- Added engineering skill achievement
- Added cat
- Added chick
- Added chicken
- Fixed wrong verb used in sauna tip (issue #1936)
- Fixed a single open sewer coin title (issue #1935)
- Fixed vending machines missing glow
- Added small label blueprint
- Added industrial sign blueprint
- Added moonshine distillery blueprint
- Added Ceiling Lamp Chain Blueprint
- Added Metal Chain Blueprint
- Fixed shabby courtyard dumpster clipping (issue #1938)
- Fixed the Deekula B police tape not being removed (issue #1942)
- Fixed being able to start the bank task again (issue #1945) (Playtest)
- Fixed player getting stuck on rocks (issue #1943) (Playtest)
- Fixed being able to get stuck to the elevator shaft (issue #1940) (Playtest)
- Fixed the exit doors clipping through a black plane (issue #1941) (Playtest)
- Fixed Sam Morton appearing as Colton (issue #1937)
- Fixed subtitle showing Mirjam Freighter instead of Eliana Passmore (issue #1939) (Playtest)
- Added electric components
- Added copper bar
- Added aluminum bar
- Added small glass bottle (0.5L)
- Sulphuric acid is now drinkable
- Mercury is now drinkable
- Fixed leek food and quality values (issue #1952)
- Removed slag being burnable
- Added aluminum recycling
- Added empty plastic container
- Added gold extraction to electronic parts and computer parts
- Fixed gold extraction recipes
- Fixed coffee not having skill assigned
- Added editable label
- Added editable sign
- Added 3D printer
- Fixed flat screen TV price
- Jonasson now sells gas bottles (furniture)
- Water cooler bottle is now obtainable
- Added Open Sewer Metro (Playtest)
- Added Interior City Gates (Playtest)
- Added Interior Bazaar Bank (Playtest)
- Smoking addiction & smoking need now modulates mental health change speed.
- Added ability to open backpacks when they are on the ground
- Changed backpacks to have own inventory instead of global inventory
- Changed backpacks to be able to moved to the inventory only if they are empty
- Changed backpacks to count as part of the player's inventory
- Fixed empty liquid containers sometimes breaking the dishwasher
- Fixed redundant Fenella Hunt dialogue (issue #1920)
- Fixed fuel slots not always working (issue #882)
- Added slag
- Added gold nugget (high purity)
- Added mercury
- Added sulphuric acid
- Added lighter
- Added cigar
- Added pack of cigars
- Balanced soup crafting times and difficulty
- Changed empty milk carton icon (issue #1927)
- Changed electronic waste icon and model (issue #1926)
- Fixed homemade wheat flour dropping homemade rye flour
- Added high purity gold bar
- Added gold extraction (chemical lab)
- Fixed fine walls player tenement door not closing automatically (issue #1921)
- Fixed decent stairwell resident list placement (issue #1928)
- Fixed decent player apartment walls window visual gap (issue #1933)
- Added Toilet Brush
- Added Bathroom Glass
- Added Bathroom Cup
- Added Plunger
- Added Lattemaster Coffeemaker
- Fixed not being able to turn off the candle bowl (issue #1918)
- Fixed Stolland clock placement issue (issue #1924)
- Fixed Hall Kääbus reappearing in the hostel after moving into the tenement (issue #1922)
- Fixed crafting stations visual state not updating when power status is changed (issue #1913)
- Fixed the backpack being usable after being taken while sleeping (issue #1917)
- Fixed betel palm trees giving tomato seeds (issue #1914)
- Fixed eating canned foods not giving you an empty can
- Fixed cleaning status not always updating correctly
- Fixed missing toilet in fine basement sauna upgrade
- Changed Dr. Pena MD model
- Fixed storage stove being a ball grill (issue #1912)
- Added ability to ask which pod player rented (issue #1111)
- Added dialogue if all pods are rented (issue #1122)
- Fixed survive 7/30/365 days achievements not triggering
- Fixed broken sauna (issue #1906)
- Fixed bucket toilets buckets not filling with products made by player
- Fixed non sellable items dissappearing when trying to sell them
- Fixed not being able to move items when using keyboard or controller
- Changed the plastic filament not to be stackable
- Changed the coffee packages not to be stackable
- Added resident list to stairwell to display current residents
- Fixed cider yield
- Fixed difficulty setting not saving correctly from main menu (issue #1902)
- Fixed some crafting/growing stations not showing recipes (issue #1899)
- Fixed resetting refresh rate
- Fixed furniture storages sometimes losing all items (issue #1900)
- Fixed not being able to use the shabby bathroom shower (issue #1897)
- Fixed wine rack bottles remaining in the furniture store UI if the game was saved when the wine rack was last selected (issue #1896)
- Fixed Open Sewer poster name (issue #1895)
- Added difficulty settings
- Added hygiene
- Added radiation
- Added dishwasher (workbench for reseting owner of items)
- Added face slot
- Added move stacks quickly by holding down the mouse button (issue #1769)
- Added ability to remove save slots (issue #1885)
- Added controls to doctor UI
- Added radiation check to Dr. Pena
- Added a second autosave slot
- Added processing time for crafting furniture (issue #1190)
- Fixed gaining drinking skill from inappropriate actions (issue #1892)
- Fixed tooltip being able go off the screen (issue #1886)
- Fixed the under map door teleporting player to the wrong place (issue #1868)
- Fixed satisfaction of bowel and bladder not being registered when player is already sitting on a toilet (issue #1873)
- Fixed gun-trap having a chance of displaying "dead by beating" on the death-screen (issue #1875)
- Fixed plants freezing the game (issue #1801)
- Fixed item shortcuts not working sometimes (issue #1818)
- Fixed extra storage space in storage (issue #1827)
- Fixed bank panel missing rounding
- Fixed heracleum plant not being centered
- Fixed SMV progression going back to 0% when god mode is on (issue #1835)
- Fixed mushroom consumption causing the player to travel to Other Side for a few seconds (issue #1835)
- Fixed Aleksi Kivi dialogue loop (issue #266)
- Fixed not being able to navigate to inventory sort buttons when using keyboard or controller
- Fixed biogas reactor meter not updating (issue #1848)
- Fixed doctor UI showing wrong price
- Fixed sleeping events
- Fixed connected controllers locking the mouse cursor
- Increased farming payment (issue #1871)
- Increased mash payment (issue #1871)
- Removed space being an action button (issue #142)
- Rebalanced renovation costs (issue #1871)
- Added unique apartment decoration to Aleksi Kivi
- Changed basic income to base income (issue #1853)
- Fixed invisible wall in medium workshop upgrade (issue #1893)
- Fixed water upgrades under construction tarp (issue #1887)
