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logan-r edited this page Nov 19, 2014 · 9 revisions

Game Overview:
You are a mad scientist, who has just completed a doomsday device! In 24 hours the device will erupt, destroying the world! Unfortunately, those pesky Super Heroes have discovered your evil plan, and now they are invading your lab! (Why can't they just mind their own business for once! All you're trying to do is destroy the world!) Now you must build electronic defense towers, mix poisonous potions, and raise the dead! Protect your lab!


If you don't know what a tower defense game is, read wikipedia.org/wiki/Tower_defence


Objective:
Your doomsday device is set to go off in 10 minutes! Don't let the Super Heroes get to your doomsday device or they will destroy it! (and you lose).

Interface:
plan

Items:
You start the game with a certain amount of items and you can get move by killing heroes. Unused items are stored in the sidebar on the right of the screen. They can be used to build towers, monsters and potion and to upgrade towers and monsters.
The items come in three types:

  • Tech (tends to create thing that aren't to good at anything but aren't bad either)
  • Chemical (tends to create things that have powerful effect, yet are very slow)
  • Alien (tends to create things that have interesting and useful effect, yet are unpredictable)

Towers:
Damage: Least (as compared to monsters and potions)
Life: Most (as compared to monsters and potions). Lasts forever unless you choose to remove it.
Towers are built on the roof of the lab. They shoot bullets, rays, freeze rays, etc. at heroes that pass within their attack range. Example: Ray Tower (shoots out rays to damage heroes)
See list of tower

Monsters:
Damage: Medium (as compared to towers and potions)
Life: Medium (as compared to towers and potions)
Monsters walk on (or fly above) the ground, When a hero gets within range of it they start fighting. Each deals damage though some sort of combat system (TODO), until one of them is dead. Monster are usually much stronger than heroes of the same level of game play. Example: Zombie (a high life, low speed monster)

Potions:
Damage: High (as compared to towers and monsters)
Life: Low (as compared to towers and monsters). Can only be used once.
Potions are loaded into a cannon and the player can fire them at monsters. Example #1: Poison Potion (any super hero(es) on the targeted square will be poisoned (take a small amount of damage for the rest of the game, or until they die))

Building/upgrading:
If the player drags an item to an empty tower slot, a tower is built there. If the player drags the item to a existing tower, the tower is upgraded. If the player drag an item to the graveyard, a monster is built. If the player drags the item to a monster, it is upgraded. If the player drags an item to the cannon a potion is built.
See #47

Game Guide
Towers
Monsters
Heroes

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