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Upcoming

  • Added engineering skill achievement
  • Added cat
  • Added chick
  • Added chicken
  • Fixed wrong verb used in sauna tip (issue #1936)
  • Fixed a single open sewer coin title (issue #1935)
  • Fixed vending machines missing glow

Tenement System

  • Added small label blueprint
  • Added industrial sign blueprint
  • Added moonshine distillery blueprint
  • Added Ceiling Lamp Chain Blueprint
  • Added Metal Chain Blueprint
  • Fixed shabby courtyard dumpster clipping (issue #1938)

Outside

  • Fixed the Deekula B police tape not being removed (issue #1942)

Tenement B

  • Fixed being able to start the bank task again (issue #1945) (Playtest)

City Gates

  • Fixed player getting stuck on rocks (issue #1943) (Playtest)

Metro

  • Fixed being able to get stuck to the elevator shaft (issue #1940) (Playtest)
  • Fixed the exit doors clipping through a black plane (issue #1941) (Playtest)

Kolhola

  • Fixed Sam Morton appearing as Colton (issue #1937)
  • Fixed subtitle showing Mirjam Freighter instead of Eliana Passmore (issue #1939) (Playtest)

Items

  • Added electric components
  • Added copper bar
  • Added aluminum bar
  • Added small glass bottle (0.5L)
  • Sulphuric acid is now drinkable
  • Mercury is now drinkable
  • Fixed leek food and quality values (issue #1952)
  • Removed slag being burnable

Recipes

  • Added aluminum recycling
  • Added empty plastic container
  • Added gold extraction to electronic parts and computer parts
  • Fixed gold extraction recipes
  • Fixed coffee not having skill assigned

Furniture

  • Added editable label
  • Added editable sign
  • Added 3D printer
  • Fixed flat screen TV price
  • Jonasson now sells gas bottles (furniture)
  • Water cooler bottle is now obtainable

April 23st 2024 (Version 0.3.39) - Playtest

  • Added Open Sewer Metro (Playtest)
  • Added Interior City Gates (Playtest)
  • Added Interior Bazaar Bank (Playtest)
  • Smoking addiction & smoking need now modulates mental health change speed.
  • Added ability to open backpacks when they are on the ground
  • Changed backpacks to have own inventory instead of global inventory
  • Changed backpacks to be able to moved to the inventory only if they are empty
  • Changed backpacks to count as part of the player's inventory
  • Fixed empty liquid containers sometimes breaking the dishwasher
  • Fixed redundant Fenella Hunt dialogue (issue #1920)
  • Fixed fuel slots not always working (issue #882)

Items

  • Added slag
  • Added gold nugget (high purity)
  • Added mercury
  • Added sulphuric acid
  • Added lighter
  • Added cigar
  • Added pack of cigars
  • Balanced soup crafting times and difficulty
  • Changed empty milk carton icon (issue #1927)
  • Changed electronic waste icon and model (issue #1926)
  • Fixed homemade wheat flour dropping homemade rye flour

Recipes

  • Added high purity gold bar
  • Added gold extraction (chemical lab)

Tenement System

  • Fixed fine walls player tenement door not closing automatically (issue #1921)
  • Fixed decent stairwell resident list placement (issue #1928)
  • Fixed decent player apartment walls window visual gap (issue #1933)

Furniture

  • Added Toilet Brush
  • Added Bathroom Glass
  • Added Bathroom Cup
  • Added Plunger
  • Added Lattemaster Coffeemaker
  • Fixed not being able to turn off the candle bowl (issue #1918)
  • Fixed Stolland clock placement issue (issue #1924)

Kolhola

  • Fixed Hall Kääbus reappearing in the hostel after moving into the tenement (issue #1922)

March 21st 2024 (Version 0.3.38) - hotfix

  • Fixed crafting stations visual state not updating when power status is changed (issue #1913)
  • Fixed the backpack being usable after being taken while sleeping (issue #1917)
  • Fixed betel palm trees giving tomato seeds (issue #1914)

Items

  • Fixed eating canned foods not giving you an empty can

Tenement System

  • Fixed cleaning status not always updating correctly
  • Fixed missing toilet in fine basement sauna upgrade

Deekula A

  • Changed Dr. Pena MD model

Deekula C

  • Fixed storage stove being a ball grill (issue #1912)

Kolhola

  • Added ability to ask which pod player rented (issue #1111)
  • Added dialogue if all pods are rented (issue #1122)

March 19th 2024 (Version 0.3.37) - hotfix

  • Fixed survive 7/30/365 days achievements not triggering
  • Fixed broken sauna (issue #1906)
  • Fixed bucket toilets buckets not filling with products made by player
  • Fixed non sellable items dissappearing when trying to sell them
  • Fixed not being able to move items when using keyboard or controller

Items

  • Changed the plastic filament not to be stackable
  • Changed the coffee packages not to be stackable

Tenement System

  • Added resident list to stairwell to display current residents

Recipes

  • Fixed cider yield

March 15th 2024 (Version 0.3.36) - hotfix

  • Fixed difficulty setting not saving correctly from main menu (issue #1902)
  • Fixed some crafting/growing stations not showing recipes (issue #1899)
  • Fixed resetting refresh rate

Tenement System

  • Fixed furniture storages sometimes losing all items (issue #1900)
  • Fixed not being able to use the shabby bathroom shower (issue #1897)
  • Fixed wine rack bottles remaining in the furniture store UI if the game was saved when the wine rack was last selected (issue #1896)

Furniture

  • Fixed Open Sewer poster name (issue #1895)

March 14th 2024 (Version 0.3.35)

  • Added difficulty settings
  • Added hygiene
  • Added radiation
  • Added dishwasher (workbench for reseting owner of items)
  • Added face slot
  • Added move stacks quickly by holding down the mouse button (issue #1769)
  • Added ability to remove save slots (issue #1885)
  • Added controls to doctor UI
  • Added radiation check to Dr. Pena
  • Added a second autosave slot
  • Added processing time for crafting furniture (issue #1190)
  • Fixed gaining drinking skill from inappropriate actions (issue #1892)
  • Fixed tooltip being able go off the screen (issue #1886)
  • Fixed the under map door teleporting player to the wrong place (issue #1868)
  • Fixed satisfaction of bowel and bladder not being registered when player is already sitting on a toilet (issue #1873)
  • Fixed gun-trap having a chance of displaying "dead by beating" on the death-screen (issue #1875)
  • Fixed plants freezing the game (issue #1801)
  • Fixed item shortcuts not working sometimes (issue #1818)
  • Fixed extra storage space in storage (issue #1827)
  • Fixed bank panel missing rounding
  • Fixed heracleum plant not being centered
  • Fixed SMV progression going back to 0% when god mode is on (issue #1835)
  • Fixed mushroom consumption causing the player to travel to Other Side for a few seconds (issue #1835)
  • Fixed Aleksi Kivi dialogue loop (issue #266)
  • Fixed not being able to navigate to inventory sort buttons when using keyboard or controller
  • Fixed biogas reactor meter not updating (issue #1848)
  • Fixed doctor UI showing wrong price
  • Fixed sleeping events
  • Fixed connected controllers locking the mouse cursor
  • Increased farming payment (issue #1871)
  • Increased mash payment (issue #1871)
  • Removed space being an action button (issue #142)

Tenement System

  • Rebalanced renovation costs (issue #1871)
  • Added unique apartment decoration to Aleksi Kivi
  • Changed basic income to base income (issue #1853)
  • Fixed invisible wall in medium workshop upgrade (issue #1893)
  • Fixed water upgrades under construction tarp (issue #1887)
  • Fixed the terrarium having an aquarium light when using building mode (issue #425)
  • Fixed apartment cleaning percentage not updating sometimes (issue #1726)
  • Fixed the apartment 14 phantom fireplace (issue #1847)
  • Fixed the apartment 14 body giving unusable mushroom item (issue #1847)
  • Fixed heating upgrade construction missing tarp (issue #1846)
  • Fixed wires clipping through the floor of the roof greenhouse (issue #1843)
  • Fixed missing foundation wall near the gazebo (issue #1841)
  • Fixed second floor large apartment windows being shifted (issue #1862)
  • Fixed Pate's balcony (issue #1814)
  • Fixed spawners not removing old items when respawning in Malone's apartment (issue #1820)
  • Fixed the basement hallway being black when the basement is under construction
  • Fixed phantom sleeping bag (issue #1823)

Items

  • Added facemask pack
  • Added facemask
  • Added bag of blood
  • Added saline
  • Added dosimeter
  • Added cobalt-60
  • Added iodine pills
  • Added dishwasher powder
  • Added owned icon for slot items
  • Added quality icon for slot items
  • Added to the descriptions of Osmo Olut drinks that they are beer (issue #1874)
  • Fixed unpickable hamburgers (issue #1839)
  • Fixed Mason Jars breaking when trying to drink (issue #1821)
  • Fixed dropping the last bottle causing bottles reappear after breaking them (issue #1863)
  • Fixed original stack amount to changing to 1 when one item is dragged to a slot that does not accept it (issue #1845)
  • Fixed splitting stacks causing several issues with liquids (issue #1834)
  • Increased spoilage times
  • Removed quality background from slot items

Recipes

  • Added missing cider recipe
  • Added missing mushroom cider recipe
  • Added saline
  • Reduced fail chance of canned foods to almost 0
  • Fixed some canned food recipes not requiring can opener (issue #1850)
  • Fixed some canned food recipes not returning empty cans (issue #1850)

Furniture

  • Added dishwasher
  • Fixed green dumpster having wrong price
  • Fixed chemical lab blueprint using an aquarium insread of a terrarium (issue #1645)

Console

  • Added difficulty commands
  • Added command to manipulate hygiene
  • Added command to manipulate radiation dose
  • Fixed console kicking you out of the command line every time you press enter (issue #840)

Main Menu

  • Changed character remove to mention that it removes all slots (issue #1885)
  • Removed press any key flash effect

Outside

  • Added police respawn to their original positions (issue #1788)
  • Fixed letter lights being only illuminated while in field of view (issue #900)
  • Fixed getting more than one pea soup a day (issue #1826)

Pharmacy

  • Pharmacy now sells facemasks
  • Pharmacy now sells iodine pills

O-Market

  • O-Market now sells dishwasher powder
  • Fixed rats and animals being stuck

Tenement B

  • Fixed blue barrels not having collision (issue #1817)

Speakeasy

  • Fixed betel palm causing invisible wall (issue #1805)

February 2nd 2024 (Version 0.3.33) - hotfix

  • Fixed Pentti not paying for mash (issue #1804)
  • Fixed characters' stretched lips
  • Removed flicker effect from super flashlight

Tenement System

  • Fixed not being able to take 24 pack from the stairwell
  • Fixed moving not having correct furniture with items selected in migrated saves
  • Fixed sometimes moved furniture with items duplicating when saving and loading (issue #1799)

Furniture

  • Fixed hospital bed and table being too big

Items

  • Fixed drinking tea destroying tea cup

February 1st 2024 (Version 0.3.31) - hotfix

  • Fixed some saves getting stuck on the loading screen after migrating
  • Fixed storage and backpack inventory getting combined (issue #1791)

Tenement System

  • Fixed all furniture disappearing when taking furniture with items (issue #1792)

January 31st 2024 (Version 0.3.30)