- Fixed the terrarium having an aquarium light when using building mode (issue #425)
- Fixed apartment cleaning percentage not updating sometimes (issue #1726)
- Fixed the apartment 14 phantom fireplace (issue #1847)
- Fixed the apartment 14 body giving unusable mushroom item (issue #1847)
- Fixed heating upgrade construction missing tarp (issue #1846)
- Fixed wires clipping through the floor of the roof greenhouse (issue #1843)
- Fixed missing foundation wall near the gazebo (issue #1841)
- Fixed second floor large apartment windows being shifted (issue #1862)
- Fixed Pate's balcony (issue #1814)
- Fixed spawners not removing old items when respawning in Malone's apartment (issue #1820)
- Fixed the basement hallway being black when the basement is under construction
- Fixed phantom sleeping bag (issue #1823)
- Added facemask pack
- Added facemask
- Added bag of blood
- Added saline
- Added dosimeter
- Added cobalt-60
- Added iodine pills
- Added dishwasher powder
- Added owned icon for slot items
- Added quality icon for slot items
- Added to the descriptions of Osmo Olut drinks that they are beer (issue #1874)
- Fixed unpickable hamburgers (issue #1839)
- Fixed Mason Jars breaking when trying to drink (issue #1821)
- Fixed dropping the last bottle causing bottles reappear after breaking them (issue #1863)
- Fixed original stack amount to changing to 1 when one item is dragged to a slot that does not accept it (issue #1845)
- Fixed splitting stacks causing several issues with liquids (issue #1834)
- Increased spoilage times
- Removed quality background from slot items
- Added missing cider recipe
- Added missing mushroom cider recipe
- Added saline
- Reduced fail chance of canned foods to almost 0
- Fixed some canned food recipes not requiring can opener (issue #1850)
- Fixed some canned food recipes not returning empty cans (issue #1850)
- Added dishwasher
- Fixed green dumpster having wrong price
- Fixed chemical lab blueprint using an aquarium insread of a terrarium (issue #1645)
- Added difficulty commands
- Added command to manipulate hygiene
- Added command to manipulate radiation dose
- Fixed console kicking you out of the command line every time you press enter (issue #840)
- Changed character remove to mention that it removes all slots (issue #1885)
- Removed press any key flash effect
- Added police respawn to their original positions (issue #1788)
- Fixed letter lights being only illuminated while in field of view (issue #900)
- Fixed getting more than one pea soup a day (issue #1826)
- Pharmacy now sells facemasks
- Pharmacy now sells iodine pills
- O-Market now sells dishwasher powder
- Fixed rats and animals being stuck
- Fixed blue barrels not having collision (issue #1817)
- Fixed betel palm causing invisible wall (issue #1805)
- Fixed Pentti not paying for mash (issue #1804)
- Fixed characters' stretched lips
- Removed flicker effect from super flashlight
- Fixed not being able to take 24 pack from the stairwell
- Fixed moving not having correct furniture with items selected in migrated saves
- Fixed sometimes moved furniture with items duplicating when saving and loading (issue #1799)
- Fixed hospital bed and table being too big
- Fixed drinking tea destroying tea cup
- Fixed some saves getting stuck on the loading screen after migrating
- Fixed storage and backpack inventory getting combined (issue #1791)
- Fixed all furniture disappearing when taking furniture with items (issue #1792)
- Added save migration if save has missing reference ids
- Added modifiers to show capacity
- Changed saving and loading menu (issue #112)
- Changed blueprint spawner behavior
- Changed backpack button to backpack slot and button
- Increased growing skill gain 2 times (issue #1768)
- Fixed player getting stuck if he falls asleep when working (issue #1469)
- Fixed items getting stuck in crafting stations (issue #1785)
- Fixed item sorting not working correctly sometimes
- Fixed phone script saving all dialogue data
- Fixed some saves crashing constantly (issue #1644)
- Fixed tutorial move buttons when using arrow keys (issue #1738)
- Fixed can openers clogging up lathes (issue #1741)
- Fixed gas bottle drain/fill rate being orders of magnitude smaller when player is skipping time
- Fixed some item spawners spawning items without deleting previous items and causing lag
- Fixed NaN mushroom need addiction value (issue #1764)
- Fixed bank customer service typo (issue #1754)
- Fixed closing backpack closing the bottle recycling machine interface (issue #1741)
- Fixed missing inflatable pool icon
- Fixed purchasing liquid removing random amounts (issue #1736)
- Fixed Pentti stealing mash (issue #1756)
- Fixed wieldable items not disappearing when being sent to jail (issue #1749)
- Fixed liquid amounts changing when stacking liquid containers (issue #1733)
- Fixed disappearing stairs when upgrading to huge workshop
- Fixed missing backside barriers during workshop upgrade (issue #1739)
- Fixed apartment not being cleaned when the construction blocks entry (issue #1763)
- Fixed Samuel reacting negatively to stolen items of they are inside player's inventory when renovating (issue #1717)
- Added unique apartment decoration to Pate Rantanen
- Added unique apartment decoration to Amanda Korhonen
- Biogas reactor gauge now shows the filled precentage in UI
- Biogas reactor compressor now automatically runs when the vat is full with gas
- Fixed a bug that caused furniture to disappear
- Fixed duplicating furniture (issue #1782)
- Fixed balcony construction tarps being at the wrong balcony (issue #1787)
- Fixed category buttons not working correctly (issue #1779)
- Added new magazines
- Added new posters
- Added hospital bed
- Added hospital table
- Fixed can openers crafting instantly
- Changed Mason Jars to be breakable
- Fixed yard porta-potty graphical (issue #1760)
- Fixed Jomppe not buying hops
- Fixed Jomppe not buying watermelons (issue #1742)
- Fixed betel palms causing invisible walls
- Fixed elevator light (issue #1740)
- Fixed items spawning in the chest when returning to the house
- Fixed C1 bucket toilet being backwards (issue #1473)
- Fixed seeing the bank ladder not updating the task (#1751)
- Fixed Under Map teleporting player to infront of entrance to the small mine cave (#1765)
- Betel palms now yield multiple harvests
- Biogas reactor now builds up gas into the vat and compressor is needed to run only for short period of time
- Changed main menu to show first the character that has the latest save (issue #309)
- Fixed storages not working on Swiss-German locales (issue #1124)
- Fixed chemical lab getting stuffed (issue #1570)
- Fixed police arresting player when player moves to another area clearing crime and making time fast.
