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Fengardo Redux

About the project

Fengardo is a typeface started as a student project around 2007. A first version was released under a libre license (I think?) a few years later with at first only one regular & italic cut. Later on, the regular was revised and complemented by a black weight. This ‘neue’ version got a bit more success that the previous one but lacked new italics.

This typeface has been available on the website of the Velvetyne Type Foundry, and the project lingering since then. Other projects came along and although I received several requests to finish the unfinished styles and turn this typeface into a proper type family, I never got there.

Despite this situation, Fengardo developed a little life of its own, and as it’s been a libre typeface for a while now, it seems only natural to open this repository where willing souls can participate in making this typeface evolve at a slightly faster pace.

So here I leave the most recent files I worked on, which where beginnings of a new renewal. This repo and project’s codename will be Fengardo Redux, because I like the silliness of adding another suffix to this typeface’s name and because I’d love to see that face live again, or should I say, live yet another life.

Proposed short-term goals:

Here’s the list of things I felt should be done, some of them I started, but all of them unfinished:

  • Redraw the italic and the black weight to match the quality of the new developing regular style
  • There’s also room for improvement on the regular, for that matter
  • Modify the black weight to reduce the ‘condensed’ effect it now has. This effect was never intended and is an early design mistake.
  • Make the weights compatible for interpolation
  • Harmonize character sets
  • Tidy alternates, ligatures and all that stuff to keep only the things that are actually useful or wanted.
  • Add anchors to ease the generation of a broader character set

Further suggestions

  • Draw a black italic (compatible for interpolation as well)
  • Generate smallcaps (again, if weights are compatible for interpolation, it should be easy).
  • Draw light weights.

About the (initial) designer

Well that’s me, Captain Obvious.

I won’t write much here, just a few words to say that by opening this repository I don’t expect much of it and I myself won’t have much time to dedicate to this. This being, I will still be happy to answer questions any participant may have and hopefully, I’ll also find a bit of spare time to participate myself once in a while.

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