  • Added save migration if save has missing reference ids
  • Added modifiers to show capacity
  • Changed saving and loading menu (issue #112)
  • Changed blueprint spawner behavior
  • Changed backpack button to backpack slot and button
  • Increased growing skill gain 2 times (issue #1768)
  • Fixed player getting stuck if he falls asleep when working (issue #1469)
  • Fixed items getting stuck in crafting stations (issue #1785)
  • Fixed item sorting not working correctly sometimes
  • Fixed phone script saving all dialogue data
  • Fixed some saves crashing constantly (issue #1644)
  • Fixed tutorial move buttons when using arrow keys (issue #1738)
  • Fixed can openers clogging up lathes (issue #1741)
  • Fixed gas bottle drain/fill rate being orders of magnitude smaller when player is skipping time
  • Fixed some item spawners spawning items without deleting previous items and causing lag
  • Fixed NaN mushroom need addiction value (issue #1764)
  • Fixed bank customer service typo (issue #1754)
  • Fixed closing backpack closing the bottle recycling machine interface (issue #1741)
  • Fixed missing inflatable pool icon
  • Fixed purchasing liquid removing random amounts (issue #1736)
  • Fixed Pentti stealing mash (issue #1756)
  • Fixed wieldable items not disappearing when being sent to jail (issue #1749)
  • Fixed liquid amounts changing when stacking liquid containers (issue #1733)
  • Fixed disappearing stairs when upgrading to huge workshop
  • Fixed missing backside barriers during workshop upgrade (issue #1739)
  • Fixed apartment not being cleaned when the construction blocks entry (issue #1763)
  • Fixed Samuel reacting negatively to stolen items of they are inside player's inventory when renovating (issue #1717)

Tenement System

  • Added unique apartment decoration to Pate Rantanen
  • Added unique apartment decoration to Amanda Korhonen
  • Biogas reactor gauge now shows the filled precentage in UI
  • Biogas reactor compressor now automatically runs when the vat is full with gas
  • Fixed a bug that caused furniture to disappear
  • Fixed duplicating furniture (issue #1782)
  • Fixed balcony construction tarps being at the wrong balcony (issue #1787)
  • Fixed category buttons not working correctly (issue #1779)

Furniture

  • Added new magazines
  • Added new posters
  • Added hospital bed
  • Added hospital table

Recipes

  • Fixed can openers crafting instantly

Items

  • Changed Mason Jars to be breakable

Outside

  • Fixed yard porta-potty graphical (issue #1760)

Greenhouse

  • Fixed Jomppe not buying hops
  • Fixed Jomppe not buying watermelons (issue #1742)

Kolhola

  • Fixed betel palms causing invisible walls
  • Fixed elevator light (issue #1740)

Mr. Duck's House

  • Fixed items spawning in the chest when returning to the house

Deekula C

  • Fixed C1 bucket toilet being backwards (issue #1473)

Tenement B

  • Fixed seeing the bank ladder not updating the task (#1751)
  • Fixed Under Map teleporting player to infront of entrance to the small mine cave (#1765)

January 17th 2024 (Version 0.3.29)

  • Betel palms now yield multiple harvests
  • Biogas reactor now builds up gas into the vat and compressor is needed to run only for short period of time
  • Changed main menu to show first the character that has the latest save (issue #309)
  • Fixed storages not working on Swiss-German locales (issue #1124)
  • Fixed chemical lab getting stuffed (issue #1570)
  • Fixed police arresting player when player moves to another area clearing crime and making time fast.
  • Fixed liquid sorting duplicating liquids (issue #1613)
  • Fixed prison food getting moldy when player is asleep (issue #1513)
  • Fixed sometimes entering Speakeasy sending player straight to wasteland (issue #1699)
  • Fixed union flags being broken for the first time (issue #1677)
  • Fixed crafting not returning containers if the game is saved and loaded while crafting is in progress (issue #1706)
  • Fixed growing green mushrooms not hurting when being near them (issue #1659)
  • Fixed Unity logo appearing sometimes when booting up the game (issue #1629)
  • Fixed negative mashing process (issue #1691)
  • Fixed apartments upgrade achievements (issue #1652)
  • Fixed wood debris collision not being disabled when the wood debris is gone (issue #1684)
  • Fixed being able to start a crafting process even if not having the required items (issue #1680)
  • Fixed lockpicking keeping player in locked position too long when depleting lockpicks stack (issue #1668)
  • Fixed harvesting quality varying between in-world and UI (issue #1682)

Tenement System

  • Added barriers and sounds to apartments when they are being renovated
  • Added text to show what items the trash will give if the inventory is full (issue #1663)
  • Fixed apartments showing not being cleared when they should (issue #1726)
  • Fixed decent player extension windows
  • Fixed renovation timer getting stuck at 0s when passing time (issue #1620)
  • Fixed some initial upgrades having required resources (issue #1704)
  • Fixed cleaning mode triggering when walking out of roof greenhouse (issue #1663)
  • Fixed not being able to always place some rugs on the floor (issue #1649)
  • Fixed fine basement sauna pool room benches
  • Fixed not being able to pick up items in the basement (issue #1669)
  • Some furniture can now be mounted also on walls

Items

  • Added juniper trees
  • Added hop seeds
  • Added hop plant
  • Added box of tea
  • Added tea
  • Betel palm nuts are now stackable
  • Fixed pearl earings not being able to be picked up
  • Fixed drinking kumis, rice wine, milk moonshine and shochu also eating the bottle
  • Fixed not being able to move liquids between some containers (issue #1675)
  • Fixed merging stacks multiplying liquids (issue #1678)
  • Updated guitar animations and sounds

Recipes

  • Added tea recipe
  • Yeast can now be extracted from milk and rice mashes

Furniture

  • Added jack-o-turnip
  • Added grain mill to shop lists
  • Added waiting functionality to player owned televisions
  • Added mushroom lamps to shop lists
  • Fixed bathtub ownership
  • Fixed fancy wooden desk name (issue #1703)
  • Fixed grain mill missing icon and slots
  • Fixed bathtubs (growing) not having correct modifiers (issue #1676)

Outside

  • Fixed being able to take pea soup when inventory is full (issue #1305)

Deekula C

  • Fixed Möbelmann door (issue #1655)

Kolhola

  • Changed lighting
  • Changed telemarketing hourly rate to be the minimum hourly rate
  • Changed telemarketing job to not increase thrist or toilet
  • Fixed hotel rooms always being rented for one day only (despite paying for multiple)
  • Fixed hotel toilet locking player in if player's reservation expires (issue #1670)
  • Fixed sitting on the apartment A3 bench at the left of the entrance making player facing wall (issue #1698)
  • Fixed apartment A20 curtains disappearing depending on the viewing angle (issue #1697)
  • Fixed Sam Morton not having dialogue

Tenement B

  • Fixed selling items not converting RM to OC amount in Passmore's money pool
  • Fixed Passmore having stolen item prices in every item

O-Market

  • O-Market now sells tea

Redemption Militia

  • Player can now volunteer at redemption militia

December 29th 2023 (Version 0.3.28)

  • Disabled broken eye adaption
  • Fixed several issues with manufacturing UI (issue #1596)
  • Fixed supernova sun (issue #1548)
  • Fixed weather effects delay (issue #1552)
  • Fixed Lively Tenement achievement (issue #1587)
  • Fixed shop money not replenishing in some old saves (issue #1583)
  • Fixed Makeshift Sink blueprint name (issue #1617)
  • Removed sun and moon flare that draws above everything (issue #700)

Tenement System

  • Added furniture descriptions (issue #1193)
  • Fixed cleaning counter resetting to 0% (issue #1592)
  • Fixed not being able to use building menu when entering the tenement from outside (issue #1573)
  • Fixed furniture parenting not working (issue #1591)
  • Fixed some furniture giving multiple furniture
  • Fixed apartment 11 bear trap not being removable
  • Fixed not being able to remove firewood basket (issue #1573)
  • Fixed moving resitent showing 0s when there is less than hour left (issue #1589)
  • Fixed income field not updating when tab is open and resident moving is done (issue #1589)
  • Fixed upgrade panel tenement upgrades being circles (issue #1576)
  • Fixed storages with items being in the sky (issue #1616)

Items

  • Added tiny candle
  • Changed paint buckets to be stackable (issue #1430)
  • Fixed dropped items not despawning

Tasks

  • Fixed Homecoming Celebration missing gift and bottle (issue #1574)

Greenhouse

  • Fixed Jomppe not buying cabbage (issue #1590)

Deekula B

  • Fixed police tape not despawning (issue #1598)

O-Market

  • O-Market now sells tiny candles
  • Fixed matches, glue and cleaning spray not being sold as full (issue #1580)

December 22nd 2023 (Version 0.3.27) - hotfix

  • Fixed traders money not respawning
  • Fixed building mode showing text that player apartment is not examined when walls are upgraded

December 22nd 2023 (Version 0.3.26)

  • Added map markers
  • Added 3 new achievements
  • Added menu navigation keys to key bindings menu
  • Added flashlight reload hint to show when out of batteries
  • Added "drinking" skill
  • Added "drinking" skill achievement
  • Fixed weather not saving correctly
  • Fixed mushrooms plants not spoiling
  • Fixed plants staying at 0% when planting fails
  • Fixed trader money resetting after loading the game
  • Player can now turn themselves for the police
  • Player can now work for the Telemarketing company in Kolhola
  • Fixed loading save in prison leaving skipping tools disabled
  • Fixed Canal Sauna, Kolhola, Redemption Militia and Deekula C not having a map (issue #936)
  • Fixed coffee causing imsomnia (issue #1395)
  • Fixed guitar (issue #1264)
  • Fixed being able to override items in other inventories (issue #1342)
  • Fixed getting stuck on toilet when the toilet bucket is full (issue #1417)
  • Fixed harvesting vine plants counting as crime (issue #1407)
  • Fixed vine plants not being harvestable at 100% (issue #1416)
  • Fixed being able to sit on Keijo (issue #1517)
  • Fixed lockpicking achievement
  • Fixed cooking achievement
  • Fixed sitting while being arrested freezing player (issue #1447)
  • Fixed being able to talk to police when police is chasing you
  • Fixed loading a save crashing the game (issue #1533)
  • Fixed canal sauna area not covering whole sauna (issue #1479)
  • Fixed refresh rate resetting after re-launch (issue #1477)
  • Fixed not being able to rent an apartment to Jesper Kumpula after renting an apartment to Ingrid Claesson
  • Fixed vendors closing an hour later than they should (issue #1426)
  • Fixed items spawning in random points

Tasks

  • Added a hint about the printer and mailbox to "Missing debitcard" task description
  • Changed renovation tasks to move to separate bar (issue #1333)
  • Changed renovation task to not be visible in task panel when completed (issue #1333)
  • Changed the descriptions of some tasks (issue #1530)
  • Fixed being able to give 5 rubber ducks again to Mr. Duck (issue #1415)
  • Fixed "Start 5 renovations" not counting renovations started before getting the objective (issue #1116)

Items

  • Added milk mash
  • Added rice mash
  • Added kumis
  • Added rice wine
  • Added milk moonshine
  • Added shochu
  • Macaroni casseroles now have two uses
  • Pies now have multiple uses
  • Pizzas now have multiple uses
  • Fixed tomato soups turning into vegetable soups when dropped, fixed peasoup changing type (issue #1145)

