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This is a milestone on the way to getting full HLSL support in Clang.
For this milestone we need to be able to compile a simple compute shader such that the resulting DXBC container can pass validation and be signed by the DXC validator and can therefore be executed on a non-developer mode Windows desktop PC. The shader compiler binary should come from some kind of nightly build, rather than building locally.
This is a milestone on the way to getting full HLSL support in Clang.
For this milestone we need to be able to compile a simple compute shader such that the resulting DXBC container can pass validation and be signed by the DXC validator and can therefore be executed on a non-developer mode Windows desktop PC. The shader compiler binary should come from some kind of nightly build, rather than building locally.
Sample shader
Work
The work items listed here are expected to be fully completed - even if that means doing more than the bare minimum required to pass this milestone.
dx.version
metadata #88774 (dx.version metadata)The text was updated successfully, but these errors were encountered: