix-umull-smull.ll
@@ -0,0 +1,186 @@
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=aarch64-none-linux-gnu < %s -o -| FileCheck %s

define void @matrix_mul_unsigned(i32 %N, i32* nocapture %C, i16* nocapture readonly %A, i16 %val) {
; CHECK-LABEL: matrix_mul_unsigned:
; CHECK: // %bb.0: // %vector.header
; CHECK-NEXT: and w9, w3, #0xffff
; CHECK-NEXT: // kill: def $w0 killed $w0 def $x0
; CHECK-NEXT: and x8, x0, #0xfffffff8
; CHECK-NEXT: dup v0.4h, w9
; CHECK-NEXT: .LBB0_1: // %vector.body
; CHECK-NEXT: // =>This Inner Loop Header: Depth=1
; CHECK-NEXT: add x9, x2, w0, uxtw #1
; CHECK-NEXT: ldp d1, d2, [x9]
; CHECK-NEXT: add x9, x1, w0, uxtw #2
; CHECK-NEXT: subs x8, x8, #8 // =8
; CHECK-NEXT: add w0, w0, #8 // =8
; CHECK-NEXT: umull v1.4s, v0.4h, v1.4h
; CHECK-NEXT: umull v2.4s, v0.4h, v2.4h
; CHECK-NEXT: stp q1, q2, [x9]
; CHECK-NEXT: b.ne .LBB0_1
; CHECK-NEXT: // %bb.2: // %for.end12
; CHECK-NEXT: ret
vector.header:
%conv4 = zext i16 %val to i32
%wide.trip.count = zext i32 %N to i64
%0 = add nsw i64 %wide.trip.count, -1
%min.iters.check = icmp ult i32 %N, 8
%1 = trunc i64 %0 to i32
%2 = icmp ugt i64 %0, 4294967295
%n.vec = and i64 %wide.trip.count, 4294967288
%broadcast.splatinsert = insertelement <4 x i32> undef, i32 %conv4, i32 0
%broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
%broadcast.splatinsert31 = insertelement <4 x i32> undef, i32 %conv4, i32 0
%broadcast.splat32 = shufflevector <4 x i32> %broadcast.splatinsert31, <4 x i32> undef, <4 x i32> zeroinitializer
%cmp.n = icmp eq i64 %n.vec, %wide.trip.count
br label %vector.body

vector.body: ; preds = %vector.header, %vector.body
%index = phi i64 [ %index.next, %vector.body ], [ 0, %vector.header ]
%3 = trunc i64 %index to i32
%4 = add i32 %N, %3
%5 = zext i32 %4 to i64
%6 = getelementptr inbounds i16, i16* %A, i64 %5
%7 = bitcast i16* %6 to <4 x i16>*
%wide.load = load <4 x i16>, <4 x i16>* %7, align 2
%8 = getelementptr inbounds i16, i16* %6, i64 4
%9 = bitcast i16* %8 to <4 x i16>*
%wide.load30 = load <4 x i16>, <4 x i16>* %9, align 2
%10 = zext <4 x i16> %wide.load to <4 x i32>
%11 = zext <4 x i16> %wide.load30 to <4 x i32>
%12 = mul nuw nsw <4 x i32> %broadcast.splat, %10
%13 = mul nuw nsw <4 x i32> %broadcast.splat32, %11
%14 = getelementptr inbounds i32, i32* %C, i64 %5
%15 = bitcast i32* %14 to <4 x i32>*
store <4 x i32> %12, <4 x i32>* %15, align 4
%16 = getelementptr inbounds i32, i32* %14, i64 4
%17 = bitcast i32* %16 to <4 x i32>*
store <4 x i32> %13, <4 x i32>* %17, align 4
%index.next = add i64 %index, 8
%18 = icmp eq i64 %index.next, %n.vec
br i1 %18, label %for.end12, label %vector.body

for.end12: ; preds = %vector.body
ret void
}

define void @matrix_mul_signed(i32 %N, i32* nocapture %C, i16* nocapture readonly %A, i16 %val) {
; CHECK-LABEL: matrix_mul_signed:
; CHECK: // %bb.0: // %vector.header
; CHECK-NEXT: sxth w9, w3
; CHECK-NEXT: // kill: def $w0 killed $w0 def $x0
; CHECK-NEXT: and x8, x0, #0xfffffff8
; CHECK-NEXT: dup v0.4h, w9
; CHECK-NEXT: .LBB1_1: // %vector.body
; CHECK-NEXT: // =>This Inner Loop Header: Depth=1
; CHECK-NEXT: add x9, x2, w0, sxtw #1
; CHECK-NEXT: ldp d1, d2, [x9]
; CHECK-NEXT: add x9, x1, w0, sxtw #2
; CHECK-NEXT: subs x8, x8, #8 // =8
; CHECK-NEXT: add w0, w0, #8 // =8
; CHECK-NEXT: smull v1.4s, v0.4h, v1.4h
; CHECK-NEXT: smull v2.4s, v0.4h, v2.4h
; CHECK-NEXT: stp q1, q2, [x9]
; CHECK-NEXT: b.ne .LBB1_1
; CHECK-NEXT: // %bb.2: // %for.end12
; CHECK-NEXT: ret
vector.header:
%conv4 = sext i16 %val to i32
%wide.trip.count = sext i32 %N to i64
%0 = add nsw i64 %wide.trip.count, -1
%min.iters.check = icmp ult i32 %N, 8
%1 = trunc i64 %0 to i32
%2 = icmp ugt i64 %0, 4294967295
%n.vec = and i64 %wide.trip.count, 4294967288
%broadcast.splatinsert = insertelement <4 x i32> undef, i32 %conv4, i32 0
%broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
%broadcast.splatinsert31 = insertelement <4 x i32> undef, i32 %conv4, i32 0
%broadcast.splat32 = shufflevector <4 x i32> %broadcast.splatinsert31, <4 x i32> undef, <4 x i32> zeroinitializer
%cmp.n = icmp eq i64 %n.vec, %wide.trip.count
br label %vector.body