Furnitures

  • Added posters
  • Added new paintings
  • Added magazines
  • Added signs
  • Added Old Bathtub
  • Added Shabby Bed Frame
  • Added Broken Payphone
  • Added boots
  • Added Cardboard Boxes
  • Added Fire Extinguisher
  • Added Old Small Folder
  • Added Metal Chain
  • Added Portable Ladder
  • Added Red Barrel with Fire
  • Added Shopping Basket
  • Added Traffic Cone
  • Added Camera Tripod
  • Added Laptop
  • Added Kitchen Drawer
  • Added Brown Refrigerator
  • Added Candle Bowl
  • Added Ceiling Lamp Chain
  • Added Table Lamp
  • Added Car Wheel
  • Added Bathroom Cabinet
  • Added Potato Sack
  • Added Old Cottage Table
  • Added Pan
  • Added Cafeteria Bucket
  • Added Red Bucket
  • Added Broom
  • Added Blue Plastic Barrel Sink
  • Added Makeshift Toilet
  • Added Blue Plastic Barrel Sink Blueprint
  • Added Makeshift Toilet Blueprint
  • Added Makeshift Sink Blueprint
  • Added Shabby Bed Blueprint
  • Added Tarp Wall furniture and blueprint
  • Added Wooden Pillar furniture and blueprint
  • Added wall hook furniture and blueprint (issue #1314)
  • Added bathtub with soil furniture and blueprint (issue #1314)
  • Added bathtub with soil and support furniture and blueprint (issue #1314)
  • Fixed Stolland clock being rotated 180 degrees (issue #1491)
  • Fixed kitchen tools interactable area (issue #1499)
  • Fixed flowerboxes not updating modifiers when turned on/off (issue #1476)

Recipes

  • Fixed not being able to craft some soups (issue #1424)
  • Fixed cooking oil and some other items not being red in recipe when missing (issue #1425)

Tenement System

  • Added ability to decorate stairwell
  • Added ability to clean other apartments and other places in the tenement
  • Added new furnishings for tenants
  • Changed apartments to require cleaning before being able to renovate (issue #1494)
  • Changed tenement and apartment utility names (issue #1287)
  • Changed tenement upgrade icon shapes (issue #1287)
  • Fixed Stairwell Lights causing lag
  • Fixed renovation sound playing when changing map or loading game (issue #1353)
  • Fixed taking a furniture crashing the game sometimes (issue #1418)
  • Fixed greenhouse upgrades not giving sun modifier (issue #1443)
  • Fixed Malone's toilet paper being in the greenhouse on the roof
  • Fixed furniture parenting not working with start furniture (issue #1523)
  • Fixed wall of text (issue #1391)
  • Fixed manufacturing process furniture saying containing items when it's not (issue #1391)
  • Fixed the doors of large apartments not closing automatically (issue #1242)

Open Sewer Tenement

  • Added gift shop stall
  • Added Kurahaara sign above the greenhouse door
  • Optimized market square area a little
  • Fixed wall near Kolhola doors missing collision

Interior O-Market

  • O-Market now sells flashlights
  • O-Market now sells take away coffee
  • Fixed O-market cigarette packs not being full

Interior Deekula A

  • Fixed not being able to enter doctor's office when saving and loading after taking the doctor's ticket (issue #1531)

Interior Kolhola

  • Added new dialogue to Jörge Af Guldskjöld
  • Fixed Liouba Bennet being called Fenella Hunt in dialogue (issue #1518)
  • Fixed Jörge Af Guldskjöld being called Fenella Hunt in dialogue (issue #1518)

Interior Gatehouse

  • Fixed saving and loaded after being released from prison putting player again to prison (issue #1106)
  • Fixed switching prison cells causing issues (issue #1100)

December 7th 2023 (Version 0.3.23)

  • Added O-Market and pharmacy to map
  • Changed items to move to the nearest slot when dragged into a gap between slots instead of returning to the slot it was moved from
  • Changed movement keys to affect menu navigation keys
  • Fixed not being able to enter hotel reservation menu, order drink from Pentti, buy cigarettes from Mirjam.
  • Fixed filling multiple containers at once from fermenters and alike multiplying liquid amount (issue #1359)
  • Fixed player being able to smuggle contraband to prison (issue #1278)
  • Fixed sauna temperature meters breaking on saveloads (issue #1247)
  • Fixed bank account being re-initialized (thus being empty) every safeload (issue #1283)
  • Fixed wonky drillhead (issue #1340)
  • Fixed furnace not loading state properly (issue #1303)

Tenement System

  • Fixed some manufacturing tools showing containing items when a recipe is selected (issue #1083)
  • Fixed doors not loading states correctly after load (issue #1350)
  • Fixed spawning two items in the same spot in the apartments
  • Fixed kitchen cutting boards being owned
  • Fixed disappearing bucket toilet bucket

Furniture

  • Added microscope to vendors furniture list
  • Increased how many different furnitures vendors have on sale

Items

  • Fixed slaughtering rats missing sound

Gatehouse

  • Added authorized personnel only sign to the door and also sign to warn about the camera (issue #1372)

Speakeasy

  • Fixed Pentti selling mash back to player (issue #1300)

December 5th 2023 (Version 0.3.22)

  • Added biogas reactor
  • Adjusted brewing skill gain
  • Tooltip now shows item owner (if not generic owner)
  • Added hint that tells what key to press when using lockpick
  • Added plants to show growing/spoiling status when looking at them outside the UI
  • Added hold to press to uproot plants (issue #1179)
  • Fixed achievements triggering when starting a new game
  • Fixed player passing through geometry
  • Fixed recipes telling about missing item if recipe requires item with ammo
  • Fixed loading save the second time would sometimes cause errors requiring a restart
  • Fixed furniture preview icons not loading inside inventory (issue #1299)
  • Fixed Deekula B unlocking only when player gets "Me Mash!" task (issue #1259)
  • Fixed fermenting barrel being capped to 10L (should be 100L)
  • Fixed not being able to offer fungicide prescription for Mona Hall
  • Fixed not being able to pick up fully grown fruits
  • Fixed plant sizes changing when loading game
  • Fixed plants giving coins sometimes
  • Fixed cucumbers disappearing after load
  • Fixed some sounds not respecting volume setting (issue #1323)
  • Fixed furnace being too loud (issue #1332)
  • Fixed SMV rate calculation (fungicide increasing SMV rate, not reducing it)
  • Fixed not being able to use Osrat (issue #1365)
  • Fixed some dialogue getting stuck when using keyboard (issue #1368)

Options Menu

  • Added sprint and crouch toggle setting to controls menu (issue #1181)
  • Added bordeless windowed setting to display menu
  • Added run in background setting to display menu
  • Changed to be able to re-assign movement keys (AZERTY) (issue #1006)

Tenement System

  • Fixed furniture starting disappear sometimes when item is removed
  • Fixed not being able to farm in shabby extensions (issue #1315)
  • Fixed basement bullet time (issue #1321)

Recipes

  • Added composting recipe what also uses ash
  • Added yeast extraction recipe for chemical lab
  • Fixed pasta showing empty tin can and returning can opener (issue #1363)

Items

  • Added plant matter
  • Fixed some items in enviroment not geting added to inventory when picked up (issue #1357)

Furniture

  • Added biogas reactor
  • Added kitchen set
  • Added electric mashing kettle
  • Added fermenting bucket
  • Added fermenting container
  • Added malter
  • Added malter blueprint
  • Added helm clock

Tenement B

  • Fixed dead Mike's mushrooms causing player getting stuck to the other side

O-Market

  • Fixed vegetable shelf items spoiling and breaking the storage

Kolhola

  • Changed blue duck to normal duck

November 29th 2023 (Version 0.3.21)

  • Added malting
  • Added chemistry skill achievement
  • Added bribery skill achievement
  • Added rewards when reaching skill level 10
  • Added double clicking save slot to load save (issue #110)
  • Doctor now offers fungicide
  • Increased Passmore's budget
  • Fixed skill not affecting meat grinder output
  • Fixed overloaded ash slots, dropping ash on player location issue #1234)
  • Fixed attempting to use owned items complain about missing can opener issue #1121)
  • Fixed stealing coins, recipes and blueprints not counting as a crime #1134)
  • Fixed ball grills having furnace recipes instead of stove recipes
  • Fixed being able to transfer liquids from stolen containers. (issue #1263)
  • Fixed fruit growh states not saving (issue #1265)
  • Fixed wardrobe having small space (issue #1241)
  • Fixed just planted grains missing any visible indicator (issue #1117)
  • Fixed bank exchange value calculation (issue #1131)
  • Fixed Passmore restocking RM balance every reload (issue #1290)
  • Fixed decorative plants giving OC coins on harvest
  • Fixed Passmore restocking RM balance every reload (issue #1290)
  • Fixed sounds remaining muted after loading save in underwater (issue #1301)
  • Fixed the "Yellow Pages" not showing up when using the payphone (issue #1284)
  • Fixed the toll bridge doors not always closing (issue #1243)
  • Fixed process manufacturing UI bug with long names (issue #1267)
  • Fixed doors not being closed when they're relocked

Tenement System

  • Facade upgrades (mid tier) now needs asbestos
  • High tier facade upgrade now needs insulation wool
  • Increased stack merging margin for perishables and quality values
  • Changed apartment income to show much more or less apartment income would be when renting
  • Changed the surgery damage to be proportional of player health
  • Fixed disappearing items (issue #1228)
  • Fixed tenement upgrade storages not saving items (issue #1271)
  • Fixed item duplication bug (issue #1228)
  • Fixed moving furniture placed by upgarade causing the furniture to vanish on save load (issue #1255)
  • Fixed decent walls having balcony door (issue #1257)
  • Fixed some visual bugs in the player apartment (issue #1245)
  • Fixed moving container with items moving wrong container (issue #1231)
  • Fixed black lines around apartment doors with decent stairwell (issue #1288)
  • Fixed old television collision
  • Fixed chairs still being occupied after renting apartment to NPC (issue #1214)
  • Fixed Leon Borg acting as he was living on the street when he has an apartment (issue #1204)
  • Fixed (Contains Items!) text duplicating
  • Fixed Electric I and II upgrades having flipped prices
  • Reduced apartment electricity installation cost
  • Reduced apartment water installation cost

Furniture

  • Added trade union flags
  • Added plastic storage chest
  • Fixed previewing barrel planters colliding with player
  • Reduced wooden chest price and updated blueprint

Items

  • Added stainless steel
  • Added fungicide
  • Added insulation wool
  • Added asbestos
  • Fixed double clicking to move items not working sometimes
  • Fixed gold and silver mechanical watches missing quality data
  • Fixed picking up dracaena plant seeds giving snakeplant seeds
  • Fixed picking up soleirolia plant seeds giving aralia seeds
  • Fixed picking up aralia plant seeds giving heraclium seeds
  • Fixed septi low and weiners not being stackable

Recipes

  • Added negative effects for fungicides
  • Fixed yarn not being burnable
  • Pipes can now be crafted in furnace
  • Fixed pizza recipes not returning jars (issue #1226)

Tasks

  • Changed the Poison bottle objective to mention leaving the place

Open Sewer Tenement

  • Fixed Eija's refigerator only accepting bottles (issue #1270)

O-Market

  • Fixed bread spoiling and breaking bread shelf (issue #1269)
  • Fixed not being able to talk to Mirjam Freighter

Skeida Pharmacy

  • Pharmacy now sells fungicide
  • Pharmacy now sells syringes

Interior tenement kolhola

  • Fixed pod 8 being unsafe
  • Fixed pod door opening directions
  • Fixed some items having pharmacy as owner

November 23th 2023 (Version 0.3.20)

  • Fixed mushrooms causing laggy mold infestation in Kolhola (issue #1221)
  • Fixed not being able to pickup those laggy mushroom
  • Fixed freezing in main menu (issue #1222)
  • Fixed mental health tooltip showing wrong value (issue #1208)
  • Fixed Hank Möbelmann not paying his electricity bill (issue #1209)
  • Fixed available process and grow slots not being being shown properly (issue #1206)
  • Fixed some residents breaking tenement upgrades in scene (issue #1210)
  • Fixed item info displaying wrong item sometimes in the inventory (issue #1211)
  • Fixed item duplication while in shop interface (issue #1223)
  • Fixed bird looking like a cat in a bird calendar (issue #1212)
  • Fixed Johan Wider changing appearance (issue #1219)
  • Fixed clipping through stairs to the basement door (issue #1225)

