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transient_urp

Customized Unity URP

  • =Vanilla stack/overlay camera should work properly.
  • +CameraClearFlags.DepthOnly support resumed.
  • +Option to grab rendered texture after transparent rendering.
  • +Per camera render scale *1
  • +Shadowmask/Distance Shadowmask *2
  • +Directional additional light shadow casting *3

Unity Companion License

*1 Implemented through blit with blending. Due to 1. gamma blending 2. premultipled alpha, a ~2.5% error is accumulated when rendering in Gamma space, in Linear space, the error is much smaller.
*2 Force shadow mixing in distance shadowmask mode to avoid gap artefact.
*3 Shadow cascade not implemented.
*4 Package identifier remains "com.unity.render-pipelines.universal" for compatibility.

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Customized Unity URP

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