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[SLP][NFC]Add more tests for shuffles that can be optimized after SLP,
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NFC.
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alexey-bataev committed Nov 16, 2021
1 parent 3124618 commit 51c0b68
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Expand Up @@ -32,4 +32,65 @@ entry:
ret i32 0
}

define i32 @diamond_broadcast2(i32* noalias nocapture %B, i32* noalias nocapture %A) {
; CHECK-LABEL: @diamond_broadcast2(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[LD:%.*]] = load i32, i32* [[A:%.*]], align 4
; CHECK-NEXT: [[ARRAYIDX9:%.*]] = getelementptr inbounds i32, i32* [[B:%.*]], i64 1
; CHECK-NEXT: [[ARRAYIDX15:%.*]] = getelementptr inbounds i32, i32* [[B]], i64 2
; CHECK-NEXT: [[TMP0:%.*]] = insertelement <4 x i32> poison, i32 [[LD]], i32 0
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <4 x i32> [[TMP0]], <4 x i32> poison, <4 x i32> <i32 0, i32 0, i32 0, i32 undef>
; CHECK-NEXT: [[SHUFFLE1:%.*]] = shufflevector <4 x i32> [[TMP0]], <4 x i32> poison, <4 x i32> zeroinitializer
; CHECK-NEXT: [[TMP1:%.*]] = mul <4 x i32> [[SHUFFLE]], [[SHUFFLE1]]
; CHECK-NEXT: [[ARRAYIDX21:%.*]] = getelementptr inbounds i32, i32* [[B]], i64 3
; CHECK-NEXT: [[TMP2:%.*]] = bitcast i32* [[B]] to <4 x i32>*
; CHECK-NEXT: store <4 x i32> [[TMP1]], <4 x i32>* [[TMP2]], align 4
; CHECK-NEXT: ret i32 0
;
entry:
%ld = load i32, i32* %A, align 4
%mul = mul i32 %ld, %ld
store i32 %mul, i32* %B, align 4
%mul8 = mul i32 %ld, %ld
%arrayidx9 = getelementptr inbounds i32, i32* %B, i64 1
store i32 %mul8, i32* %arrayidx9, align 4
%mul14 = mul i32 %ld, %ld
%arrayidx15 = getelementptr inbounds i32, i32* %B, i64 2
store i32 %mul14, i32* %arrayidx15, align 4
%mul20 = mul i32 undef, %ld
%arrayidx21 = getelementptr inbounds i32, i32* %B, i64 3
store i32 %mul20, i32* %arrayidx21, align 4
ret i32 0
}

define i32 @diamond_broadcast3(i32* noalias nocapture %B, i32* noalias nocapture %A) {
; CHECK-LABEL: @diamond_broadcast3(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[LD:%.*]] = load i32, i32* [[A:%.*]], align 4
; CHECK-NEXT: [[ARRAYIDX9:%.*]] = getelementptr inbounds i32, i32* [[B:%.*]], i64 1
; CHECK-NEXT: [[ARRAYIDX15:%.*]] = getelementptr inbounds i32, i32* [[B]], i64 2
; CHECK-NEXT: [[TMP0:%.*]] = insertelement <4 x i32> poison, i32 [[LD]], i32 0
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <4 x i32> [[TMP0]], <4 x i32> poison, <4 x i32> <i32 0, i32 0, i32 0, i32 undef>
; CHECK-NEXT: [[SHUFFLE1:%.*]] = shufflevector <4 x i32> [[TMP0]], <4 x i32> poison, <4 x i32> <i32 0, i32 0, i32 undef, i32 0>
; CHECK-NEXT: [[TMP1:%.*]] = mul <4 x i32> [[SHUFFLE]], [[SHUFFLE1]]
; CHECK-NEXT: [[ARRAYIDX21:%.*]] = getelementptr inbounds i32, i32* [[B]], i64 3
; CHECK-NEXT: [[TMP2:%.*]] = bitcast i32* [[B]] to <4 x i32>*
; CHECK-NEXT: store <4 x i32> [[TMP1]], <4 x i32>* [[TMP2]], align 4
; CHECK-NEXT: ret i32 0
;
entry:
%ld = load i32, i32* %A, align 4
%mul = mul i32 %ld, %ld
store i32 %mul, i32* %B, align 4
%mul8 = mul i32 %ld, %ld
%arrayidx9 = getelementptr inbounds i32, i32* %B, i64 1
store i32 %mul8, i32* %arrayidx9, align 4
%mul14 = mul i32 %ld, undef
%arrayidx15 = getelementptr inbounds i32, i32* %B, i64 2
store i32 %mul14, i32* %arrayidx15, align 4
%mul20 = mul i32 undef, %ld
%arrayidx21 = getelementptr inbounds i32, i32* %B, i64 3
store i32 %mul20, i32* %arrayidx21, align 4
ret i32 0
}

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