November 22th 2023 (Version 0.3.19)

  • Failed lockpicking attempts now also increase skill level (issue #1158)
  • Changed Hank Möbelmann to sell rugs
  • Changed Mental Health percentage to show in reverse in the stat tooltip (issue #1176)
  • Fixed the police arresting the player when the police is not chasing the player (issue #1189)
  • Fixed moldy waste never disappearing from scenes
  • Fixed new moldy waste spawning everytime the game is saved/loaded
  • Fixed missing power slot icons
  • Fixed prosess manufacturing getting stuck at 100% (issue #1170)
  • Fixed process manufacturing not updating process when the fuel has run out when the player has been in another scene
  • Fixed Martta Lapinjoki having Ville and Mirjam part of the family (issue #1180)
  • Fixed sentence count down ignoring the 100h cap (issue #1167)
  • Fixed Lönkkä Kurahaara being at three different places at the same time (issue #1178)
  • Fixed stall vendors not disappearing when the stalls are closed

Tenement System

  • Added notification when item is picked up (issue #1183)
  • Fixed dropped items vanishing randomly (issue #1163)
  • Fixed residents staying on the streets when rented (issue #1175)
  • Fixed (Clone) written after the residents' name
  • Fixed that no other residents are spawned if there are several residents in the same apartment
  • Fixed building system playing a sound when looking at an object that requires an item
  • Fixed not being able to drop items to the player's apartment when the player doesn't have the tenement blueprint
  • Fixed Shabby Facade entrance hole

Tasks

  • Fixed (again) not being able to talk to the toll bridge owner about buying the bridge (issue #1171)
  • Fixed being able to give blue duck twice (issue #1172)
  • Fixed Jomppe Kurahaara accepting seeds as returnable vegetables (issue #1169)

Furniture

  • Fixed flower pot marked as owned (issue #1202)
  • Fixed tiny cage graphical/animation issues (issue #1177)

O-Market

  • Fixed items not showing the market price (issue #1101)

Skeida Pharmacy

  • Fixed being able to bypass keycard doors (issue #1185)

November 20th 2023 (Version 0.3.18)

  • Increased player lockpicking skill gain
  • Player can now ask Samuel about furniture crafting.
  • Player can now ask Malone about chopping and selling wood.
  • Sleep now gives small mental health recovery.
  • Fixed being unable to start crafting on mashing tuns/fermenters/distilleries (issue #1106)
  • Fixed some doors being locked automatically, when they shouldn't (issue #1125)
  • Fixed an issue where sometimes going to prison leaves timescale to 150
  • Fixed camera breaking (mostly in Kolhola) (issue #1128)
  • Fixed Mr.Bag not being fixed (issue #1108)
  • Fixed being able to transfer items without paying (issue #1140)
  • Fixed low health from preventing player from sleeping.
  • Fixed green mushrooms causing lag
  • Fixed player's receiving alcohol addiction cured achievement at start
  • Reduced start depression target

Tasks

  • Fixed not being able to talk to the toll bridge owner about buying the bridge (issue #1107)

Items

  • Fixed double clicking to move items not working sometimes
  • Fixed the amount slider not being at the maximum value at start

Building System

  • Player apartment now starts with a sawbuck.
  • Fixed item duplication exploit when placing items as furniture and taking them (issue #1110)
  • Fixed dropped items changing size when dropped to placeable furniture (issue #1137)
  • Fixed two calendars having wrong image

Tenement System

  • Changed the apartment to show if the size requirement is met or not
  • Fixed apartment fine balcony textures clipping (issue #1143)
  • Fixed makeshift balcony gap at outside (issue 1141)
  • Fixed residents not spawning to right positions (issue #1142)
  • Fixed resident rent ignoring tenement upgrades (issue #1135)
  • Fixed invisible obstacle in the makeshift yard (issue #1147)

Furniture

  • Fixed sink furniture being 'owned' (issue #1105)

Open Sewer Tenement

  • Improved outdoor environment lighting
  • Fixed hardware stall being open on fridays despire sign stating otherwise (issue #1115)
  • Removed debit card accidentally left over from tests (issue #1139)

November 17th 2023 (Version 0.3.17)

  • Increased the initial duck need amount from 0.1 to 0.5
  • Reduced farming skill gain on large fields
  • Reduced skill gain on field kitchen
  • Changed tooltip to show market price instead of estimated value (issue #324)
  • Fixed player getting 10pts extra for every addiction at start
  • Fixed potatoes rotting in potatosack breaking its inventory
  • Fixed farming skill not affecting quality of produced goods
  • Fixed hoses not excluding recipes by modifiers (issue #1062)
  • Fixed payphone not displaying yellow pages (issue #1064)
  • Fixed interest breaking player bank account (issue #1078)
  • Fixed furnaces draining gas bottles even when they're off (issue #1088)
  • Fixed slots graying out on fueled but not currently processing mashing tuns (issue #1087)
  • Fixed Osrat culling issues (issue #1086)
  • Fixed NPC heads sometimes jiggling
  • Fixed not being able to see notifications while sleeping (issue #1074)
  • Fixed re-lock timers not working
  • Fixed inventory not updating when changing to inventory tab from other tab (issue #935)
  • Fixed lockpickable doors focus moving away from the doors (issue #1098)

Items

  • Fixed low potency shrooms missing effects
  • Fixed shrooms missign eating sounds

Recipes

  • Fixed crafting sometimes starts to craft wrong recipe (issue #982)

Tasks

  • Added new objective to "Who lives in the basement" task (issue #1061)
  • Added Getting a Passport task description mentioning where Eliana lives (issue #1046)
  • Added dialogue for Axel Norberg for reporting a body (issue #1058)
  • Changed to be able to tell Passmores password to the Deekula B basement door (issue #1057)
  • Changed Deekula B basement door dialogue to affect Getting a Passport task (issue #1045)
  • Fixed not being able to give turnip moonshine to Pate (issue #1066)
  • Fixed task descriptions appearing in wrong order (issue #1037)
  • Fixed Locate the gang objective getting checked off when touching the gang entrance door (issue #1026)
  • Fixed not being able to buy the passport when talking to David Lund about it a second time (issue #1026)
  • Fixed not being able to ask about the passport seller when talking to Hank Möbelmann about it a second time (issue #1026)
  • Fixed being able to ask where passmore lives from Eliana when player already knows it (issue #1048)
  • Fixed Radio Signal task activating again when finding the woman in the bed (issue #1054)
  • Fixed Radio Signal task deciding not telling about the body to the police not activating new objective (issue #1055)
  • Fixed Radio Signal task not being able to tell body's name (issue #1056)
  • Fixed Priest's Debt task activating again when doing optional task after task is complete (issue #1050)
  • Fixed Me Mash! task dialogue choices after "I could if I knew how to mash" closing dialogue window with Pentti (issue #1069)
  • Fixed Buying the Toll Bridge task issues (issue #1085)
  • Fixed being able to trigger Letter for Emilie Palmer task two times (issue #1080)
  • Fixed Tunnel B2 task not completing (issue #1094)
  • Fixed Lost And Found activating again when using payphone

Open Sewer Tenement

  • Adjusted shabby and makeshift upgrade costs
  • Fixed occlusion issues caused by bushes and trees

Interior Player Tenement

  • Fixed apartment 4 not having default furniture (issue #1029)

Interior Tenement Kolhola

  • Fixed Rauha Taisto being called Fenella Hunt
  • Fixed hostel keeper being naked (issue #1015)

Interior Tenement B

  • Fixed dead Mike not having items

November 15th 2023 (Version 0.3.16) - Playtesting branch

  • Reduced addiction need baserate a little, reduced addiction reduction rate a little.
  • Start package now contains can opener, matches and band-aids
  • Changed debit card quest objective to trigger instantly when you send mail.
  • Changed amount sliders default value to max value (issue #983)
  • Fixed player not always receiving mail.
  • Fixed saveload reseting the amount of incoming mail
  • Fixed bleeding not killing player (issue #887)
  • Fixed beds not being marked as safe when they infact are safe
  • Fixed unsafe beds not actually being unsafe
  • Fixed safety satus not saving
  • Fixed tools not breaking (issue #925)
  • Fixed relock timers not saving (issue #916)
  • Fixed mashing/fermenting/distilleries and alike not giving failed result upon failure (issue #965)
  • Fixed mashing/fermenting/distilleries and alike process getting stuck if save/loaded power being off (issue #973)
  • Fixed dropping single items/half stacks destroying leftover stack in inventory (issue #864)
  • Fixed police breaking a lot of stuff when chasing player and player moves to another map (issue #950)
  • Fixed backpack allowing remote acces to shops (issue #940)
  • Fixed mold and other residual items duplicating (issue #951)
  • Fixed stealing money not counting as a crime (issue #970)
  • Fixed furniture crafring not using item charges (issue #957)
  • Fixed liquid container swap not working properly (issue #966)
  • Fixed rightclick dragging overriding (thus destroying) items.
  • Fixed rereading notes opening wrong note (issue #901)
  • Fixed being able to avoid police by jumping just when police tries to talk with you
  • Fixed police not arresting player if player stands still after selecting "(Run)"
  • Fixed jittering police (issue #833)
  • Fixed multiple issues related to jail (issue #1004)

Open Sewer Tenement

  • Hardware stall now sells scrap metal
  • Fixed one wall section in Deekula missing collisions
  • Fixed outhouses not working
  • Fixed vending machine in the alley not selling shrooms (issue #885)
  • Fixed dumpsters and trashcans not respawning stuff

Interior Tenement B

  • Fixed tunnel flood door closing on load (issue #855)

Interior Tebement Kolhola

  • Fixed hostel beds not being safe

Tenement System

  • Makeshift apartment now gives 60% safety
  • Bare apartment now gives 30% safety
  • Fixed light position in shit tier electricity
  • Fixed RM rent being paid in OC (issue #942)
  • Fixed shabby yard collisions
  • Fixed containers spawning items to world in tenement upgrades (issue #878)
  • Fixed residents not being evicted properly (issue #998)
  • Fixed not being able to use player apartment kitchen sinks

Furniture

  • Changed sawbuck with chainsaw price
  • Added 1/4 pallet
  • Fixed furniture duplicaiton (issue #987)

Items

  • Can opener now has durability
  • Fixed coffee not returning cup

Recipes

  • Steel/Brass/Silver/Gold items (vases and alike) can now be recycled into bars
  • Sheet metal can now be scrapped into scrap metal

Tasks

  • Fixed not being able to tell to Passmore about the bank route (issue #926)
  • Fixed remove obstacle objective not triggering (issue #926)
  • Fixed Survive in Obenseuer not being completed after completing both objectives (issue #997)
  • Fixed objectives changing order in the objectives list (issue #997)

November 8th 2023 (Version 0.3.15) - Playtesting branch

  • Added console command to destroy all items
  • Added edit objective console command
  • Adjusted rest rate
  • Increased spawn changes of tarp
  • Beds now tell you if they're unsafe to sleep
  • Removed multiplicating items
  • Opening console now temporarily disables achievements
  • Tenement upgrade should now wait until player has woken up to actually finish (issue #774)
  • Changed stat arrows colors and directions (issue #794)
  • Changed status descriptions (issue #818)
  • Reduced axe and sledgehammer durability: (issue #853)
  • Reduced sledgehammer swing range (issue #850)
  • Fixed moving stolen items around in player inventory generating more crime: (issue #767)
  • Fixed beer crates spawning items into world (issue #729)
  • Fixed water footstep sound sometimes staying on after leaving water (issue #447)
  • Fixed dropping items from equipment slots getting stuck on HUD (issue #738)
  • Fixed growing turnips being uneconomical (issue #782)
  • Fixed growing sugar beets being uneconomical
  • Fixed grains not spoiling (issue #780)
  • Fixed grains not fitting in growing box
  • Fixed mashing, fermenting and distilleries not working (issue #784)
  • Fixed some recipes loading data of other recipes (also fixes potential spawning issues)
  • Fixed some keys and task items loading data of other keys and taskitems (also fixes potential spawning issues)
  • Fixed mashing machines and alike giving infinite mash/product
  • Fixed cleaning your tenement opening inventory first for it to work
  • Fixed furniture shop not updating money amount (issue #803)
  • Fixed overfilled manufacturing tools dropping stuff at player location (issue #802)
  • Fixed Möbelmann telling that passmore resides in tenement A
  • Fixed finished tenement upgrades sometimes breaking stats, sleep and time in general
  • Fixed some typos in dialog and tasks (issue #790)
  • Fixed being able to call bank and order a new debit card without the quest
  • Fixed virtual keyboard opening in "press any key" menu (issue #731)
  • Fixed grey slots on Eija's grill.

Tasks

  • Fixed Start editing the apartment task not working (issue #793)
  • Fixed not being able tell Pentti you will make mash yourself (issue #789)
  • Fixed Max Masher's model is not aligned with collision when kicking in his door (issue #825)
  • Fixed visiting Speakeasy optional objective not being checked off (issue #796)
  • Fixed Ville's quest not being able to complete (issue #705)
  • Fixed Priest Debt task getting reactivated (issue #847)
  • Fixed debit card quest never sending the forms

Tenement System

  • Changed tenants standards (issue #815)
  • Fixed tenants RM income
  • Fixed collisions of courtyard and sauna upgrades
  • Fixed heating icon showing wrong status when renting (issue #814)
  • Fixed sauna collisions
  • Fixed rented NPCs reappearing in their original location after a reload (issue #842)

Furniture

  • Fixed chest freezer giving random junk on first placement
  • Fixed storages emptying themselves and spawning random junk afterwards

Items

  • Made rye breads more durable
  • Fixed multigrain breads not spoiling (issue #738)
  • Fixed loose cigarettes not being stackable (issue #837)
  • Fixed perishable food items not perishing

Open Sewer Intro

  • Fixed intro

Open Sewer Tenement

  • Fixed oclusion culling
  • Fixed Kurahaara stall collisions (issue #807)
  • Fixed being able to lockpick a door to a house not yet in game (issue #808)
  • Fixed hardware stall not being open on sundays (issue #809)

Interior Tenement Gatehouse

  • Fixed prison lockers spawning random loot (and removing player stuff)

Interior Tenement Greenhouse

  • Fixed not being able to uproot plants in barrel planter (issue #844)

Interior Tenement Kolhola

  • Added photocopier to hostel
  • Fixed missing collisions on cabinets
  • Fixed cabinet slots and not spawning loot
  • Made pods unlockpickable (theres nothing iside anyway) (issue #828)
  • Fixed Meri Haka

Interior Tenement O Market

  • Fixed prepared foods having wrong owner (issue #781)

Interior Tenement Deekula A

  • Fixed Jonasson's furniture UI being unlit (issue #802)

November 3th 2023 (Version 0.3.14) - Playtesting branch

  • Added loading screen tip about sauna
  • Added arrows to indicate stat changes
  • Added expectation level what modifies depressiveness of things
  • General Store now rarely sells fish eggs
  • Reduced lag caused by rain
  • Reduced base hunger and thirst gain
  • Added maximum value for current duck need
  • Added descriptions to stats tooltips (issue #708)
  • Added the name of the stat to be displayed when the stat is visible first time (issue #708)
  • Fixed VSync not saving (issue #702)
  • Fixed windowed mode (issue #706)
  • Fixed weather not being saved correctly (issue #701)
  • Fixed item spawners not working correctly (issue #717)
  • Fixed elevator positions not saving (issue #703)
  • Fixed claw trap state not saving properly (issue #695)
  • Fixed adding too much money at once crashing or freezing the game (issue #734)
  • Fixed vines not producing fruits
  • Fixed some items saving their state globally and thus affecting other items (issue #727)
  • Fixed breakable doorways scrap colliding with player (issue #736)
  • Fixed some items listed as perishable when they shouldn't be (issue #733)
  • Fixed switching between backpack/recycler closing bottle recycler menu (issue #724)
  • Fixed flashlight sometimes draining battery when turned off after reloading batteries (issue #732)
  • Fixed buying liquids sometimes giving empty bottles (issue #693)
  • Fixed being able to sell and buy items without actually getting/losing the item.

Furniture

  • Added meat grinder

Items

  • Fixed item description typos (issue #755)

Tenement System

  • Makeshift upgrades are now cheaper
  • Fixed the player apartment fine extension upgrades not updating connection prefabs correctly
  • Fixed missing collisions in tenement yard lvl4 (issue #749)
  • Fixed tenement yard lvl4 garbage shed door
  • Fixed missing tenement facade lvl2-4 floor 1 windows
  • Fixed multiple bugs with facades (issue #748)
  • Fixed guitar & cash box placement (issue #747)

Furniture

  • Fixed some furniture blueprints missing icon

Open Sewer Tenement

  • Reduced fog intensity
  • Tatyana now mentions about hazards of sleeping on streets and points you to the hostel
  • Fixed sprinting past Tatyana allowing to avoid conversation (issue #709)
  • Fixed backdoor of the yellow shack (issue #737)
  • Fixed Deekula A second floor door (issue #752)

Interior Player Tenement

  • Added Malone to mention about locked Deekula B
  • Fixed start furnishing task
  • Removed the sound of the non-existent rat

Interior Tenement Greenhouse

  • Fixed Jomppe taking held items (issue #713)

Interior Tenement O-Market

  • Fixed not being able to put some items back to shelf (issue #721)

Interior Tenement B

  • Fixed lights being off from start
  • Fixed main door plywood not moving with the door

Interior Tenement Kolhola

  • Fixed puddles not rendering correctly
  • Fixed Kirka Kääbus renting not working (issue #723)

Interior Tenement Deekula A

  • Fixed lighting near Dr. Pena's

Interior Tenement Deekula B

  • Fixed not being able to tell the correct password at the basement door
  • Fixed OSRAT instructions typo (issue #754)

Interior Tenement Deekula C

  • Fixed storage C8 door not accepting keys (issue #707)

October 31th 2023 (Version 0.3.13) - hotfix

  • Fixed duck addiction being present from start

Tenement System

  • Fixed being unable to remove mushroom stain (issue #699)

October 31th 2023 (Version 0.3.12)

  • Stealing and getting caught doesn't generate new notification for each item stack stolen now
  • Alcoholism now reduce hunger rate
  • Being on mushrooms now give boost to crafting results
  • Improved performance in Deekulas, Kolhola, Tenement B, Player Tenement and Gatehouse
  • Changed SMV progression food damage/health gain to scale better.
  • Changed the game to not run in the background (issue #205)
  • Fixed some materials missing emission
  • Fixed some materials not rendering fog correctly
  • Fixed resolution and refresh rate not saving
  • Fixed some start settings having wrong values (issue #579)
  • Fixed not setting gender value correctly (issue #642)
  • Fixed '0-crimes' when stealing low value items (issue #649)
  • Fixed Pharmacy not restocking daily (issue #650)
  • Fixed Debit Card achievement being unobtainable
  • Fixed prison not working (issue #639)
  • Fixed talking with NPCs softlocking the game
  • Fixed load menu not showing the current character first if character name has '-'letter (issue #648)
  • Fixed weather not saving (issue #666)
  • Fixed fire icon on stoves showing as on when loading if the stove is turned off and has fuel.
  • Fixed saving of items and machines inside tenement upgrades (issue #683)
  • Fixed crafting result texts showing color code (issue #677)
  • Fixed antialiasing setting (issue #4)
  • Fixed tarp door saving
  • Rediced addiction gain (issue #663)
  • Reduced start addictions

Items

  • Added shroom water
  • Changed Osmo-Olut stats

Tasks

  • Fixed missing title on debit card quest objective
  • Fixed returning bottles not marking objective as complete (issue #654)

Open Sewer Tenement

  • Optimized lights
  • Changed Kurahaara stall to sell seeds
  • Fixed the toll bridge task
  • Fixed multiple locations where player can get stuck
  • Fixed invisible box near Kurahaara farm
  • Fixed "black boxes"
  • Fixed Jesper Kumpula animation (issue #632)
  • Fixed Jesper's Soup turning into mold
  • Fixed fence missing collision
  • Fixed police not policing
  • Fixed collision issue on main street
  • Fixed lights flickering
  • Fixed route to out of bounds
  • Fixed the player tenement occlusions and being inaccessible (issue #662)
  • Fixed collision issues near player tenement
  • Fixed having to crouch to enter shroom outhouse (issue #675)
  • Fixed tent woman's head being backwards (issue #673)
  • Player yard toilet is now usable

Interior Start

  • Fixed some typos in dialogue

Interior O-Market

  • Fixed the bottle recycling machine not saving money value (issue #661)
  • Fixed not being able to put candy backs back into the self (issue #689)

Interior Tenement Kolhola

  • Fixed elevator breaking on save/scene load (issue #664)
  • Fixed main door not having sounds
  • Fixed A9 balcony door
  • Fixed typo on pod 23
  • Fixed pod rent status not loading properly (issue #692)

Interior Tenement Deekula A

  • Added dialogue where you can ask Samuel what you should renovate first and where to get the materials
  • Changed doctor's number ticket being valid until you leave the room (issue #251)
  • Fixed doctor having blank page at physical health measurement (issue #614)
  • Fixed not opening the task panel before talking to Jonasson breaking sometimes the dialogue (issue #651)

Interior Tenement Deekula B

  • Fixed several issues in the Radio signal task (issue #90)

Interior Tenement Deekula C

  • Fixed David Lund dialogue (issue #645)
  • Fixed not being able to pickup blueprints (issue #652)

October 26th 2023 (Version 0.3.11)

  • Added Interior Tenement Deekula C
  • Added Interior Tenement Kolhola
  • Added task given by ATM
  • Added backpack model
  • Implemented tenement achievements
  • Updated the backpack icon to match the new model
  • Increased start addiction values
  • General trader now sells more goods
  • Increased likelyhood of hardware stall having nails and gas bottles
  • Reduced lockpicking skill gain
  • Reduced backpack storage capacity (issue #607)
  • Some lockpicked doors lock after time with increased difficulty
  • Fixed crafting station sounds playing after saveload, even when the device itself is off
  • Fixed mail skipping days
  • Fixed mapchange doors not unlocking after successful lockpick (issue #596)
  • Fixed stalls and shops with opening times opening and closing erratically (issue #606)
  • Fixed ingredients with charges consuming item instead of charge (issue #617)
  • Fixed moving items between backpack and the inventory considered as buying and selling when trade is open (issue #615)
  • Fixed dialogue variables not saving globally
  • Fixed some doors 'vanishing' when opening (issue #594)
  • Fixed drills working effect on save loads
  • Fixed loading screen typo

Open Sewer Tenement

  • Added Tatyana to give bottle recycling and pea soup quest at the beginning
  • Added Redemption Militia to give pea soup every day
  • Improved occlusion ( = better fps)
  • Some traders now have more stock
  • Changed Deekula B to be closed at start
  • Changed to use list panel instead of dialogue (issue #598)
  • Fixed clouds being too fast (issue #600)
  • Fixed One stop shop not opening
  • Fixed Kurahaara stall not opening
  • Fixed getting stuck on player canal toilet
  • Fixed not being able to get inside speakeasy when malone gives the objektive