- Fixed liquid sorting duplicating liquids (issue #1613)
- Fixed prison food getting moldy when player is asleep (issue #1513)
- Fixed sometimes entering Speakeasy sending player straight to wasteland (issue #1699)
- Fixed union flags being broken for the first time (issue #1677)
- Fixed crafting not returning containers if the game is saved and loaded while crafting is in progress (issue #1706)
- Fixed growing green mushrooms not hurting when being near them (issue #1659)
- Fixed Unity logo appearing sometimes when booting up the game (issue #1629)
- Fixed negative mashing process (issue #1691)
- Fixed apartments upgrade achievements (issue #1652)
- Fixed wood debris collision not being disabled when the wood debris is gone (issue #1684)
- Fixed being able to start a crafting process even if not having the required items (issue #1680)
- Fixed lockpicking keeping player in locked position too long when depleting lockpicks stack (issue #1668)
- Fixed harvesting quality varying between in-world and UI (issue #1682)
- Added barriers and sounds to apartments when they are being renovated
- Added text to show what items the trash will give if the inventory is full (issue #1663)
- Fixed apartments showing not being cleared when they should (issue #1726)
- Fixed decent player extension windows
- Fixed renovation timer getting stuck at 0s when passing time (issue #1620)
- Fixed some initial upgrades having required resources (issue #1704)
- Fixed cleaning mode triggering when walking out of roof greenhouse (issue #1663)
- Fixed not being able to always place some rugs on the floor (issue #1649)
- Fixed fine basement sauna pool room benches
- Fixed not being able to pick up items in the basement (issue #1669)
- Some furniture can now be mounted also on walls
- Added juniper trees
- Added hop seeds
- Added hop plant
- Added box of tea
- Added tea
- Betel palm nuts are now stackable
- Fixed pearl earings not being able to be picked up
- Fixed drinking kumis, rice wine, milk moonshine and shochu also eating the bottle
- Fixed not being able to move liquids between some containers (issue #1675)
- Fixed merging stacks multiplying liquids (issue #1678)
- Updated guitar animations and sounds
- Added tea recipe
- Yeast can now be extracted from milk and rice mashes
- Added jack-o-turnip
- Added grain mill to shop lists
- Added waiting functionality to player owned televisions
- Added mushroom lamps to shop lists
- Fixed bathtub ownership
- Fixed fancy wooden desk name (issue #1703)
- Fixed grain mill missing icon and slots
- Fixed bathtubs (growing) not having correct modifiers (issue #1676)
- Fixed being able to take pea soup when inventory is full (issue #1305)
- Fixed Möbelmann door (issue #1655)
- Changed lighting
- Changed telemarketing hourly rate to be the minimum hourly rate
- Changed telemarketing job to not increase thrist or toilet
- Fixed hotel rooms always being rented for one day only (despite paying for multiple)
- Fixed hotel toilet locking player in if player's reservation expires (issue #1670)
- Fixed sitting on the apartment A3 bench at the left of the entrance making player facing wall (issue #1698)
- Fixed apartment A20 curtains disappearing depending on the viewing angle (issue #1697)
- Fixed Sam Morton not having dialogue
- Fixed selling items not converting RM to OC amount in Passmore's money pool
- Fixed Passmore having stolen item prices in every item
- O-Market now sells tea
- Player can now volunteer at redemption militia
- Disabled broken eye adaption
- Fixed several issues with manufacturing UI (issue #1596)
- Fixed supernova sun (issue #1548)
- Fixed weather effects delay (issue #1552)
- Fixed Lively Tenement achievement (issue #1587)
- Fixed shop money not replenishing in some old saves (issue #1583)
- Fixed Makeshift Sink blueprint name (issue #1617)
- Removed sun and moon flare that draws above everything (issue #700)
- Added furniture descriptions (issue #1193)
- Fixed cleaning counter resetting to 0% (issue #1592)
- Fixed not being able to use building menu when entering the tenement from outside (issue #1573)
- Fixed furniture parenting not working (issue #1591)
- Fixed some furniture giving multiple furniture
- Fixed apartment 11 bear trap not being removable
- Fixed not being able to remove firewood basket (issue #1573)
- Fixed moving resitent showing 0s when there is less than hour left (issue #1589)
- Fixed income field not updating when tab is open and resident moving is done (issue #1589)
- Fixed upgrade panel tenement upgrades being circles (issue #1576)
- Fixed storages with items being in the sky (issue #1616)
- Added tiny candle
- Changed paint buckets to be stackable (issue #1430)
- Fixed dropped items not despawning
- Fixed Homecoming Celebration missing gift and bottle (issue #1574)
- Fixed Jomppe not buying cabbage (issue #1590)
- Fixed police tape not despawning (issue #1598)
- O-Market now sells tiny candles
- Fixed matches, glue and cleaning spray not being sold as full (issue #1580)
- Fixed traders money not respawning
- Fixed building mode showing text that player apartment is not examined when walls are upgraded
- Added map markers
- Added 3 new achievements
- Added menu navigation keys to key bindings menu
- Added flashlight reload hint to show when out of batteries
- Added "drinking" skill
- Added "drinking" skill achievement
- Fixed weather not saving correctly
- Fixed mushrooms plants not spoiling
- Fixed plants staying at 0% when planting fails
- Fixed trader money resetting after loading the game
- Player can now turn themselves for the police
- Player can now work for the Telemarketing company in Kolhola
- Fixed loading save in prison leaving skipping tools disabled
- Fixed Canal Sauna, Kolhola, Redemption Militia and Deekula C not having a map (issue #936)
- Fixed coffee causing imsomnia (issue #1395)
- Fixed guitar (issue #1264)
- Fixed being able to override items in other inventories (issue #1342)
- Fixed getting stuck on toilet when the toilet bucket is full (issue #1417)
- Fixed harvesting vine plants counting as crime (issue #1407)
- Fixed vine plants not being harvestable at 100% (issue #1416)
- Fixed being able to sit on Keijo (issue #1517)
- Fixed lockpicking achievement
- Fixed cooking achievement
- Fixed sitting while being arrested freezing player (issue #1447)
- Fixed being able to talk to police when police is chasing you
- Fixed loading a save crashing the game (issue #1533)
- Fixed canal sauna area not covering whole sauna (issue #1479)
- Fixed refresh rate resetting after re-launch (issue #1477)
- Fixed not being able to rent an apartment to Jesper Kumpula after renting an apartment to Ingrid Claesson
- Fixed vendors closing an hour later than they should (issue #1426)
- Fixed items spawning in random points
- Added a hint about the printer and mailbox to "Missing debitcard" task description
- Changed renovation tasks to move to separate bar (issue #1333)
- Changed renovation task to not be visible in task panel when completed (issue #1333)
- Changed the descriptions of some tasks (issue #1530)
- Fixed being able to give 5 rubber ducks again to Mr. Duck (issue #1415)
- Fixed "Start 5 renovations" not counting renovations started before getting the objective (issue #1116)
- Added milk mash
