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Fix differences in codegen between Linux and Windows toolchains
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Summary:
    There are differences in codegen between Linux and Windows due to:
    1. Using std::sort which uses quicksort which is a non-stable sort.

    2. Iterating over Set data structure where the iteration order is
       non deterministic.

Reviewers: arsenm, grosbach, junbuml, zinob, MatzeB

Subscribers: MatzeB, wdng

Differential Revision: https://reviews.llvm.org/D25695

llvm-svn: 284441
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Mandeep Singh Grang committed Oct 18, 2016
1 parent 6ff82bd commit e82678a
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Showing 3 changed files with 9 additions and 5 deletions.
3 changes: 2 additions & 1 deletion llvm/include/llvm/Analysis/RegionInfo.h
Expand Up @@ -39,6 +39,7 @@

#include "llvm/ADT/DepthFirstIterator.h"
#include "llvm/ADT/PointerIntPair.h"
#include "llvm/ADT/SetVector.h"
#include "llvm/ADT/iterator_range.h"
#include "llvm/IR/CFG.h"
#include "llvm/IR/Dominators.h"
Expand Down Expand Up @@ -678,7 +679,7 @@ class RegionInfoBase {
friend class MachineRegionInfo;
typedef DenseMap<BlockT *, BlockT *> BBtoBBMap;
typedef DenseMap<BlockT *, RegionT *> BBtoRegionMap;
typedef SmallPtrSet<RegionT *, 4> RegionSet;
typedef SmallSetVector<RegionT *, 4> RegionSet;

RegionInfoBase();
virtual ~RegionInfoBase();
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8 changes: 5 additions & 3 deletions llvm/lib/CodeGen/LocalStackSlotAllocation.cpp
Expand Up @@ -55,7 +55,8 @@ namespace {
FrameRef(MachineBasicBlock::iterator I, int64_t Offset, int Idx) :
MI(I), LocalOffset(Offset), FrameIdx(Idx) {}
bool operator<(const FrameRef &RHS) const {
return LocalOffset < RHS.LocalOffset;
return std::tie(LocalOffset, FrameIdx) <
std::tie(RHS.LocalOffset, RHS.FrameIdx);
}
MachineBasicBlock::iterator getMachineInstr() const { return MI; }
int64_t getLocalOffset() const { return LocalOffset; }
Expand Down Expand Up @@ -318,8 +319,9 @@ bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
}
}

// Sort the frame references by local offset
array_pod_sort(FrameReferenceInsns.begin(), FrameReferenceInsns.end());
// Sort the frame references by local offset.
// Use frame index as a tie-breaker in case MI's have the same offset.
std::sort(FrameReferenceInsns.begin(), FrameReferenceInsns.end());

MachineBasicBlock *Entry = &Fn.front();

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3 changes: 2 additions & 1 deletion llvm/lib/CodeGen/MachineScheduler.cpp
Expand Up @@ -1359,7 +1359,8 @@ class BaseMemOpClusterMutation : public ScheduleDAGMutation {
: SU(su), BaseReg(reg), Offset(ofs) {}

bool operator<(const MemOpInfo&RHS) const {
return std::tie(BaseReg, Offset) < std::tie(RHS.BaseReg, RHS.Offset);
return std::tie(BaseReg, Offset, SU->NodeNum) <
std::tie(RHS.BaseReg, RHS.Offset, RHS.SU->NodeNum);
}
};

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