Interior Tenement LotShack3

  • Fixed toilet

Interior Tenement Redemption Militia

  • Added dialogue
  • Fixed Npcs appearance

Interior Tenement Caravan

  • Fixed player spawning inside the wall

Interior Tenement O-Market

  • O-Market now sells matches
  • Fixed conveyor belt breaking upon save loads (issue #529)

Interior Tenement Deekula A

  • Removed forgotten test door
  • Fixed Samuel being overly bright

Items

  • Adjusted backpack price
  • Disinfectant now has multiple uses
  • Cleaning spray now has multiple uses
  • Fixed item missing datavalues (issue #605)
  • Fixed coin items collisions
  • Fixed wrong effects on shroomed foods (issue #616)

Furniture

  • Fixed flags not being in addressable lists
  • Fixed plank furniture not being in addresable lists
  • Changed the large cuppoard slots amount (issue #604)

Tenement System

  • Cleaning biohazard bags doesn't consume full bottle of disinfectant
  • Cleaning graffiti and dirt doesn't consume full bottle of cleaning spray
  • Fixed small apartments missing walls
  • Reduced time required for early bathroom upgrades
  • Moved chest blueprint to more easily accessable location

Recipes

  • Increased lockpic recipes fail change

October 19th 2023 (Version 0.3.10)

  • Added Open Sewer Tenement
  • Added Interior Tenement Bus
  • Added Interior Tenement Caravan
  • Added Interior Tenement House3
  • Added Interior Tenement LotShack1
  • Added Interior Tenement LotShack2
  • Added Interior Tenement LotShack3
  • Added Interior Tenement Player Canal Saunas
  • Added Interior Tenement Redemption Militia
  • Added opening animations (more than just the latch) for map change doors.
  • Added door closing sound when player enters the map via door.
  • Added prison escape/released achievements
  • Added pickaxe animations (issue #13)
  • Mr. Bag's goods are now refigerated
  • Changed pickaxe model and textures
  • Kitchen sink now allows concurrent crafting
  • Fixed failed sort removing all items from inventory (issue #555)
  • Fixed crimes repeating by moving stolen goods in inventory (issue #556)
  • Fixed eating stuff straight from owned containers not counting as a crime (issue #545)
  • Fixed getting prespiction medicine being a crime
  • Fixed pause menu brightness slider (issue #551)
  • Fixed auto farming planting new plants after load (issue #574)
  • Fixed vine plants uproot collision
  • Fixed vine plants spawning seed items to ground if amount is 0 (issue #569)
  • Fixed saving causing issues in start level (issue #580)
  • Fixed player camera start direction not working on map change
  • Fixed crafting liquids not giving correct amounts

Tasks

  • Added a task for Ville Sköldganster

Tenement System

  • Cleaning mushroom growth and graffitis now require chemicals
  • Fixed original furnitures giving duplicated child furnitures
  • Fixed original furnitures respawning (issue #558)
  • Adjusted radio sounds radius and volume (issue #583)

Interior Tenement Gatehouse

  • Changed cell lockers to clear items only when you have left the prison (issue #584)
  • Changed it clearer where the confiscate items are (issue #584)
  • Fixed orange mushrooms grow states not saving when picking them up
  • Fixed rat states not saving when picking them up
  • Fixed the cave entrypoint being on the wrong side when coming from Tenement B
  • Fixed standing up in tight place causing clipping into ceiling (issue #573)
  • Fixed prison locks (issue #562)
  • Fixed guard throwing player back to prison (issue #560)

Interior TenementDeekula B

  • Harassing Jim now adds crime.

Interior Player Tenement

  • Fixed freezer texture issue (issue #550)

Interior O-Market

  • Fixed being unable to buy meatballs, fixed being unable to put yeast back in to the refigerator (issue #587)

Interior Pharmacy

  • Harassing Mona now gives crime

Interior Tenement Deekula Mine Interance

  • Fixed key crate state not saving (issue #549)

Interior Tenement Speakeasy

  • Fixed Simppa being called Jomppe in dialog (issue #571)

Furniture

  • Added decorative flags
  • Added chest freezer
  • Added refigerator
  • Added round cafeteria table
  • Added gray fancy wooden chair
  • Fixed wall flag display mode (issue #564)
  • Fixed missing furniture asset paths (issue #557)
  • Fixed pricing on plastic barrels (issue #588)

Items

  • Added backpack
  • Added mushroom extract
  • Added poisoned wine
  • Added pierogi
  • Added a roll of tarp
  • Fixed winstead cigarettes giving alcohol addiction instead of shrooma addiction
  • Fixed distilled alcohols not giving back bottle
  • Fixed bread stats
  • Fixed stacked pills consumption (issue #590)
  • Fixed not being able to pick up syringes

Recipes

  • Added pure green mushrooms recipe
  • Added mushroom extract
  • Added poisoned wine
  • Added pierogi recipe
  • Added red color to indicate missing ingredients (issue #575)
  • Added smashed potatoes recipe (issue #591)
  • Fixed milk coffee recipe
  • Changed pies to use milk cartons
  • Changed recipes to accept dirty water
  • Fixed recipes with liquids not working (issue #575)
  • Fixed learned recipes not working sometimes (issue #575)
  • Fixed crafting liquids overriding the liquid amount in containers (issue #226)
  • Fixed crafting button sometimes being grayed out after crafting (issue #457)
  • Fixed crafting not removing items that has empty ammo data
  • Fixed items with empty ammo data being counted as one item
  • Recipes are now visible in the recipe list even if required container or water is missing

September 28th 2023 (Version 0.3.09)

  • Added Interior Tenement Gatehouse
  • Implemented more achievements
  • Added manufacturing UI icons (issue #7)
  • Boosted sauna depression reduction
  • Showers now cool overheat
  • Optimized lighting
  • Adjusted farming skill gain
  • Adjusted lockpicking skill gain
  • Using toilet no-longer autosaves
  • Player no longer produces 0-quality items
  • Halved addiction reduction rate (again)
  • Compost and metal furnaces can now take mixed input
  • Planting from packaged seeds now have almost 100% success rate regardless of skill.
  • Added brightness slider (issue #278)
  • Changed flashlight movement (issue #519)
  • Changed uproot to the bottom of the plant (issue #521)
  • Fixed fog height not working in build (issue #72)
  • Fixed glowing things not working in some maps
  • Fixed ambient color not always working in some maps (issue #510)
  • Fixed alcohol need turning to negative when alcohol addiction is 0 (issue #515)
  • Fixed being able to put any item to hand slots (issue #511)
  • Fixed super flashlight clipping through walls (issue #530)
  • Fixed money exchange income
  • Fixed storage visible items spoiling corrupting the storage (issue #517)
  • Fixed brick furnace save issues (issue #531)
  • Fixed mashing ignoring multiples of certain items (issue #533)
  • Fixed machines not outputting more than 1 type of liquid (issue #252)
  • Fixed wheat not giving harvest (issue #541)
  • Fixed being able to clip trhough walls by doing jump-uncrouch (issue #85)

Items

  • Added effect to evil bear bag.
  • Added eggs
  • Added plywood
  • Added bag of mold
  • Added plate of mold
  • Added french fries
  • Added frozen french fries
  • Added tablesalt
  • Rye and wheat are now stackable
  • Fixed player burning all cigarettes from a pack at once
  • Fixed Carl Fatler chocolate (issue #537)
  • Fish eggs are now edible
  • Fixed leather and cloth scraps being unpickupable

Recipes

  • Added collectable recipes for meals
  • Added plywood recipe
  • Added french fries recipe
  • Added fish 'n chips recipe
  • Added steak with fries
  • Boiling vegetables don't need water modifer anymore
  • Fixed failed bowl-meals not returning bowl (issue #548)

Tasks

  • Jomppe Kurahaara now mentions about greenhouse stove and about the effect of temperature on plants
  • Fixed not being able to give back a blue duck to Mr. Duck (issue #520)
  • Fixed Getting Started not counting completed renovations (issue #526)
  • Fixed final payment objectives being checked off after load (issue #524)

Furniture

  • Added coat racks
  • Added wall lamp
  • Added wall flags
  • Added vitrine
  • Added nightstand
  • Added gaming chair
  • Added tuffet
  • Added simple plank furniture set
  • Fixed rat cages being off-centered (issue #479)

Tenement System

  • Added stairs to the swimmign pools
  • Added apartment size texts
  • Added a tooltip to explain the daily income
  • Fixed redident RM income showing OC amount
  • Fixed Aleksi Kivi having wrong prefab when spawning to rented apartment
  • Fixed upgrade buttons not updating correctly
  • Fixed npcs not disappearing after rent
  • Fixed storages with items being duplicated (issue #513)
  • Fixed storages not showing items first time when re-placed (issue #469)
  • Fixed some machines showing containing items when there are none (issue #465)
  • Fixed collectible items disappearing (issue #514)

Interior Tenement O-market

  • O-market now sells eggs
  • O-Market now sells meatballs
  • O-Market now sells mashed potatoes
  • O-Market now sells salt
  • O-Market now sells hops
  • Fixed cheese not restocking
  • Fixed not being able to put cheese in the cheese refigerator

Interior Tenement Pharmacy

  • Adjusted restocking

Interior Tenement B

  • Fixed crouching in the corner near the Passmore doors causing the scene to getting darker (issue #516)
  • Fixed various elements saving states (issue #523)

Interior Player Tenement

  • Added some starting blueprints
  • Fixed apartments not being marked examined (issue #508)

August 28th 2023 (Version 0.3.08)

  • Added Interior Tenement B
  • Added sounds to moonshine distillery
  • Added modifier icons to manufacturing tools
  • Added efficiency icon & tooltip to manufacturing tools
  • Added loading screen tips about machine and item quality
  • Pentti now sells canisters at a discount
  • Halved addiction reduction rate
  • Fixed Duck achievement triggering when loading saves (issue #489)
  • Fixed sorting occasionally dropping a ton of empty items
  • Fixed RM not saving (issue #494)
  • Fixed process crafting (mashing) time being multipiled by amount you're making
  • Fixed mashing ignoring player skill
  • Fixed liquid filling containers to full even if there is less than that amount to fill (issue #474)
  • Fixed sorting ignoring liquids in container (issue #458)
  • Fixed item UI not showing correct alcohol & shroom amount
  • Fixed consuming items ignoring item quality and other factors
  • Fixed lightcullcontrollers spamming exceptions on console (issue #499)
  • Fixed save/load preventing storages from respawning (affects also O-Market and General Store)
  • Fixed wieldable items not working correctly after loading (issue #392, issue #491)
  • Fixed wieldable items making flashlight noises when flashlight is equipped (issue #149)
  • Fixed toilet saving not saving player position correctly (issue #504)
  • Fixed liquid quality to not affect container price
  • Fixed RM counter
  • Fixed lockpicking skill rewards
  • Fixed sauna stove UI (issue #445)
  • Fixed items vanishing when merging stacks (issue #444)

Tasks

  • Added more objectives to Getting Started task (issue #403)

Recipes

  • Added väkisahti recipe
  • Added sahti recipe
  • Added sahti mash recipe
  • Added ale recipe
  • Added ale mash recipe
  • Added hot dog weiner recipe
  • Added glowing hot dog weiner recipe
  • Added flour recipes
  • Added composting recipe for ruined mash
  • Added composting recipe for bottoms
  • Added moonshine recipes (distillery)
  • Added sugar mash
  • Added sugar shroom mash
  • Added apple mash
  • Added apple shroom mash
  • Added brewing recipes
  • Changed mashes to not need sugar
  • Changed shroom mashes to not need yeast
  • Balanced mash prices