- Added rice mash
- Added kumis
- Added rice wine
- Added milk moonshine
- Added shochu
- Macaroni casseroles now have two uses
- Pies now have multiple uses
- Pizzas now have multiple uses
- Fixed tomato soups turning into vegetable soups when dropped, fixed peasoup changing type (issue #1145)
- Added posters
- Added new paintings
- Added magazines
- Added signs
- Added Old Bathtub
- Added Shabby Bed Frame
- Added Broken Payphone
- Added boots
- Added Cardboard Boxes
- Added Fire Extinguisher
- Added Old Small Folder
- Added Metal Chain
- Added Portable Ladder
- Added Red Barrel with Fire
- Added Shopping Basket
- Added Traffic Cone
- Added Camera Tripod
- Added Laptop
- Added Kitchen Drawer
- Added Brown Refrigerator
- Added Candle Bowl
- Added Ceiling Lamp Chain
- Added Table Lamp
- Added Car Wheel
- Added Bathroom Cabinet
- Added Potato Sack
- Added Old Cottage Table
- Added Pan
- Added Cafeteria Bucket
- Added Red Bucket
- Added Broom
- Added Blue Plastic Barrel Sink
- Added Makeshift Toilet
- Added Blue Plastic Barrel Sink Blueprint
- Added Makeshift Toilet Blueprint
- Added Makeshift Sink Blueprint
- Added Shabby Bed Blueprint
- Added Tarp Wall furniture and blueprint
- Added Wooden Pillar furniture and blueprint
- Added wall hook furniture and blueprint (issue #1314)
- Added bathtub with soil furniture and blueprint (issue #1314)
- Added bathtub with soil and support furniture and blueprint (issue #1314)
- Fixed Stolland clock being rotated 180 degrees (issue #1491)
- Fixed kitchen tools interactable area (issue #1499)
- Fixed flowerboxes not updating modifiers when turned on/off (issue #1476)
- Fixed not being able to craft some soups (issue #1424)
- Fixed cooking oil and some other items not being red in recipe when missing (issue #1425)
- Added ability to decorate stairwell
- Added ability to clean other apartments and other places in the tenement
- Added new furnishings for tenants
- Changed apartments to require cleaning before being able to renovate (issue #1494)
- Changed tenement and apartment utility names (issue #1287)
- Changed tenement upgrade icon shapes (issue #1287)
- Fixed Stairwell Lights causing lag
- Fixed renovation sound playing when changing map or loading game (issue #1353)
- Fixed taking a furniture crashing the game sometimes (issue #1418)
- Fixed greenhouse upgrades not giving sun modifier (issue #1443)
- Fixed Malone's toilet paper being in the greenhouse on the roof
- Fixed furniture parenting not working with start furniture (issue #1523)
- Fixed wall of text (issue #1391)
- Fixed manufacturing process furniture saying containing items when it's not (issue #1391)
- Fixed the doors of large apartments not closing automatically (issue #1242)
- Added gift shop stall
- Added Kurahaara sign above the greenhouse door
- Optimized market square area a little
- Fixed wall near Kolhola doors missing collision
- O-Market now sells flashlights
- O-Market now sells take away coffee
- Fixed O-market cigarette packs not being full
- Fixed not being able to enter doctor's office when saving and loading after taking the doctor's ticket (issue #1531)
- Added new dialogue to Jörge Af Guldskjöld
- Fixed Liouba Bennet being called Fenella Hunt in dialogue (issue #1518)
- Fixed Jörge Af Guldskjöld being called Fenella Hunt in dialogue (issue #1518)
- Fixed saving and loaded after being released from prison putting player again to prison (issue #1106)
- Fixed switching prison cells causing issues (issue #1100)
- Added O-Market and pharmacy to map
- Changed items to move to the nearest slot when dragged into a gap between slots instead of returning to the slot it was moved from
- Changed movement keys to affect menu navigation keys
- Fixed not being able to enter hotel reservation menu, order drink from Pentti, buy cigarettes from Mirjam.
- Fixed filling multiple containers at once from fermenters and alike multiplying liquid amount (issue #1359)
- Fixed player being able to smuggle contraband to prison (issue #1278)
- Fixed sauna temperature meters breaking on saveloads (issue #1247)
- Fixed bank account being re-initialized (thus being empty) every safeload (issue #1283)
- Fixed wonky drillhead (issue #1340)
- Fixed furnace not loading state properly (issue #1303)
- Fixed some manufacturing tools showing containing items when a recipe is selected (issue #1083)
- Fixed doors not loading states correctly after load (issue #1350)
- Fixed spawning two items in the same spot in the apartments
- Fixed kitchen cutting boards being owned
- Fixed disappearing bucket toilet bucket
- Added microscope to vendors furniture list
- Increased how many different furnitures vendors have on sale
- Fixed slaughtering rats missing sound
- Added authorized personnel only sign to the door and also sign to warn about the camera (issue #1372)
- Fixed Pentti selling mash back to player (issue #1300)
- Added biogas reactor
- Adjusted brewing skill gain
- Tooltip now shows item owner (if not generic owner)
- Added hint that tells what key to press when using lockpick
- Added plants to show growing/spoiling status when looking at them outside the UI
- Added hold to press to uproot plants (issue #1179)
- Fixed achievements triggering when starting a new game
- Fixed player passing through geometry
- Fixed recipes telling about missing item if recipe requires item with ammo
- Fixed loading save the second time would sometimes cause errors requiring a restart
- Fixed furniture preview icons not loading inside inventory (issue #1299)
- Fixed Deekula B unlocking only when player gets "Me Mash!" task (issue #1259)
- Fixed fermenting barrel being capped to 10L (should be 100L)
- Fixed not being able to offer fungicide prescription for Mona Hall
- Fixed not being able to pick up fully grown fruits
- Fixed plant sizes changing when loading game
- Fixed plants giving coins sometimes
- Fixed cucumbers disappearing after load
- Fixed some sounds not respecting volume setting (issue #1323)
- Fixed furnace being too loud (issue #1332)
- Fixed SMV rate calculation (fungicide increasing SMV rate, not reducing it)
- Fixed not being able to use Osrat (issue #1365)
- Fixed some dialogue getting stuck when using keyboard (issue #1368)
- Added sprint and crouch toggle setting to controls menu (issue #1181)
- Added bordeless windowed setting to display menu
- Added run in background setting to display menu
- Changed to be able to re-assign movement keys (AZERTY) (issue #1006)
- Fixed furniture starting disappear sometimes when item is removed
- Fixed not being able to farm in shabby extensions (issue #1315)
- Fixed basement bullet time (issue #1321)
- Added composting recipe what also uses ash
- Added yeast extraction recipe for chemical lab
- Fixed pasta showing empty tin can and returning can opener (issue #1363)
- Added plant matter
- Fixed some items in enviroment not geting added to inventory when picked up (issue #1357)
- Added biogas reactor
- Added kitchen set
- Added electric mashing kettle
- Added fermenting bucket
- Added fermenting container
- Added malter
- Added malter blueprint
- Added helm clock
- Fixed dead Mike's mushrooms causing player getting stuck to the other side
- Fixed vegetable shelf items spoiling and breaking the storage
- Changed blue duck to normal duck
- Added malting