vector.body: ; preds = %vector.header, %vector.body
%index = phi i64 [ %index.next, %vector.body ], [ 0, %vector.header ]
%3 = trunc i64 %index to i32
%4 = add i32 %N, %3
%5 = sext i32 %4 to i64
%6 = getelementptr inbounds i16, i16* %A, i64 %5
%7 = bitcast i16* %6 to <4 x i16>*
%wide.load = load <4 x i16>, <4 x i16>* %7, align 2
%8 = getelementptr inbounds i16, i16* %6, i64 4
%9 = bitcast i16* %8 to <4 x i16>*
%wide.load30 = load <4 x i16>, <4 x i16>* %9, align 2
%10 = sext <4 x i16> %wide.load to <4 x i32>
%11 = sext <4 x i16> %wide.load30 to <4 x i32>
%12 = mul nsw <4 x i32> %broadcast.splat, %10
%13 = mul nsw <4 x i32> %broadcast.splat32, %11
%14 = getelementptr inbounds i32, i32* %C, i64 %5
%15 = bitcast i32* %14 to <4 x i32>*
store <4 x i32> %12, <4 x i32>* %15, align 4
%16 = getelementptr inbounds i32, i32* %14, i64 4
%17 = bitcast i32* %16 to <4 x i32>*
store <4 x i32> %13, <4 x i32>* %17, align 4
%index.next = add i64 %index, 8
%18 = icmp eq i64 %index.next, %n.vec
br i1 %18, label %for.end12, label %vector.body

for.end12: ; preds = %vector.body
ret void
}


define void @matrix_mul_double_shuffle(i32 %N, i32* nocapture %C, i16* nocapture readonly %A, i16 %val) {
; CHECK-LABEL: matrix_mul_double_shuffle:
; CHECK: // %bb.0: // %vector.header
; CHECK-NEXT: and w9, w3, #0xffff
; CHECK-NEXT: // kill: def $w0 killed $w0 def $x0
; CHECK-NEXT: and x8, x0, #0xfffffff8
; CHECK-NEXT: dup v0.4h, w9
; CHECK-NEXT: .LBB2_1: // %vector.body
; CHECK-NEXT: // =>This Inner Loop Header: Depth=1
; CHECK-NEXT: ldrh w9, [x2], #16
; CHECK-NEXT: mov w10, w0
; CHECK-NEXT: subs x8, x8, #8 // =8
; CHECK-NEXT: lsl x10, x10, #2
; CHECK-NEXT: dup v1.4h, w9
; CHECK-NEXT: umull v1.4s, v0.4h, v1.4h
; CHECK-NEXT: add w0, w0, #8 // =8
; CHECK-NEXT: str q1, [x1, x10]
; CHECK-NEXT: b.ne .LBB2_1
; CHECK-NEXT: // %bb.2: // %for.end12
; CHECK-NEXT: ret
vector.header:
%conv4 = zext i16 %val to i32
%wide.trip.count = zext i32 %N to i64
%0 = add nsw i64 %wide.trip.count, -1
%min.iters.check = icmp ult i32 %N, 8
%1 = trunc i64 %0 to i32
%2 = icmp ugt i64 %0, 4294967295
%n.vec = and i64 %wide.trip.count, 4294967288
%broadcast.splatinsert = insertelement <4 x i32> undef, i32 %conv4, i32 0
%broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
%cmp.n = icmp eq i64 %n.vec, %wide.trip.count
br label %vector.body

vector.body: ; preds = %vector.header, %vector.body
%index = phi i64 [ %index.next, %vector.body ], [ 0, %vector.header ]
%g = getelementptr inbounds i16, i16* %A, i64 %index
%val1 = load i16, i16* %g
%splat.input.ext = zext i16 %val1 to i32
%broadcast.splatinsert31 = insertelement <4 x i32> undef, i32 %splat.input.ext, i32 0
%broadcast.splat32 = shufflevector <4 x i32> %broadcast.splatinsert31, <4 x i32> %broadcast.splat, <4 x i32> <i32 0, i32 1, i32 0, i32 1>
%3 = trunc i64 %index to i32
%4 = add i32 %N, %3
%5 = zext i32 %4 to i64
%6 = mul nuw nsw <4 x i32> %broadcast.splat, %broadcast.splat32
%7 = getelementptr inbounds i32, i32* %C, i64 %5
%8 = bitcast i32* %7 to <4 x i32>*
store <4 x i32> %6, <4 x i32>* %8, align 4
%index.next = add i64 %index, 8
%9 = icmp eq i64 %index.next, %n.vec
br i1 %9, label %for.end12, label %vector.body

for.end12: ; preds = %vector.body
ret void
}

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