Items

  • Added väkisahti
  • Added sahti
  • Added ale
  • Added ale mash
  • Added sahti Mash
  • Added juniper branches
  • Added juniper berries
  • Added model to fish eggs
  • Added quality to meats
  • Addded empty flowerpot
  • Added meatballs
  • Added smashed potatoes
  • Adjusted canned vegetables prices to include the jar price
  • Adjusted alcoholic beverage stats and prices
  • Adjusted plant prices
  • Added bottoms (distillation residue)
  • Added moonshines
  • Added cider
  • Added mushroom cider
  • Added sugar mash
  • Added sugar shroom mash
  • Added apple shroom mash
  • Changed ruined mash price
  • Fixed Septi Low price (issue #502)
  • Fixed some soups not giving bowl back
  • Fixed disposable bowl soups decaying into bowl of mold

Furniture

  • Added flowerpot blueprint
  • Changed Sawbuck price
  • Reduced medium moonshine still collision area (issue #498)

Interior Player Tenement

  • Fixed missing wardrobe collider (issue #496)

August 18th 2023 (Version 0.3.07)

  • Added cents to RM
  • Fixed blueprint and recipe spawners (issue #381)
  • Fixed rats and plants not growing when the player is in another map (issue #394)
  • Fixed trigger delays not working correctly when loading save (issue #480)
  • Fixed keybinding save issues (issue #486)
  • Fixed saved settings reseting every time game is updated
  • Fixed transition doors state saving (issue #288)
  • Fixed manufacturing process saving (issue #468)
  • Fixed recipes not showing ingredients sometimes (issue #467)
  • Fixed duplicating tasks (issue #204)
  • Fixed bleeding effect going over a 100% (issue #488)
  • Fixed fuel not burning when outside the map (issue #472)
  • Fixed crafting not counting time spent outside the map
  • Fixed perishable items not counting time spent outside the map

Tasks

  • Mr. Duck's blue duck rescue task is not being present on the list of tasks (issue #390)

Items

  • Removed glow from RM coins (issue #460)

Furniture

  • Fixed ownership of kitchen tools (issue #466)
  • Fixed rat cage collisions (issue #478)
  • Fixed beer crate snap point (issue #471)

Interior Tenement Deekula B

  • Fixed basement door showing always ??? (issue #229)

Interior Tenement Deekula Mine Enterance

  • Fixed Hanss' Hideout Keys (issue #485)

Interior O-Market

  • Fixed restocking issues.
  • Fixed storage visual states.

Interior General Store

  • Enabled respawning of stock

August 9th 2023 (Version 0.3.06)

  • Added auto sort to traders
  • Added out of space message to traders (issue #404)
  • Added hide hud key to the key bindings menu (issue #426)
  • Changed storages to select items to spawn in advance (issue #398)
  • Changed crafting menu behavior (issue #137)
  • Fixed furniture selling, crafting, dismantle (issue #385, issue #384)
  • Fixed O-market price rounding (issue #413)
  • Fixed spoilage of snakeplants (issue #407)
  • Fixed noclip not working correctly (issue #415)
  • Fixed disappearing trade slots every second use (issue #404)
  • Fixed beer mash recipe (issue #405)
  • Fixed mail receiving (issue #409)
  • Fixed max depression not drinking random alcohol from inventory
  • Fixed premature triggering of achievements on save load caused by pre-initialized achievement manager (issue #391)
  • Fixed key bindings not showing correctly (issue #340)
  • Fixed (again) issues with consumable items causing an error (issue #419)

Items

  • Changed sorting button to sort by categories (issue #396)
  • Fixed RM coins glowing too much (issue #380)
  • Fixed sorting button not automatically combining items (issue #396)

Tasks

  • Changed kurahaara farm dialogue (issue #414)
  • Fixed taking Kurahaara's greenhouse plants considered as a crime (issue #414)

Tenement System

  • Added message that explains why the furniture cannot be placed (issue #429, issue #342)
  • Changed mushroom farm upgrades to require previous versions (issue #438)
  • Fixed placed items being removed when loading game (issue #377)
  • Fixed move button not working correctly when certain category is selected (issue #424)
  • Fixed stairwell access entrance being solid (issue #433)
  • Fixed tenement's greenhouse building mode area #450)
  • Fixed tenement upgrades getting stuck at final payment phase #416)
  • Fixed upgrade button message when it's upgraded to max #442)
  • Fixed issues with furniture indication inside inventory #418)

Furniture

  • Added modular shelves
  • Added katana stand
  • Added plywood shelf
  • Added snap points for rat cages
  • Added snap point for beer crate
  • Added snap points for pallets
  • Added half pallet
  • Added half pallet blueprint
  • Sittable objects now detect if there's stuff placed on them (issue #428)
  • Changed name of barrel (growing) to be more clear that it is for growing plants
  • Changed gas bottle holder collisions (issue #427)
  • Fixed bag of soil ownership (issue #408)
  • Fixed not being able to place a toilet paper holder to a wall (issue #422)
  • Fixed compost box having a placeable top (issue #401)
  • Fixed not being able place ashtray stand on a bare ground (issue #421)
  • Fixed geared head drill and angle grinder #417)

Console

  • fixed tyiredness command (issue #443)

Interior Player Tenement

  • Fixed tenement basement texture glitch at stairwell entrance (issue #435)
  • Fixed tenement's shabby stairwell collision problem between 3rd and 4th floor (issue #437)
  • Fixed decent greenhouse blocking the entrance (issue #451)
  • Fixed stairway fine windows (issue #449)
  • Fixed storages and items being owned (issue #446)
  • Fixed shroom room spawning shower particles in sauna (issue #436)
  • Removed floating items from basement (issue #432)

Interior O-Market

  • Fixed O-market not restocking (issue #412)

August 3th 2023 (Version 0.3.05)

  • Added Interior Tenement Greenhouse
  • Added Interior Tenement Greenhouse Storage
  • Added Interior Tenement House5
  • Added Interior Tenement Kurahaara Home
  • Added Interior Tenement Pharmacy
  • Added snapping points to some furniture. Snapping can be enabled with 'c' -key
  • Added random events when sleeping in unsafe bed
  • Player now receives random mail once a day (currently random recipes)
  • Added composting
  • Added notifications for committed and detected crimes
  • Added sort button to player inventory and storages (issue #104)
  • NPCs now react to player commiting crimes
  • Added recipe for counterfeit money
  • Fixed being able to drop money into player inventory as an item (issue #337)
  • Fixed being unable to add fuel to fuel slots (issue #336)
  • Fixed being able to open building menu when console is open (issue #334)
  • Fixed time jumps on save loads.
  • Fixed time slept and time passed not being in sync (issue #319)
  • Fixed noclip (issue #308)
  • Fixed blueprints (and potentially other items) from instant respawning upon saveload (issue #300)
  • Fixed being unable to buy more than one copy of furniture (issue #346)
  • Fixed item duplication exploit by placing items as furniture (issue #359)
  • Fixed save/load issues on player placed growing boxes (issue #341)
  • Fixed lockpicking sometimes preventing from opening the pause menu (issue #362)
  • Fixed NPCs missing body parts (issue #21)
  • Fixed the furniture shop scroll position resetting after buying/selling something (issue #354)
  • Fixed player trigger issues (issue #286)
  • Fixed television noise (issue #287)
  • Fixed notes not being transported between the maps (issue #189)
  • Fixed audios being disabled after dying in sleeping (issue #150)

Intro

  • Fixed looping sentence (issue #370)
  • Fixed mushroom lights (issue #370)

Interior Player Tenement

  • Added player mailbox
  • Fixed being unable to walk on smoothly without jumping on makeshift staircase ladders (issue #364)

Interior O-Market

  • Mirjam now comments if player tries to leave without paying.
  • Fixed liquids spawning in discount basket (issue #332)
  • Fixed bottle recycling (issue #332)
  • O-Market now sells Pekka Coffee
  • O-Market now sells Glue
  • O-Market now sells Paper
  • O-Market now sells Envelopes
  • O-Market now sells Stamps
  • O-Market now sells Charcoal
  • O-Market now sells Yarn

Interior Tenement Deekula A

  • Added blueprint spawnpoints

Interior Tenement Deekula B

  • Added 3D printer to hacker's apartment

Tenement System

  • Adjusted furniture amounts on traders (issue #328)
  • Added move button (issue #316)
  • Added alphabetical furniture sorting (issue #353)
  • Added rotation modes (issue #294)
  • Fixed placed items being removed when loading game (issue #313)
  • Changed building menu to remember the current category when the menu is closed (issue #358)
  • Fixed not being able to pay the final payments (issue #363)
  • Fixed build menu legend (issue #337)
  • Fixed pre-placed storage furnitures resetting position after load (issue #298)
  • Fixed pressing TAB opening menu when closing building menu (issue #294)
  • Fixed disappearing storage items after saving (issue #314)

Furniture

  • Added toolcart
  • Added wooden desk blueprint
  • Added wooden desk
  • Added cottage table
  • Added cottage bench
  • Added metal desk
  • Added Metal Table With White Tablecloth
  • Added Metal Table With White Tablecloth blueprint
  • Added wooden table blueprint
  • Added fancy wooden square table
  • Added round coffee table
  • Added fancy wooden desk
  • Added fancy leather chair
  • Added fancy large wooden cabinet
  • Added banker's lamp
  • Added large flowerpot with support blueprint
  • Added large flowerpot with support
  • Added large flowerpot
  • Added barrel with support (growing) blueprint
  • Added barrel (growing) blueprint
  • Added barrel with support (growing)
  • Added barrel (growing)
  • Added tincan (growing) blueprint
  • Added tincan (growing)
  • Added flowerbox with lamp
  • Added flowerbox with lamp blueprint
  • Added flowerbox with supports blueprint
  • Added rusty barrel
  • Added flowerbox with supports (can grow vines)
  • Added rat cage blueprints
  • Added rat cages
  • Added compost blueprint
  • Added compost
  • Added Stolland clock blueprint
  • Added Stolland clock
  • Added terrarium
  • Added terrarium blueprint
  • Added bag of soil blueprint
  • Added flowerbox blueprint
  • Added aquarium blueprint
  • Addded sawbuck (chainsaw version) blueprint
  • Added sawbuck blueprint.
  • Added saw
  • Added chainsaaw
  • Added brick furnace blueprint.
  • Adjusted furniture crafting costs.
  • Adjusted vegetable crate collisions (issue #329)
  • Added icons for furnace furnitures
  • Fixed floating brick furnace
  • Fixed growing box modifiers not being lacation dependant (issue #348)
  • Fixed wine racks not displaying bottles after load (issue #356)
  • Fixeed flowerbox ownership
  • Fixed inflatable pool ownership
  • Changed wine racks to accept other bottles and cans (issue #361)

Items

  • Added yarn
  • Added mesh
  • Added charcoal
  • Added glue
  • Added fake money
  • Metal bars are now stackable
  • Addded red hot steel bar item (can be converted into sheetmetal by hitting it with sledgehammer)
  • Hitting wood log with axe (few times) now converts it into firewood
  • Hitting glass pane, glass bottle and pint with anything now converts it into glass shards
  • Fixed pills giving paper trash on each use, also the cans spawning is not a thing anymore (issue #320)

July 2th 2023 (Version 0.3.04)

  • Added Interior Tenement Speakeasy
  • Added get arrested achievement
  • Added crime amount achievements
  • Added burglary achievements
  • Changed unlock text to green (issue #322)
  • Fix to a crash caused by finalizer of playerdetector
  • Fixed bottle recycling machine giving back bottles (issue #284)
  • Fixed item crafting cost check if craft uses "ammo"
  • Fixed Drill working effect (issue #307)
  • Fixed stats loading skipping time (issue #318)

Items

  • Fixed mämmi being unpickupable (issue #299)
  • Changed name of Plastic filament -> Plastic Filament
  • Fixed used sleeping pills giving metal cans (issue #320)

