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AMDGPU: Fix return of non-void-returning shaders
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Summary:
Since "AMDGPU: Fix verifier errors in SILowerControlFlow", the logic that
ensures that a non-void-returning shader falls off the end of the last
basic block was effectively disabled, since SI_RETURN is now used.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96731

Reviewers: arsenm, tstellarAMD

Subscribers: arsenm, kzhuravl, llvm-commits

Differential Revision: http://reviews.llvm.org/D21975

llvm-svn: 274612
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nhaehnle committed Jul 6, 2016
1 parent 971fbfd commit e40530e
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Showing 2 changed files with 6 additions and 7 deletions.
10 changes: 4 additions & 6 deletions llvm/lib/Target/AMDGPU/SILowerControlFlow.cpp
Expand Up @@ -729,14 +729,13 @@ bool SILowerControlFlow::runOnMachineFunction(MachineFunction &MF) {

break;

case AMDGPU::S_ENDPGM: {
if (MF.getInfo<SIMachineFunctionInfo>()->returnsVoid())
break;
case AMDGPU::SI_RETURN: {
assert(!MF.getInfo<SIMachineFunctionInfo>()->returnsVoid());

// Graphics shaders returning non-void shouldn't contain S_ENDPGM,
// because external bytecode will be appended at the end.
if (BI != --MF.end() || I != MBB.getFirstTerminator()) {
// S_ENDPGM is not the last instruction. Add an empty block at
// SI_RETURN is not the last instruction. Add an empty block at
// the end and jump there.
if (!EmptyMBBAtEnd) {
EmptyMBBAtEnd = MF.CreateMachineBasicBlock();
Expand All @@ -746,9 +745,8 @@ bool SILowerControlFlow::runOnMachineFunction(MachineFunction &MF) {
MBB.addSuccessor(EmptyMBBAtEnd);
BuildMI(*BI, I, MI.getDebugLoc(), TII->get(AMDGPU::S_BRANCH))
.addMBB(EmptyMBBAtEnd);
I->eraseFromParent();
}

I->eraseFromParent();
break;
}
}
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3 changes: 2 additions & 1 deletion llvm/test/CodeGen/AMDGPU/ret_jump.ll
Expand Up @@ -12,10 +12,11 @@
; GCN-NEXT: ; mask branch [[UNREACHABLE_BB:BB[0-9]+_[0-9]+]]

; GCN: [[RET_BB]]:
; GCN-NEXT: ; return
; GCN-NEXT: s_branch [[FINAL_BB:BB[0-9]+_[0-9]+]]

; GCN-NEXT: [[UNREACHABLE_BB]]:
; GCN-NEXT: s_or_b64 exec, exec, [[XOR_EXEC]]
; GCN-NEXT: [[FINAL_BB]]:
; GCN-NEXT: .Lfunc_end0
define amdgpu_ps <{ i32, i32, i32, i32, i32, i32, i32, i32, i32, float, float, float, float, float, float, float, float, float, float, float, float, float, float }> @main([9 x <16 x i8>] addrspace(2)* byval, [17 x <16 x i8>] addrspace(2)* byval, [17 x <8 x i32>] addrspace(2)* byval, i32 addrspace(2)* byval, float inreg, i32 inreg, <2 x i32>, <2 x i32>, <2 x i32>, <3 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, float, float, float, float, float, i32, i32, float, i32) #0 {
main_body:
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