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[AMDGPU] Fix gfx12 waitcnt type for image_msaa_load (#90201)
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image_msaa_load is actually encoded as a VSAMPLE instruction and
requires the appropriate waitcnt variant.
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dstutt committed Apr 30, 2024
1 parent f73e87f commit 62dea99
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Showing 2 changed files with 19 additions and 15 deletions.
8 changes: 6 additions & 2 deletions llvm/lib/Target/AMDGPU/SIInsertWaitcnts.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -187,8 +187,12 @@ VmemType getVmemType(const MachineInstr &Inst) {
const AMDGPU::MIMGInfo *Info = AMDGPU::getMIMGInfo(Inst.getOpcode());
const AMDGPU::MIMGBaseOpcodeInfo *BaseInfo =
AMDGPU::getMIMGBaseOpcodeInfo(Info->BaseOpcode);
return BaseInfo->BVH ? VMEM_BVH
: BaseInfo->Sampler ? VMEM_SAMPLER : VMEM_NOSAMPLER;
// The test for MSAA here is because gfx12+ image_msaa_load is actually
// encoded as VSAMPLE and requires the appropriate s_waitcnt variant for that.
// Pre-gfx12 doesn't care since all vmem types result in the same s_waitcnt.
return BaseInfo->BVH ? VMEM_BVH
: BaseInfo->Sampler || BaseInfo->MSAA ? VMEM_SAMPLER
: VMEM_NOSAMPLER;
}

unsigned &getCounterRef(AMDGPU::Waitcnt &Wait, InstCounterType T) {
Expand Down
26 changes: 13 additions & 13 deletions llvm/test/CodeGen/AMDGPU/llvm.amdgcn.image.msaa.load.ll
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ define amdgpu_ps <4 x float> @load_2dmsaa(<8 x i32> inreg %rsrc, i32 %s, i32 %t,
; GFX12-LABEL: load_2dmsaa:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: image_msaa_load v[0:3], [v0, v1, v2], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D_MSAA unorm ; encoding: [0x06,0x20,0x46,0xe4,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x00]
; GFX12-NEXT: s_wait_loadcnt 0x0 ; encoding: [0x00,0x00,0xc0,0xbf]
; GFX12-NEXT: s_wait_samplecnt 0x0 ; encoding: [0x00,0x00,0xc2,0xbf]
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.msaa.load.2dmsaa.v4f32.i32(i32 1, i32 %s, i32 %t, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
Expand Down Expand Up @@ -50,7 +50,7 @@ define amdgpu_ps <4 x float> @load_2dmsaa_both(<8 x i32> inreg %rsrc, ptr addrsp
; GFX12-NEXT: v_dual_mov_b32 v2, v10 :: v_dual_mov_b32 v3, v11 ; encoding: [0x0a,0x01,0x10,0xca,0x0b,0x01,0x02,0x02]
; GFX12-NEXT: v_mov_b32_e32 v4, v12 ; encoding: [0x0c,0x03,0x08,0x7e]
; GFX12-NEXT: image_msaa_load v[0:4], [v7, v6, v5], s[0:7] dmask:0x2 dim:SQ_RSRC_IMG_2D_MSAA unorm tfe lwe ; encoding: [0x0e,0x20,0x86,0xe4,0x00,0x01,0x00,0x00,0x07,0x06,0x05,0x00]
; GFX12-NEXT: s_wait_loadcnt 0x0 ; encoding: [0x00,0x00,0xc0,0xbf]
; GFX12-NEXT: s_wait_samplecnt 0x0 ; encoding: [0x00,0x00,0xc2,0xbf]
; GFX12-NEXT: global_store_b32 v8, v4, s[8:9] ; encoding: [0x08,0x80,0x06,0xee,0x00,0x00,0x00,0x02,0x08,0x00,0x00,0x00]
; GFX12-NEXT: ; return to shader part epilog
main_body:
Expand All @@ -71,7 +71,7 @@ define amdgpu_ps <4 x float> @load_2darraymsaa(<8 x i32> inreg %rsrc, i32 %s, i3
; GFX12-LABEL: load_2darraymsaa:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: image_msaa_load v[0:3], [v0, v1, v2, v3], s[0:7] dmask:0x4 dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm ; encoding: [0x07,0x20,0x06,0xe5,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03]
; GFX12-NEXT: s_wait_loadcnt 0x0 ; encoding: [0x00,0x00,0xc0,0xbf]
; GFX12-NEXT: s_wait_samplecnt 0x0 ; encoding: [0x00,0x00,0xc2,0xbf]
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.msaa.load.2darraymsaa.v4f32.i32(i32 4, i32 %s, i32 %t, i32 %slice, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
Expand Down Expand Up @@ -110,7 +110,7 @@ define amdgpu_ps <4 x float> @load_2darraymsaa_tfe(<8 x i32> inreg %rsrc, ptr ad
