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------------------------------------------------------------------------ r367675 | stulova | 2019-08-02 13:19:35 +0200 (Fri, 02 Aug 2019) | 10 lines [OpenCL] Allow OpenCL C style vector initialization in C++ Allow creating vector literals from other vectors. float4 a = (float4)(1.0f, 2.0f, 3.0f, 4.0f); float4 v = (float4)(a.s23, a.s01); Differential revision: https://reviews.llvm.org/D65286 ------------------------------------------------------------------------ ------------------------------------------------------------------------ r367823 | stulova | 2019-08-05 11:50:28 +0200 (Mon, 05 Aug 2019) | 6 lines [OpenCL] Fix vector literal test broken in rL367675. Avoid checking alignment unnecessary that is not portable among targets. ------------------------------------------------------------------------ llvm-svn: 367987
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// RUN: %clang_cc1 -emit-llvm %s -o %t | ||
// RUN: %clang_cc1 -emit-llvm %s -o - -O0 | FileCheck %s | ||
// RUN: %clang_cc1 -emit-llvm %s -o - -cl-std=clc++ -O0 | FileCheck %s | ||
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typedef __attribute__(( ext_vector_type(2) )) int int2; | ||
typedef __attribute__(( ext_vector_type(3) )) int int3; | ||
typedef __attribute__(( ext_vector_type(4) )) int int4; | ||
typedef __attribute__(( ext_vector_type(8) )) int int8; | ||
typedef __attribute__(( ext_vector_type(4) )) float float4; | ||
typedef __attribute__((ext_vector_type(2))) int int2; | ||
typedef __attribute__((ext_vector_type(3))) int int3; | ||
typedef __attribute__((ext_vector_type(4))) int int4; | ||
typedef __attribute__((ext_vector_type(8))) int int8; | ||
typedef __attribute__((ext_vector_type(4))) float float4; | ||
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__constant const int4 c1 = (int4)(1, 2, ((int2)(3))); | ||
// CHECK: constant <4 x i32> <i32 1, i32 2, i32 3, i32 3> | ||
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__constant const int4 c2 = (int4)(1, 2, ((int2)(3, 4))); | ||
// CHECK: constant <4 x i32> <i32 1, i32 2, i32 3, i32 4> | ||
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void vector_literals_valid() { | ||
int4 a_1_1_1_1 = (int4)(1,2,3,4); | ||
int4 a_2_1_1 = (int4)((int2)(1,2),3,4); | ||
int4 a_1_2_1 = (int4)(1,(int2)(2,3),4); | ||
int4 a_1_1_2 = (int4)(1,2,(int2)(3,4)); | ||
int4 a_2_2 = (int4)((int2)(1,2),(int2)(3,4)); | ||
int4 a_3_1 = (int4)((int3)(1,2,3),4); | ||
int4 a_1_3 = (int4)(1,(int3)(2,3,4)); | ||
//CHECK: insertelement <4 x i32> <i32 1, i32 2, i32 undef, i32 undef>, i32 %{{.+}}, i32 2 | ||
//CHECK: insertelement <4 x i32> %{{.+}}, i32 %{{.+}}, i32 3 | ||
int4 a_1_1_1_1 = (int4)(1, 2, c1.s2, c2.s3); | ||
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//CHECK: store <2 x i32> <i32 1, i32 2>, <2 x i32>* | ||
//CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> | ||
//CHECK: shufflevector <4 x i32> %{{.+}}, <4 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> | ||
//CHECK: insertelement <4 x i32> %{{.+}}, i32 3, i32 2 | ||
//CHECK: insertelement <4 x i32> %{{.+}}, i32 4, i32 3 | ||
int4 a_2_1_1 = (int4)((int2)(1, 2), 3, 4); | ||
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//CHECK: store <2 x i32> <i32 2, i32 3>, <2 x i32>* | ||
//CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> | ||
//CHECK: shufflevector <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef>, <4 x i32> %{{.+}}, <4 x i32> <i32 0, i32 4, i32 5, i32 undef> | ||
//CHECK: insertelement <4 x i32> %{{.+}}, i32 4, i32 3 | ||
int4 a_1_2_1 = (int4)(1, (int2)(2, 3), 4); | ||
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//CHECK: store <2 x i32> <i32 3, i32 4>, <2 x i32>* | ||
//CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> | ||
//CHECK: shufflevector <4 x i32> <i32 1, i32 2, i32 undef, i32 undef>, <4 x i32> %{{.+}}, <4 x i32> <i32 0, i32 1, i32 4, i32 5> | ||
int4 a_1_1_2 = (int4)(1, 2, (int2)(3, 4)); | ||
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//CHECK: store <2 x i32> <i32 1, i32 2>, <2 x i32>* | ||
//CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> | ||
//CHECK: shufflevector <4 x i32> %{{.+}}, <4 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> | ||
//CHECK: shufflevector <4 x i32> %{{.+}}, <4 x i32> <i32 3, i32 3, i32 undef, i32 undef>, <4 x i32> <i32 0, i32 1, i32 4, i32 5> | ||
int4 a_2_2 = (int4)((int2)(1, 2), (int2)(3)); | ||
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//CHECK: store <4 x i32> <i32 2, i32 3, i32 4, i32 undef>, <4 x i32>* | ||
//CHECK: shufflevector <4 x i32> %{{.+}}, <4 x i32> undef, <3 x i32> <i32 0, i32 1, i32 2> | ||
//CHECK: shufflevector <3 x i32> %{{.+}}, <3 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef> | ||
//CHECK: shufflevector <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef>, <4 x i32> %{{.+}}, <4 x i32> <i32 0, i32 4, i32 5, i32 6> | ||
int4 a_1_3 = (int4)(1, (int3)(2, 3, 4)); | ||
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//CHECK: store <4 x i32> <i32 1, i32 1, i32 1, i32 1>, <4 x i32>* %a | ||
int4 a = (int4)(1); | ||
int8 b = (int8)(1,2,a.xy,a); | ||
float4 V2 = (float4) (1); | ||
} | ||
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//CHECK: load <4 x i32>, <4 x i32>* %a | ||
//CHECK: shufflevector <4 x i32> %{{[0-9]+}}, <4 x i32> undef, <2 x i32> <i32 0, i32 1> | ||
//CHECK: shufflevector <2 x i32> %{{[0-9]+}}, <2 x i32> undef, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef> | ||
//CHECK: shufflevector <8 x i32> <i32 1, i32 2, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>, <8 x i32> %{{.+}}, <8 x i32> <i32 0, i32 1, i32 8, i32 9, i32 undef, i32 undef, i32 undef, i32 undef> | ||
//CHECK: load <4 x i32>, <4 x i32>* %a | ||
//CHECK: shufflevector <4 x i32> %{{[0-9]+}}, <4 x i32> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef> | ||
//CHECK: shufflevector <8 x i32> %{{.+}}, <8 x i32> %{{.+}}, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 10, i32 11> | ||
int8 b = (int8)(1, 2, a.xy, a); | ||
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//CHECK: store <4 x float> <float 1.000000e+00, float 1.000000e+00, float 1.000000e+00, float 1.000000e+00>, <4 x float>* %V2 | ||
float4 V2 = (float4)(1); | ||
} |
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