Customized Unity URP
- =Vanilla stack/overlay camera should work properly.
- +CameraClearFlags.DepthOnly support resumed.
- +Option to grab rendered texture after transparent rendering.
- +Per camera render scale *1
- +Shadowmask/Distance Shadowmask *2
- +Directional additional light shadow casting *3
*1 Implemented through blit with blending. Due to 1. gamma blending 2. premultipled alpha, a ~2.5% error is accumulated when rendering in Gamma space, in Linear space, the error is much smaller.
*2 Force shadow mixing in distance shadowmask mode to avoid gap artefact.
*3 Shadow cascade not implemented.
*4 Package identifier remains "com.unity.render-pipelines.universal" for compatibility.