- Added chemistry skill achievement
- Added bribery skill achievement
- Added rewards when reaching skill level 10
- Added double clicking save slot to load save (issue #110)
- Doctor now offers fungicide
- Increased Passmore's budget
- Fixed skill not affecting meat grinder output
- Fixed overloaded ash slots, dropping ash on player location issue #1234)
- Fixed attempting to use owned items complain about missing can opener issue #1121)
- Fixed stealing coins, recipes and blueprints not counting as a crime #1134)
- Fixed ball grills having furnace recipes instead of stove recipes
- Fixed being able to transfer liquids from stolen containers. (issue #1263)
- Fixed fruit growh states not saving (issue #1265)
- Fixed wardrobe having small space (issue #1241)
- Fixed just planted grains missing any visible indicator (issue #1117)
- Fixed bank exchange value calculation (issue #1131)
- Fixed Passmore restocking RM balance every reload (issue #1290)
- Fixed decorative plants giving OC coins on harvest
- Fixed Passmore restocking RM balance every reload (issue #1290)
- Fixed sounds remaining muted after loading save in underwater (issue #1301)
- Fixed the "Yellow Pages" not showing up when using the payphone (issue #1284)
- Fixed the toll bridge doors not always closing (issue #1243)
- Fixed process manufacturing UI bug with long names (issue #1267)
- Fixed doors not being closed when they're relocked
- Facade upgrades (mid tier) now needs asbestos
- High tier facade upgrade now needs insulation wool
- Increased stack merging margin for perishables and quality values
- Changed apartment income to show much more or less apartment income would be when renting
- Changed the surgery damage to be proportional of player health
- Fixed disappearing items (issue #1228)
- Fixed tenement upgrade storages not saving items (issue #1271)
- Fixed item duplication bug (issue #1228)
- Fixed moving furniture placed by upgarade causing the furniture to vanish on save load (issue #1255)
- Fixed decent walls having balcony door (issue #1257)
- Fixed some visual bugs in the player apartment (issue #1245)
- Fixed moving container with items moving wrong container (issue #1231)
- Fixed black lines around apartment doors with decent stairwell (issue #1288)
- Fixed old television collision
- Fixed chairs still being occupied after renting apartment to NPC (issue #1214)
- Fixed Leon Borg acting as he was living on the street when he has an apartment (issue #1204)
- Fixed (Contains Items!) text duplicating
- Fixed Electric I and II upgrades having flipped prices
- Reduced apartment electricity installation cost
- Reduced apartment water installation cost
- Added trade union flags
- Added plastic storage chest
- Fixed previewing barrel planters colliding with player
- Reduced wooden chest price and updated blueprint
- Added stainless steel
- Added fungicide
- Added insulation wool
- Added asbestos
- Fixed double clicking to move items not working sometimes
- Fixed gold and silver mechanical watches missing quality data
- Fixed picking up dracaena plant seeds giving snakeplant seeds
- Fixed picking up soleirolia plant seeds giving aralia seeds
- Fixed picking up aralia plant seeds giving heraclium seeds
- Fixed septi low and weiners not being stackable
- Added negative effects for fungicides
- Fixed yarn not being burnable
- Pipes can now be crafted in furnace
- Fixed pizza recipes not returning jars (issue #1226)
- Changed the Poison bottle objective to mention leaving the place
- Fixed Eija's refigerator only accepting bottles (issue #1270)
- Fixed bread spoiling and breaking bread shelf (issue #1269)
- Fixed not being able to talk to Mirjam Freighter
- Pharmacy now sells fungicide
- Pharmacy now sells syringes
- Fixed pod 8 being unsafe
- Fixed pod door opening directions
- Fixed some items having pharmacy as owner
- Fixed mushrooms causing laggy mold infestation in Kolhola (issue #1221)
- Fixed not being able to pickup those laggy mushroom
- Fixed freezing in main menu (issue #1222)
- Fixed mental health tooltip showing wrong value (issue #1208)
- Fixed Hank Möbelmann not paying his electricity bill (issue #1209)
- Fixed available process and grow slots not being being shown properly (issue #1206)
- Fixed some residents breaking tenement upgrades in scene (issue #1210)
- Fixed item info displaying wrong item sometimes in the inventory (issue #1211)
- Fixed item duplication while in shop interface (issue #1223)
- Fixed bird looking like a cat in a bird calendar (issue #1212)
- Fixed Johan Wider changing appearance (issue #1219)
- Fixed clipping through stairs to the basement door (issue #1225)
- Failed lockpicking attempts now also increase skill level (issue #1158)
- Changed Hank Möbelmann to sell rugs
- Changed Mental Health percentage to show in reverse in the stat tooltip (issue #1176)
- Fixed the police arresting the player when the police is not chasing the player (issue #1189)
- Fixed moldy waste never disappearing from scenes
- Fixed new moldy waste spawning everytime the game is saved/loaded
- Fixed missing power slot icons
- Fixed prosess manufacturing getting stuck at 100% (issue #1170)
- Fixed process manufacturing not updating process when the fuel has run out when the player has been in another scene
- Fixed Martta Lapinjoki having Ville and Mirjam part of the family (issue #1180)
- Fixed sentence count down ignoring the 100h cap (issue #1167)
- Fixed Lönkkä Kurahaara being at three different places at the same time (issue #1178)
- Fixed stall vendors not disappearing when the stalls are closed
- Added notification when item is picked up (issue #1183)
- Fixed dropped items vanishing randomly (issue #1163)
- Fixed residents staying on the streets when rented (issue #1175)
- Fixed (Clone) written after the residents' name
- Fixed that no other residents are spawned if there are several residents in the same apartment
- Fixed building system playing a sound when looking at an object that requires an item
- Fixed not being able to drop items to the player's apartment when the player doesn't have the tenement blueprint
- Fixed Shabby Facade entrance hole
- Fixed (again) not being able to talk to the toll bridge owner about buying the bridge (issue #1171)
- Fixed being able to give blue duck twice (issue #1172)
- Fixed Jomppe Kurahaara accepting seeds as returnable vegetables (issue #1169)
- Fixed flower pot marked as owned (issue #1202)
- Fixed tiny cage graphical/animation issues (issue #1177)
- Fixed items not showing the market price (issue #1101)
- Fixed being able to bypass keycard doors (issue #1185)
- Increased player lockpicking skill gain
- Player can now ask Samuel about furniture crafting.
- Player can now ask Malone about chopping and selling wood.
- Sleep now gives small mental health recovery.
- Fixed being unable to start crafting on mashing tuns/fermenters/distilleries (issue #1106)
- Fixed some doors being locked automatically, when they shouldn't (issue #1125)
- Fixed an issue where sometimes going to prison leaves timescale to 150
- Fixed camera breaking (mostly in Kolhola) (issue #1128)
- Fixed Mr.Bag not being fixed (issue #1108)
- Fixed being able to transfer items without paying (issue #1140)
- Fixed low health from preventing player from sleeping.
