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Expose hit count via SBBreakpointLocation.
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Summary:
SBBreakpointLocation exposed the ignore count, but didn't expose
the hit count. Both values were exposed by SBBreakpoint and
SBWatchpoint, so this makes things a bit more consistent.

Reviewers: lldb-commits

Subscribers: lldb-commits

Differential Revision: https://reviews.llvm.org/D31283

llvm-svn: 308480
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waywardmonkeys committed Jul 19, 2017
1 parent 1298fd9 commit ccbf798
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Showing 6 changed files with 156 additions and 0 deletions.
2 changes: 2 additions & 0 deletions lldb/include/lldb/API/SBBreakpointLocation.h
Expand Up @@ -38,6 +38,8 @@ class LLDB_API SBBreakpointLocation {

bool IsEnabled();

uint32_t GetHitCount();

uint32_t GetIgnoreCount();

void SetIgnoreCount(uint32_t n);
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@@ -0,0 +1,5 @@
LEVEL = ../../../make

CXX_SOURCES := main.cpp

include $(LEVEL)/Makefile.rules
@@ -0,0 +1,109 @@
"""
Test breakpoint hit count features.
"""

from __future__ import print_function

import lldb
from lldbsuite.test.decorators import *
from lldbsuite.test.lldbtest import *
from lldbsuite.test import lldbutil


class BreakpointHitCountTestCase(TestBase):

NO_DEBUG_INFO_TESTCASE = True

mydir = TestBase.compute_mydir(__file__)

@add_test_categories(['pyapi'])
def test_breakpoint_location_hit_count(self):
"""Use Python APIs to check breakpoint hit count."""
self.build()
self.do_test_breakpoint_location_hit_count()

def setUp(self):
# Call super's setUp().
TestBase.setUp(self)
self.a_int_body_line_no = line_number(
'main.cpp', '// Breakpoint Location 1')
self.a_float_body_line_no = line_number(
'main.cpp', '// Breakpoint Location 2')

def do_test_breakpoint_location_hit_count(self):
"""Use Python APIs to check breakpoint hit count."""
exe = os.path.join(os.getcwd(), "a.out")

target = self.dbg.CreateTarget(exe)
self.assertTrue(target, VALID_TARGET)

# Create a breakpoint in main.cpp by name 'a',
# there should be two locations.
breakpoint = target.BreakpointCreateByName('a', 'a.out')
self.assertTrue(breakpoint and
breakpoint.GetNumLocations() == 2,
VALID_BREAKPOINT)

# Verify all breakpoint locations are enabled.
location1 = breakpoint.GetLocationAtIndex(0)
self.assertTrue(location1 and
location1.IsEnabled(),
VALID_BREAKPOINT_LOCATION)

location2 = breakpoint.GetLocationAtIndex(1)
self.assertTrue(location2 and
location2.IsEnabled(),
VALID_BREAKPOINT_LOCATION)

# Launch the process, and do not stop at entry point.
process = target.LaunchSimple(
None, None, self.get_process_working_directory())
self.assertTrue(process, PROCESS_IS_VALID)

# Verify 1st breakpoint location is hit.
from lldbsuite.test.lldbutil import get_stopped_thread
thread = get_stopped_thread(process, lldb.eStopReasonBreakpoint)
self.assertTrue(
thread.IsValid(),
"There should be a thread stopped due to breakpoint")

frame0 = thread.GetFrameAtIndex(0)
location1 = breakpoint.FindLocationByAddress(frame0.GetPC())
self.assertTrue(
frame0.GetLineEntry().GetLine() == self.a_int_body_line_no,
"Stopped in int a(int)")
self.assertTrue(location1)
self.assertEqual(location1.GetHitCount(), 1)
self.assertEqual(breakpoint.GetHitCount(), 1)

process.Continue()

# Verify 2nd breakpoint location is hit.
thread = get_stopped_thread(process, lldb.eStopReasonBreakpoint)
self.assertTrue(
thread.IsValid(),
"There should be a thread stopped due to breakpoint")

frame0 = thread.GetFrameAtIndex(0)
location2 = breakpoint.FindLocationByAddress(frame0.GetPC())
self.assertTrue(
frame0.GetLineEntry().GetLine() == self.a_float_body_line_no,
"Stopped in float a(float)")
self.assertTrue(location2)
self.assertEqual(location2.GetHitCount(), 1)
self.assertEqual(location1.GetHitCount(), 1)
self.assertEqual(breakpoint.GetHitCount(), 2)

process.Continue()

# Verify 2nd breakpoint location is hit again.
thread = get_stopped_thread(process, lldb.eStopReasonBreakpoint)
self.assertTrue(
thread.IsValid(),
"There should be a thread stopped due to breakpoint")

self.assertEqual(location2.GetHitCount(), 2)
self.assertEqual(location1.GetHitCount(), 1)
self.assertEqual(breakpoint.GetHitCount(), 3)

process.Continue()
@@ -0,0 +1,27 @@
//===-- main.cpp ------------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//

int a(int val)
{
return val; // Breakpoint Location 1
}

float a(float val)
{
return val; // Breakpoint Location 2
}

int main (int argc, char const *argv[])
{
int A1 = a(1);
float A2 = a(2.0f);
float A3 = a(3.0f);

return 0;
}
3 changes: 3 additions & 0 deletions lldb/scripts/interface/SBBreakpointLocation.i
Expand Up @@ -47,6 +47,9 @@ public:
bool
IsEnabled ();

uint32_t
GetHitCount ();

uint32_t
GetIgnoreCount ();

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10 changes: 10 additions & 0 deletions lldb/source/API/SBBreakpointLocation.cpp
Expand Up @@ -100,6 +100,16 @@ bool SBBreakpointLocation::IsEnabled() {
return false;
}

uint32_t SBBreakpointLocation::GetHitCount() {
BreakpointLocationSP loc_sp = GetSP();
if (loc_sp) {
std::lock_guard<std::recursive_mutex> guard(
loc_sp->GetTarget().GetAPIMutex());
return loc_sp->GetHitCount();
} else
return 0;
}

uint32_t SBBreakpointLocation::GetIgnoreCount() {
BreakpointLocationSP loc_sp = GetSP();
if (loc_sp) {
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