; GFX12-NEXT: v_dual_mov_b32 v2, v11 :: v_dual_mov_b32 v3, v12 ; encoding: [0x0b,0x01,0x10,0xca,0x0c,0x01,0x02,0x02]
; GFX12-NEXT: v_mov_b32_e32 v4, v13 ; encoding: [0x0d,0x03,0x08,0x7e]
; GFX12-NEXT: image_msaa_load v[0:4], [v8, v7, v6, v5], s[0:7] dmask:0x8 dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm tfe ; encoding: [0x0f,0x20,0x06,0xe6,0x00,0x00,0x00,0x00,0x08,0x07,0x06,0x05]
; GFX12-NEXT: s_wait_loadcnt 0x0 ; encoding: [0x00,0x00,0xc0,0xbf]
; GFX12-NEXT: s_wait_samplecnt 0x0 ; encoding: [0x00,0x00,0xc2,0xbf]
; GFX12-NEXT: global_store_b32 v9, v4, s[8:9] ; encoding: [0x08,0x80,0x06,0xee,0x00,0x00,0x00,0x02,0x09,0x00,0x00,0x00]
; GFX12-NEXT: ; return to shader part epilog
main_body:
Expand All @@ -131,7 +131,7 @@ define amdgpu_ps <4 x float> @load_2dmsaa_glc(<8 x i32> inreg %rsrc, i32 %s, i32
; GFX12-LABEL: load_2dmsaa_glc:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: image_msaa_load v[0:3], [v0, v1, v2], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D_MSAA unorm th:TH_LOAD_NT ; encoding: [0x06,0x20,0x46,0xe4,0x00,0x00,0x10,0x00,0x00,0x01,0x02,0x00]
; GFX12-NEXT: s_wait_loadcnt 0x0 ; encoding: [0x00,0x00,0xc0,0xbf]
; GFX12-NEXT: s_wait_samplecnt 0x0 ; encoding: [0x00,0x00,0xc2,0xbf]
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.msaa.load.2dmsaa.v4f32.i32(i32 1, i32 %s, i32 %t, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 1)
Expand All @@ -148,7 +148,7 @@ define amdgpu_ps <4 x float> @load_2dmsaa_slc(<8 x i32> inreg %rsrc, i32 %s, i32
; GFX12-LABEL: load_2dmsaa_slc:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: image_msaa_load v[0:3], [v0, v1, v2], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D_MSAA unorm th:TH_LOAD_HT ; encoding: [0x06,0x20,0x46,0xe4,0x00,0x00,0x20,0x00,0x00,0x01,0x02,0x00]
; GFX12-NEXT: s_wait_loadcnt 0x0 ; encoding: [0x00,0x00,0xc0,0xbf]
; GFX12-NEXT: s_wait_samplecnt 0x0 ; encoding: [0x00,0x00,0xc2,0xbf]
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.msaa.load.2dmsaa.v4f32.i32(i32 1, i32 %s, i32 %t, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 2)
Expand All @@ -165,7 +165,7 @@ define amdgpu_ps <4 x float> @load_2dmsaa_glc_slc(<8 x i32> inreg %rsrc, i32 %s,
; GFX12-LABEL: load_2dmsaa_glc_slc:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: image_msaa_load v[0:3], [v0, v1, v2], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D_MSAA unorm th:TH_LOAD_LU ; encoding: [0x06,0x20,0x46,0xe4,0x00,0x00,0x30,0x00,0x00,0x01,0x02,0x00]
; GFX12-NEXT: s_wait_loadcnt 0x0 ; encoding: [0x00,0x00,0xc0,0xbf]
; GFX12-NEXT: s_wait_samplecnt 0x0 ; encoding: [0x00,0x00,0xc2,0xbf]
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.msaa.load.2dmsaa.v4f32.i32(i32 1, i32 %s, i32 %t, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 3)
Expand All @@ -182,7 +182,7 @@ define amdgpu_ps <4 x half> @load_2dmsaa_d16(<8 x i32> inreg %rsrc, i32 %s, i32
; GFX12-LABEL: load_2dmsaa_d16:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: image_msaa_load v[0:1], [v0, v1, v2], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D_MSAA unorm d16 ; encoding: [0x26,0x20,0x46,0xe4,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x00]
; GFX12-NEXT: s_wait_loadcnt 0x0 ; encoding: [0x00,0x00,0xc0,0xbf]
; GFX12-NEXT: s_wait_samplecnt 0x0 ; encoding: [0x00,0x00,0xc2,0xbf]
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x half> @llvm.amdgcn.image.msaa.load.2dmsaa.v4f16.i32(i32 1, i32 %s, i32 %t, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
Expand Down Expand Up @@ -215,7 +215,7 @@ define amdgpu_ps <4 x half> @load_2dmsaa_tfe_d16(<8 x i32> inreg %rsrc, ptr addr
; GFX12-NEXT: s_delay_alu instid0(VALU_DEP_2) ; encoding: [0x02,0x00,0x87,0xbf]
; GFX12-NEXT: v_mov_b32_e32 v2, v8 ; encoding: [0x08,0x03,0x04,0x7e]