- Fixed green mushrooms causing lag
- Fixed player's receiving alcohol addiction cured achievement at start
- Reduced start depression target
- Fixed not being able to talk to the toll bridge owner about buying the bridge (issue #1107)
- Fixed double clicking to move items not working sometimes
- Fixed the amount slider not being at the maximum value at start
- Player apartment now starts with a sawbuck.
- Fixed item duplication exploit when placing items as furniture and taking them (issue #1110)
- Fixed dropped items changing size when dropped to placeable furniture (issue #1137)
- Fixed two calendars having wrong image
- Changed the apartment to show if the size requirement is met or not
- Fixed apartment fine balcony textures clipping (issue #1143)
- Fixed makeshift balcony gap at outside (issue 1141)
- Fixed residents not spawning to right positions (issue #1142)
- Fixed resident rent ignoring tenement upgrades (issue #1135)
- Fixed invisible obstacle in the makeshift yard (issue #1147)
- Fixed sink furniture being 'owned' (issue #1105)
- Improved outdoor environment lighting
- Fixed hardware stall being open on fridays despire sign stating otherwise (issue #1115)
- Removed debit card accidentally left over from tests (issue #1139)
- Increased the initial duck need amount from 0.1 to 0.5
- Reduced farming skill gain on large fields
- Reduced skill gain on field kitchen
- Changed tooltip to show market price instead of estimated value (issue #324)
- Fixed player getting 10pts extra for every addiction at start
- Fixed potatoes rotting in potatosack breaking its inventory
- Fixed farming skill not affecting quality of produced goods
- Fixed hoses not excluding recipes by modifiers (issue #1062)
- Fixed payphone not displaying yellow pages (issue #1064)
- Fixed interest breaking player bank account (issue #1078)
- Fixed furnaces draining gas bottles even when they're off (issue #1088)
- Fixed slots graying out on fueled but not currently processing mashing tuns (issue #1087)
- Fixed Osrat culling issues (issue #1086)
- Fixed NPC heads sometimes jiggling
- Fixed not being able to see notifications while sleeping (issue #1074)
- Fixed re-lock timers not working
- Fixed inventory not updating when changing to inventory tab from other tab (issue #935)
- Fixed lockpickable doors focus moving away from the doors (issue #1098)
- Fixed low potency shrooms missing effects
- Fixed shrooms missign eating sounds
- Fixed crafting sometimes starts to craft wrong recipe (issue #982)
- Added new objective to "Who lives in the basement" task (issue #1061)
- Added Getting a Passport task description mentioning where Eliana lives (issue #1046)
- Added dialogue for Axel Norberg for reporting a body (issue #1058)
- Changed to be able to tell Passmores password to the Deekula B basement door (issue #1057)
- Changed Deekula B basement door dialogue to affect Getting a Passport task (issue #1045)
- Fixed not being able to give turnip moonshine to Pate (issue #1066)
- Fixed task descriptions appearing in wrong order (issue #1037)
- Fixed Locate the gang objective getting checked off when touching the gang entrance door (issue #1026)
- Fixed not being able to buy the passport when talking to David Lund about it a second time (issue #1026)
- Fixed not being able to ask about the passport seller when talking to Hank Möbelmann about it a second time (issue #1026)
- Fixed being able to ask where passmore lives from Eliana when player already knows it (issue #1048)
- Fixed Radio Signal task activating again when finding the woman in the bed (issue #1054)
- Fixed Radio Signal task deciding not telling about the body to the police not activating new objective (issue #1055)
- Fixed Radio Signal task not being able to tell body's name (issue #1056)
- Fixed Priest's Debt task activating again when doing optional task after task is complete (issue #1050)
- Fixed Me Mash! task dialogue choices after "I could if I knew how to mash" closing dialogue window with Pentti (issue #1069)
- Fixed Buying the Toll Bridge task issues (issue #1085)
- Fixed being able to trigger Letter for Emilie Palmer task two times (issue #1080)
- Fixed Tunnel B2 task not completing (issue #1094)
- Fixed Lost And Found activating again when using payphone
- Adjusted shabby and makeshift upgrade costs
- Fixed occlusion issues caused by bushes and trees
- Fixed apartment 4 not having default furniture (issue #1029)
- Fixed Rauha Taisto being called Fenella Hunt
- Fixed hostel keeper being naked (issue #1015)
- Fixed dead Mike not having items
- Reduced addiction need baserate a little, reduced addiction reduction rate a little.
- Start package now contains can opener, matches and band-aids
- Changed debit card quest objective to trigger instantly when you send mail.
- Changed amount sliders default value to max value (issue #983)
- Fixed player not always receiving mail.
- Fixed saveload reseting the amount of incoming mail
- Fixed bleeding not killing player (issue #887)
- Fixed beds not being marked as safe when they infact are safe
- Fixed unsafe beds not actually being unsafe
- Fixed safety satus not saving
- Fixed tools not breaking (issue #925)
- Fixed relock timers not saving (issue #916)
- Fixed mashing/fermenting/distilleries and alike not giving failed result upon failure (issue #965)
- Fixed mashing/fermenting/distilleries and alike process getting stuck if save/loaded power being off (issue #973)
- Fixed dropping single items/half stacks destroying leftover stack in inventory (issue #864)
- Fixed police breaking a lot of stuff when chasing player and player moves to another map (issue #950)
- Fixed backpack allowing remote acces to shops (issue #940)
- Fixed mold and other residual items duplicating (issue #951)
- Fixed stealing money not counting as a crime (issue #970)
- Fixed furniture crafring not using item charges (issue #957)
- Fixed liquid container swap not working properly (issue #966)
- Fixed rightclick dragging overriding (thus destroying) items.
