Releases: logwet/no-spawnchunks
Releases · logwet/no-spawnchunks
v1.0.2
1053e32
- Remove PR trigger for build action6a78d6f
- Patch wrong variable ref in build script3d9b27d
- Update to loom 0.9a862036
- Create FUNDING.yml89a07c0
- Maven Publishing6a4d2ff
- Merge branch 'master' of https://github.com/logwet/no-spawnchunkse34f5db
- Remove validate wrapper steps due to ETIMEDOUTe6ea75d
- Reformat7061b05
- Version bump 1.0.1 -> 1.0.2
Make sure to read the README for instructions on how this mod works and how to use it.
v1.0.1
- Copy patch from Mario0051/chunk-mod#3 to ensure that advancements and stats files save properly.
- Changes to mixin organization and priorities for compatibility with newest versions of Chunk Mod.
- NOTE: This mod makes Chunk Mod completely redundant because it does the exact same things (literally the same mixins) that chunk mod does, (with the extra step of making sure the spawn chunks don't load at any point at all). These changes in this release make sure your game doesn't crash when you use them together, but I still don't advise using both.
- Code changes: v1.0.0...v1.0.1
Make sure to read the README for instructions on how this mod works and how to use it.