Tenement System

  • Fixed player bed(s) marked as owned (issue #293)
  • Fixed placeable crafting stations being marked as owned
  • Fixed deleting trash bag not deleting it's LOD (issue #311)
  • Fixed Drill furniture rotation (issue #312)
  • Fixed the light is still being emitted after picking up shrooms (issue #301)

Furniture

  • Added sawbuck furniture
  • Added angle grinder furniture
  • Added brick furnace furniture
  • Added gas furnace furniture
  • Added electric kiln furniture
  • Fixed drill being unplaceable

Interior Tenement Deekula B

  • Added Hank Möbelmann for testing

Interior O-Market

  • O-Market now sells batteries and can openers
  • O-Market now sells buckets and empty jars
  • O-Market now sells weiners and hotdog buns
  • Fixed stacked item prices on checkout (issue #305)
  • Fixed lenkkis being free to take

June 30th 2023 (Version 0.3.03)

  • Added Interior Player Tenement
  • Added Interior Tenement O Market
  • Increased Axe, Slegehammer and Pickaxe durability
  • Improved drill textures
  • Added animations to some crafting stations
  • Some crafting stations and recipes now show items being crafted on worldspace.
  • Rats can now be killed with axe and sledgehammer
  • Added renewable sources for resources, what can be worked on tools such as axes to produce wood
  • Added 3D printing
  • Added smelting
  • Added addiciton related achievements
  • Added current item amount to the tenement upgrade UI (issue #208)
  • Added the building schematics buttons to the tenement panel UI (issue #208)
  • Added crafted recipes saving to the crafting machine UI (issue #223)
  • Changed depression behavior
  • Changed Osrat walking animation (issue #119)
  • Changed threshold of drunk effect to be higher (issue #247)
  • Changed reload tutorial behaviour #238
  • Changed pause menu button to cancel lockpicking #167
  • Changed default mouse sensitivity to 9 #202
  • Fixed stoves missing audio
  • Fixed camera jitter (issue #259)
  • Fixed rats converting into coins when harvesting from cages (issue #215)
  • Fixed lock location of certain type of doors (issue #193)
  • Fixed lights sometimes incorreclty turning off (issue #196)
  • Fixed controls not working in current Main Menu character creation (issue #1)
  • Fixed controls: can't select character in Main Menu (issue #2)
  • Fixed breakables making sound on map load (issue #231)
  • Fixed possibility of having >100% depression (issue #220)
  • Fixed container slots becoming grey and unusable (issue #203)
  • Fixed showers not turning off when uses (issue #228)
  • Fixed TVs and showers not saving their state (issue #230)
  • Fixed pickable objects intantly respawning on save load (issue #213)
  • Fixed locks not regocnizing key item after save load (issue #190)
  • Fixed main menu issues #165
  • Fixed missing controls in payment machine #8
  • Fixed Osrat issues #227
  • Fixed recipes with multiple liquid outputs taking only one container #225
  • Fixed controls: can select hidden clothes panel slots #5
  • Fixed controls: can't select phone call or clear buttons #6
  • Fixed beaker texture rendering issue (issue #261)
  • Fixed plants not saving (issue #279)
  • Fixed pressing interact button at the end of a dialogue restarting it (issue #194)
  • Fixed X and Y inverting options being swapped (issue #282)
  • Fixed missing models and icons of blueprinted items in workshop (issue #191)

Items

  • Aded gold shavings item.
  • Aded silver shavings item.
  • Added electronic waste item
  • Added junk wood item
  • Added crafting recipe for gold mechanical watch
  • Added crafting recipe for silver mechanical watch
  • Added crafting recipe for steel mechanical watch
  • Added crafting recipe for brass mechanical watch
  • Aded brass shavings item.
  • Added crafting recipe for OS coins.
  • Added crafting recipe for can opener.
  • Added fertile soil.
  • Added plastic filament.
  • Added gas bottle.
  • Added boiled rice
  • Added boiled macaroni
  • Added Osmo Lonkero
  • Added Stollandia Vodka
  • Added crafting recipes for axe and sledgehammer.
  • Added metal shavings item.
  • Added metal slab item.
  • Added mechanical parts item.
  • Added furniture parts item.
  • Added wiring components item.
  • Added Osrat battery type to description #238
  • Changed pure green mushrooms to act similar way as other mushrooms
  • Fixed chemical lab water purifying recipe
  • Fixed glass shards being un-pickupable
  • Fixed missing eating sounds on baked foods

Console

  • Added command to modify player skill levels
  • Developer console history should now persist
  • Fixed closing console via "esc" opening pause menu (issue #209)

Main Menu

  • Changed the character limit from 10 to 15 (issue #98)

Interior Start

  • Added task menu tutorial (issue #237)
  • Fixed load menu not working correctly (issue #270)
  • Fixed the interviewer screen animation (issue #183)

Interior Tenement Deekula A

  • Fixed sauna not being functional
  • Fixed being able to enter storage area without breaking boxes (issue #212)
  • Fixed collision issue (issue #211)
  • Fixed rat not saving (issue #214)
  • Fixed Samuel not dropping coffee when inventory is full (issue #218)
  • Fixed the mine entrance transition door lock state saving (issue #192)
  • Fixed the apartment A8 keys (issue #216)
  • Fixed collisions.

Interior Tenement Deekula B

  • Added emergency number poster to B3 (issue #178)
  • Changed priest's name to Tobias (issue #201)
  • Fixed light culling on B3 and B4 set on wrong doors (issue #198)
  • Fixed new objectives not appearing in Priest's debt task (issue #199)
  • Fixed cupboards being drawers (issue #234)
  • Fixed missing collisions (issue #241)
  • Fixed Max's toilet rotation (issue #254)
  • Fixed incorrect ownership on some items.
  • Fixed broken occlusion on door (issue #264)

Interior Tenement Deekula Mine Enterance

  • Fixed being able to get stuck between desk and wall (issue #256)

Interior Tenement General Store

  • Fixed Mr. Bag's state save (issue #207)

May 13th 2023 (Version 0.3.02)

  • Added Interior Tenement General Store
  • Added Interior Tenement Deekula A
  • Added some achievements.
  • Added ability to craft lockpicks.
  • Added comfort level text on beds.
  • Added visible current time for alarm clock item object.
  • Added eating sounds for macaroni casseroles (issue #12)
  • Changed closing console with "esc" to not pause the game (issue #81)
  • Changed scene change doors unlock behavior (issue #77)
  • Changed shit to edible (issue #132)
  • Fixed mental health not working properly
  • Fixed hold interaction bug when pause menu is opened (Winch)
  • Fixed issues on taking money from containers (issue #79)
  • Fixed going back to main menu remembering last save (issue #82)
  • Fixed scene change doors red unlock text (issue #83)
  • Fixed loading of some adressables (task items) failing
  • Fixed trying to enter non-existing map causes game to freeze and autosaves to corrupt (issue #73)
  • Fixed rightclicked inventory slots staying highlighted
  • Fixed pressing "R" multiple times on item stack causing inventory screen getting stuck
  • Fixed crash on quit game (issue #27)
  • Fixed pressing interact button at the end of a dialogue restarting it (issue #84)
  • Fixed container inventory breaking (issue #99)
  • Fixed recursive serialization issue.
  • Fixed dropping rats (issue #128)
  • Fixed lathe audio
  • Fixed fail chance calculation
  • Fixed not always being able to drag items to inventories
  • Fixed dropped items sometimes getting stuck on screen (issue #134)
  • Fixed toilet lid animations
  • Fixed coal (not charcoal) being un-pickupable (issue #139)
  • Fixed culling lights, this should improve performance
  • Fixed defecation on floor (issue #152)
  • Fixed cursor vanishing after using some equipment (issue #146)
  • Fixed filled wine bottles (issue #145)
  • Fixed dropped items not saving (issue #135)
  • Fixed fish breeding (issue #157)
  • Fixed a typo (issue #175)
  • Fixed logpile visual state not updating at start (issue #170)
  • Fixed shroom mash recipes not using mushrooms (issue #140)
  • Fixed negative addictions (issue #133)
  • Fixed item stacks not merging correctly (issue #28)
  • Fixed chair look around not working correctly sometimes (issue #129)
  • Improved lathe textures

Console

  • Added item find command.
  • Added command to get player stats.
  • Added command to set health directly.
  • Added console to remember previous commands.
  • Added unlock command to now work on change level doors.
  • Fixed Noclip and godmode behaviour on saves (issue #65)

Tasks

  • Fixed being able to bypass objective in "Priest's debt" (issue #141)

Interior Start

  • Fixed hallucinations spell mistake (issue #136)
  • Fixed interviewer screen animation (issue #153)

Interior Tenement Deekula B

  • Fixed missing geometry on 3rd floor (issue #87)
  • Fixed windows missing collisions (issue #101)
  • Fixed save issues on rollup door (issue #95)
  • Fixed save issues on light switch (issue #78)
  • Fixed toilet lid not closing (issue #82)
  • Fixed missing map (issue #92)
  • Fixed interaction with Adam (issue #97)
  • Fixed occlusion culling issues (issue #122) and (issue #116)
  • Fixed a typo, stool and item ownership in B11 (issue #115)
  • Fixed Amanda dialogue typo (issue #177)
  • Fixed being able to interact the shadows after the dialogue has ended (issue #100)
  • Fixed low FPS in hacker apartment (issue #22)
  • Fixed Max's shroom farm to have correct modifiers

Interior Tenement Deekula Mine Enterance

  • Added clipping (issue #94)
  • Changed Anya dialogue (issue #91)
  • Fixed phone on the table not being interactable
  • Fixed missing map (issue #92)

April 20th 2023 (Version 0.3.01)

  • Added new scene to testing
  • Added reload tutorial/hint
  • Added refresh rate setting
  • Added cooked minced meat
  • Added indicator when dialogue has ended
  • Changed gold, silver and brass item prices.
  • Changed Osrat to only work when it's in hand and visible (issue #39)
  • Fixed several saving issues
  • Fixed resolution change bug
  • Fixed some dialogue problems
  • Fixed recipes loading bug
  • Fixed hand slots saving
  • Fixed too slow sitting animation (issue #14)
  • Fixed toilet and chair save bug (issue #32)
  • Fixed task items loading bug (issue #42)
  • Fixed being able to choose the bottom dialogue option by accident when pressing continue (issue #55)
  • Fixed crafting fail chance (issue #61)
  • Fixed being able to talk when being mid-air (issue #67)
  • Fixed mold overlay not appearing on items after loading a save.
  • Fixed liquids not showing after loading a save.
  • Fixed current soundscape saving
  • Fixed issues on ctrl+double click taking money from inventories (issue #47)
  • Increased door close range
  • Several flashlight fixes and improvements (issue #58)
  • Several small fixes
  • Mushrooms no longer damage player when other side is enabled

Console

  • Fixed console not being able to spawn large id number items
  • Fixed tiredness commands changing thirst instead of tiredness

Main Menu

  • Changed first and last name input field content types to 'name'
  • Fixed loading menu not working correctly (issue #23)

Interior Start

  • Fixed interaction tutorial (issue #54)
  • Start package now gives some basic food items

Interior Tenement Deekula B

  • Added some unpickable shrooms and other stuff to bathroom scene (issue #64)
  • Changed some objects to be interactive (issue #50)
  • Fixed map not being visible
  • Fixed bookcase door clipping with wall
  • Fixed B4 toilet
  • Fixed apartment B3 bathroom scene problems (issue #45)
  • Fixed some occlusion issues (issue #56)
  • Fixed apartment B7 bathroom door (issue #60)
  • Fixed Max Masher not giving recipe (issue #66)