- Fixed rereading notes opening wrong note (issue #901)
- Fixed being able to avoid police by jumping just when police tries to talk with you
- Fixed police not arresting player if player stands still after selecting "(Run)"
- Fixed jittering police (issue #833)
- Fixed multiple issues related to jail (issue #1004)
- Hardware stall now sells scrap metal
- Fixed one wall section in Deekula missing collisions
- Fixed outhouses not working
- Fixed vending machine in the alley not selling shrooms (issue #885)
- Fixed dumpsters and trashcans not respawning stuff
- Fixed tunnel flood door closing on load (issue #855)
- Fixed hostel beds not being safe
- Makeshift apartment now gives 60% safety
- Bare apartment now gives 30% safety
- Fixed light position in shit tier electricity
- Fixed RM rent being paid in OC (issue #942)
- Fixed shabby yard collisions
- Fixed containers spawning items to world in tenement upgrades (issue #878)
- Fixed residents not being evicted properly (issue #998)
- Fixed not being able to use player apartment kitchen sinks
- Changed sawbuck with chainsaw price
- Added 1/4 pallet
- Fixed furniture duplicaiton (issue #987)
- Can opener now has durability
- Fixed coffee not returning cup
- Steel/Brass/Silver/Gold items (vases and alike) can now be recycled into bars
- Sheet metal can now be scrapped into scrap metal
- Fixed not being able to tell to Passmore about the bank route (issue #926)
- Fixed remove obstacle objective not triggering (issue #926)
- Fixed Survive in Obenseuer not being completed after completing both objectives (issue #997)
- Fixed objectives changing order in the objectives list (issue #997)
- Added console command to destroy all items
- Added edit objective console command
- Adjusted rest rate
- Increased spawn changes of tarp
- Beds now tell you if they're unsafe to sleep
- Removed multiplicating items
- Opening console now temporarily disables achievements
- Tenement upgrade should now wait until player has woken up to actually finish (issue #774)
- Changed stat arrows colors and directions (issue #794)
- Changed status descriptions (issue #818)
- Reduced axe and sledgehammer durability: (issue #853)
- Reduced sledgehammer swing range (issue #850)
- Fixed moving stolen items around in player inventory generating more crime: (issue #767)
- Fixed beer crates spawning items into world (issue #729)
- Fixed water footstep sound sometimes staying on after leaving water (issue #447)
- Fixed dropping items from equipment slots getting stuck on HUD (issue #738)
- Fixed growing turnips being uneconomical (issue #782)
- Fixed growing sugar beets being uneconomical
- Fixed grains not spoiling (issue #780)
- Fixed grains not fitting in growing box
- Fixed mashing, fermenting and distilleries not working (issue #784)
- Fixed some recipes loading data of other recipes (also fixes potential spawning issues)
- Fixed some keys and task items loading data of other keys and taskitems (also fixes potential spawning issues)
- Fixed mashing machines and alike giving infinite mash/product
- Fixed cleaning your tenement opening inventory first for it to work
- Fixed furniture shop not updating money amount (issue #803)
- Fixed overfilled manufacturing tools dropping stuff at player location (issue #802)
- Fixed Möbelmann telling that passmore resides in tenement A
- Fixed finished tenement upgrades sometimes breaking stats, sleep and time in general
- Fixed some typos in dialog and tasks (issue #790)
- Fixed being able to call bank and order a new debit card without the quest
- Fixed virtual keyboard opening in "press any key" menu (issue #731)
- Fixed grey slots on Eija's grill.
- Fixed Start editing the apartment task not working (issue #793)
- Fixed not being able tell Pentti you will make mash yourself (issue #789)
- Fixed Max Masher's model is not aligned with collision when kicking in his door (issue #825)
- Fixed visiting Speakeasy optional objective not being checked off (issue #796)
- Fixed Ville's quest not being able to complete (issue #705)
- Fixed Priest Debt task getting reactivated (issue #847)
- Fixed debit card quest never sending the forms
- Changed tenants standards (issue #815)
- Fixed tenants RM income
- Fixed collisions of courtyard and sauna upgrades
- Fixed heating icon showing wrong status when renting (issue #814)
- Fixed sauna collisions
- Fixed rented NPCs reappearing in their original location after a reload (issue #842)
- Fixed chest freezer giving random junk on first placement
- Fixed storages emptying themselves and spawning random junk afterwards
- Made rye breads more durable
- Fixed multigrain breads not spoiling (issue #738)
- Fixed loose cigarettes not being stackable (issue #837)
- Fixed perishable food items not perishing
- Fixed intro
- Fixed oclusion culling
- Fixed Kurahaara stall collisions (issue #807)
- Fixed being able to lockpick a door to a house not yet in game (issue #808)
- Fixed hardware stall not being open on sundays (issue #809)
- Fixed prison lockers spawning random loot (and removing player stuff)
- Fixed not being able to uproot plants in barrel planter (issue #844)
- Added photocopier to hostel
- Fixed missing collisions on cabinets
- Fixed cabinet slots and not spawning loot
- Made pods unlockpickable (theres nothing iside anyway) (issue #828)
- Fixed Meri Haka
- Fixed prepared foods having wrong owner (issue #781)
- Fixed Jonasson's furniture UI being unlit (issue #802)
- Added loading screen tip about sauna
- Added arrows to indicate stat changes
- Added expectation level what modifies depressiveness of things
- General Store now rarely sells fish eggs
- Reduced lag caused by rain
- Reduced base hunger and thirst gain
- Added maximum value for current duck need
- Added descriptions to stats tooltips (issue #708)
- Added the name of the stat to be displayed when the stat is visible first time (issue #708)
- Fixed VSync not saving (issue #702)
- Fixed windowed mode (issue #706)
- Fixed weather not being saved correctly (issue #701)
- Fixed item spawners not working correctly (issue #717)
- Fixed elevator positions not saving (issue #703)
- Fixed claw trap state not saving properly (issue #695)
- Fixed adding too much money at once crashing or freezing the game (issue #734)
- Fixed vines not producing fruits
- Fixed some items saving their state globally and thus affecting other items (issue #727)
- Fixed breakable doorways scrap colliding with player (issue #736)
- Fixed some items listed as perishable when they shouldn't be (issue #733)
- Fixed switching between backpack/recycler closing bottle recycler menu (issue #724)
- Fixed flashlight sometimes draining battery when turned off after reloading batteries (issue #732)
- Fixed buying liquids sometimes giving empty bottles (issue #693)
- Fixed being able to sell and buy items without actually getting/losing the item.
- Added meat grinder
- Fixed item description typos (issue #755)
- Makeshift upgrades are now cheaper
- Fixed the player apartment fine extension upgrades not updating connection prefabs correctly
- Fixed missing collisions in tenement yard lvl4 (issue #749)
- Fixed tenement yard lvl4 garbage shed door
- Fixed missing tenement facade lvl2-4 floor 1 windows
- Fixed multiple bugs with facades (issue #748)
- Fixed guitar & cash box placement (issue #747)
- Fixed some furniture blueprints missing icon
- Reduced fog intensity
- Tatyana now mentions about hazards of sleeping on streets and points you to the hostel
- Fixed sprinting past Tatyana allowing to avoid conversation (issue #709)
- Fixed backdoor of the yellow shack (issue #737)
- Fixed Deekula A second floor door (issue #752)
- Added Malone to mention about locked Deekula B
- Fixed start furnishing task
- Removed the sound of the non-existent rat
- Fixed Jomppe taking held items (issue #713)
- Fixed not being able to put some items back to shelf (issue #721)
- Fixed lights being off from start
- Fixed main door plywood not moving with the door
- Fixed puddles not rendering correctly
- Fixed Kirka Kääbus renting not working (issue #723)
- Fixed lighting near Dr. Pena's
- Fixed not being able to tell the correct password at the basement door
- Fixed OSRAT instructions typo (issue #754)
- Fixed storage C8 door not accepting keys (issue #707)
- Fixed duck addiction being present from start
- Fixed being unable to remove mushroom stain (issue #699)
- Stealing and getting caught doesn't generate new notification for each item stack stolen now
- Alcoholism now reduce hunger rate
- Being on mushrooms now give boost to crafting results
- Improved performance in Deekulas, Kolhola, Tenement B, Player Tenement and Gatehouse
- Changed SMV progression food damage/health gain to scale better.