; GFX12-NEXT: image_msaa_load v[0:2], [v5, v4, v3], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D_MSAA unorm tfe d16 ; encoding: [0x2e,0x20,0x46,0xe4,0x00,0x00,0x00,0x00,0x05,0x04,0x03,0x00]
; GFX12-NEXT: s_wait_loadcnt 0x0 ; encoding: [0x00,0x00,0xc0,0xbf]
; GFX12-NEXT: s_wait_samplecnt 0x0 ; encoding: [0x00,0x00,0xc2,0xbf]
; GFX12-NEXT: global_store_b32 v6, v2, s[8:9] ; encoding: [0x08,0x80,0x06,0xee,0x00,0x00,0x00,0x01,0x06,0x00,0x00,0x00]
; GFX12-NEXT: ; return to shader part epilog
main_body:
Expand All @@ -236,7 +236,7 @@ define amdgpu_ps <4 x half> @load_2darraymsaa_d16(<8 x i32> inreg %rsrc, i32 %s,
; GFX12-LABEL: load_2darraymsaa_d16:
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: image_msaa_load v[0:1], [v0, v1, v2, v3], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm d16 ; encoding: [0x27,0x20,0x46,0xe4,0x00,0x00,0x00,0x00,0x00,0x01,0x02,0x03]
; GFX12-NEXT: s_wait_loadcnt 0x0 ; encoding: [0x00,0x00,0xc0,0xbf]
; GFX12-NEXT: s_wait_samplecnt 0x0 ; encoding: [0x00,0x00,0xc2,0xbf]
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x half> @llvm.amdgcn.image.msaa.load.2darraymsaa.v4f16.i32(i32 1, i32 %s, i32 %t, i32 %slice, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
Expand Down Expand Up @@ -269,7 +269,7 @@ define amdgpu_ps <4 x half> @load_2darraymsaa_tfe_d16(<8 x i32> inreg %rsrc, ptr
; GFX12-NEXT: s_delay_alu instid0(VALU_DEP_2) ; encoding: [0x02,0x00,0x87,0xbf]
; GFX12-NEXT: v_mov_b32_e32 v2, v9 ; encoding: [0x09,0x03,0x04,0x7e]
; GFX12-NEXT: image_msaa_load v[0:2], [v6, v5, v4, v3], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm tfe d16 ; encoding: [0x2f,0x20,0x46,0xe4,0x00,0x00,0x00,0x00,0x06,0x05,0x04,0x03]
; GFX12-NEXT: s_wait_loadcnt 0x0 ; encoding: [0x00,0x00,0xc0,0xbf]
; GFX12-NEXT: s_wait_samplecnt 0x0 ; encoding: [0x00,0x00,0xc2,0xbf]
; GFX12-NEXT: global_store_b32 v7, v2, s[8:9] ; encoding: [0x08,0x80,0x06,0xee,0x00,0x00,0x00,0x01,0x07,0x00,0x00,0x00]
; GFX12-NEXT: ; return to shader part epilog
main_body:
Expand All @@ -292,7 +292,7 @@ define amdgpu_ps <4 x float> @load_2dmsaa_a16(<8 x i32> inreg %rsrc, i16 %s, i16
; GFX12: ; %bb.0: ; %main_body
; GFX12-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; encoding: [0x00,0x00,0x44,0xd6,0x01,0x01,0xfe,0x03,0x00,0x01,0x04,0x05]
; GFX12-NEXT: image_msaa_load v[0:3], [v0, v2], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D_MSAA unorm a16 ; encoding: [0x46,0x20,0x46,0xe4,0x00,0x00,0x00,0x00,0x00,0x02,0x00,0x00]
; GFX12-NEXT: s_wait_loadcnt 0x0 ; encoding: [0x00,0x00,0xc0,0xbf]
; GFX12-NEXT: s_wait_samplecnt 0x0 ; encoding: [0x00,0x00,0xc2,0xbf]
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.msaa.load.2dmsaa.v4f32.i16(i32 1, i16 %s, i16 %t, i16 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
Expand All @@ -313,7 +313,7 @@ define amdgpu_ps <4 x float> @load_2darraymsaa_a16(<8 x i32> inreg %rsrc, i16 %s
; GFX12-NEXT: v_perm_b32 v2, v3, v2, 0x5040100 ; encoding: [0x02,0x00,0x44,0xd6,0x03,0x05,0xfe,0x03,0x00,0x01,0x04,0x05]
; GFX12-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; encoding: [0x00,0x00,0x44,0xd6,0x01,0x01,0xfe,0x03,0x00,0x01,0x04,0x05]
; GFX12-NEXT: image_msaa_load v[0:3], [v0, v2], s[0:7] dmask:0x4 dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm a16 ; encoding: [0x47,0x20,0x06,0xe5,0x00,0x00,0x00,0x00,0x00,0x02,0x00,0x00]
; GFX12-NEXT: s_wait_loadcnt 0x0 ; encoding: [0x00,0x00,0xc0,0xbf]
; GFX12-NEXT: s_wait_samplecnt 0x0 ; encoding: [0x00,0x00,0xc2,0xbf]
; GFX12-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.msaa.load.2darraymsaa.v4f32.i16(i32 4, i16 %s, i16 %t, i16 %slice, i16 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
Expand Down

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