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Fix fuse viz crash #312

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merged 2 commits into from
Jan 28, 2023
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@sloretz sloretz commented Jan 28, 2023

Part of #276
Requires #311

This fixes a crash where Ogre's scene manager was being called with an empty name. I fixed it by using a different call for destroySceneNode that takes the pointer itself, and initializing pointers with nullptr.

@svwilliams FYI

Signed-off-by: Shane Loretz <sloretz@google.com>
Signed-off-by: Shane Loretz <sloretz@google.com>
@sloretz sloretz self-assigned this Jan 28, 2023
@methylDragon methylDragon merged commit 9e01285 into locusrobotics:rolling Jan 28, 2023
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