A VR escape room for the Oculus Quest 2.
- Design and implement interactions with virtual/augmented reality
- Understand and apply motion controllers and peripherals
- Design UX and UI for use in a virtual/augmented reality
- Demonstrate an understanding ofscale and perspectivein a virtual/augmented space
- Logan Ryan (Programmer)
- Thomas Dufresne (Programmer)
- Caerwyn Bartly (Designer)
- Corey Bloomfield (Designer)
- Raymon de Smeth (Designer)
- Alexander Mungai (Artist)
- Hamish Stuart (Artist)
- Jeremy Johnson (Artist)
- Meaghan Patrocinco (Artist)
- Clone the repo
- Open
Main Menu.scene
with Unity 2020.1.10f - Go to File > Build Settings
- Drag in the following scenes from the Scenes folder in the order:
- Main Menu
- Opening Sequence
- Test Scene
- Ending
- Setup the Android environment
https://docs.unity3d.com/Manual/android-sdksetup.html - Click build and run
- Choose a location for the game
- Wait for game to compile
- Once game is finished compiling, the game will load on your Oculus Quest 2
- Unity: A 3D game engine, used to create this demo.
https://www.unity.com