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Avoid use of UnknownProperty by adding more concrete property types #27
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Unknown property should always stay just in case there are unknown engine changes for a specific game, etc., but hints on how to implement these particular properties can be found inside unreal_asset |
I'm happy to reduce the scope of this ticket to simply adding the types mentioned - removal of ObjectProperty appears to be another clone of StrProperty, the others are unreal structs. References to other projects that have implemented them: |
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From the test cases present in main, the following properties are being handled by
UnknownProperty
:FieldPathProperty
MulticastInlineDelegateProperty
ObjectProperty
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