- Changed the game to not run in the background (issue #205)
- Fixed some materials missing emission
- Fixed some materials not rendering fog correctly
- Fixed resolution and refresh rate not saving
- Fixed some start settings having wrong values (issue #579)
- Fixed not setting gender value correctly (issue #642)
- Fixed '0-crimes' when stealing low value items (issue #649)
- Fixed Pharmacy not restocking daily (issue #650)
- Fixed Debit Card achievement being unobtainable
- Fixed prison not working (issue #639)
- Fixed talking with NPCs softlocking the game
- Fixed load menu not showing the current character first if character name has '-'letter (issue #648)
- Fixed weather not saving (issue #666)
- Fixed fire icon on stoves showing as on when loading if the stove is turned off and has fuel.
- Fixed saving of items and machines inside tenement upgrades (issue #683)
- Fixed crafting result texts showing color code (issue #677)
- Fixed antialiasing setting (issue #4)
- Fixed tarp door saving
- Rediced addiction gain (issue #663)
- Reduced start addictions
- Added shroom water
- Changed Osmo-Olut stats
- Fixed missing title on debit card quest objective
- Fixed returning bottles not marking objective as complete (issue #654)
- Optimized lights
- Changed Kurahaara stall to sell seeds
- Fixed the toll bridge task
- Fixed multiple locations where player can get stuck
- Fixed invisible box near Kurahaara farm
- Fixed "black boxes"
- Fixed Jesper Kumpula animation (issue #632)
- Fixed Jesper's Soup turning into mold
- Fixed fence missing collision
- Fixed police not policing
- Fixed collision issue on main street
- Fixed lights flickering
- Fixed route to out of bounds
- Fixed the player tenement occlusions and being inaccessible (issue #662)
- Fixed collision issues near player tenement
- Fixed having to crouch to enter shroom outhouse (issue #675)
- Fixed tent woman's head being backwards (issue #673)
- Player yard toilet is now usable
- Fixed some typos in dialogue
- Fixed the bottle recycling machine not saving money value (issue #661)
- Fixed not being able to put candy backs back into the self (issue #689)
- Fixed elevator breaking on save/scene load (issue #664)
- Fixed main door not having sounds
- Fixed A9 balcony door
- Fixed typo on pod 23
- Fixed pod rent status not loading properly (issue #692)
- Added dialogue where you can ask Samuel what you should renovate first and where to get the materials
- Changed doctor's number ticket being valid until you leave the room (issue #251)
- Fixed doctor having blank page at physical health measurement (issue #614)
- Fixed not opening the task panel before talking to Jonasson breaking sometimes the dialogue (issue #651)
- Fixed several issues in the Radio signal task (issue #90)
- Added Interior Tenement Deekula C
- Added Interior Tenement Kolhola
- Added task given by ATM
- Added backpack model
- Implemented tenement achievements
- Updated the backpack icon to match the new model
- Increased start addiction values
- General trader now sells more goods
- Increased likelyhood of hardware stall having nails and gas bottles
- Reduced lockpicking skill gain
- Reduced backpack storage capacity (issue #607)
- Some lockpicked doors lock after time with increased difficulty
- Fixed crafting station sounds playing after saveload, even when the device itself is off
- Fixed mail skipping days
- Fixed mapchange doors not unlocking after successful lockpick (issue #596)
- Fixed stalls and shops with opening times opening and closing erratically (issue #606)
- Fixed ingredients with charges consuming item instead of charge (issue #617)
- Fixed moving items between backpack and the inventory considered as buying and selling when trade is open (issue #615)
- Fixed dialogue variables not saving globally
- Fixed some doors 'vanishing' when opening (issue #594)
- Fixed drills working effect on save loads
- Fixed loading screen typo
- Added Tatyana to give bottle recycling and pea soup quest at the beginning
- Added Redemption Militia to give pea soup every day
- Improved occlusion ( = better fps)
- Some traders now have more stock
- Changed Deekula B to be closed at start
- Changed to use list panel instead of dialogue (issue #598)
- Fixed clouds being too fast (issue #600)
- Fixed One stop shop not opening
- Fixed Kurahaara stall not opening
- Fixed getting stuck on player canal toilet
- Fixed not being able to get inside speakeasy when malone gives the objektive
- Fixed toilet
- Added dialogue
- Fixed Npcs appearance
- Fixed player spawning inside the wall
- O-Market now sells matches
- Fixed conveyor belt breaking upon save loads (issue #529)
- Removed forgotten test door
- Fixed Samuel being overly bright
- Adjusted backpack price
- Disinfectant now has multiple uses
- Cleaning spray now has multiple uses
- Fixed item missing datavalues (issue #605)
- Fixed coin items collisions
- Fixed wrong effects on shroomed foods (issue #616)
- Fixed flags not being in addressable lists
- Fixed plank furniture not being in addresable lists
- Changed the large cuppoard slots amount (issue #604)
- Cleaning biohazard bags doesn't consume full bottle of disinfectant
- Cleaning graffiti and dirt doesn't consume full bottle of cleaning spray
- Fixed small apartments missing walls
- Reduced time required for early bathroom upgrades
- Moved chest blueprint to more easily accessable location
- Increased lockpic recipes fail change
- Added Open Sewer Tenement
- Added Interior Tenement Bus
- Added Interior Tenement Caravan
- Added Interior Tenement House3
- Added Interior Tenement LotShack1
- Added Interior Tenement LotShack2
- Added Interior Tenement LotShack3
- Added Interior Tenement Player Canal Saunas
- Added Interior Tenement Redemption Militia
- Added opening animations (more than just the latch) for map change doors.
- Added door closing sound when player enters the map via door.
- Added prison escape/released achievements
- Added pickaxe animations (issue #13)
- Mr. Bag's goods are now refigerated
- Changed pickaxe model and textures
- Kitchen sink now allows concurrent crafting
- Fixed failed sort removing all items from inventory (issue #555)
- Fixed crimes repeating by moving stolen goods in inventory (issue #556)
- Fixed eating stuff straight from owned containers not counting as a crime (issue #545)
- Fixed getting prespiction medicine being a crime
- Fixed pause menu brightness slider (issue #551)
- Fixed auto farming planting new plants after load (issue #574)
- Fixed vine plants uproot collision
- Fixed vine plants spawning seed items to ground if amount is 0 (issue #569)
- Fixed saving causing issues in start level (issue #580)
- Fixed player camera start direction not working on map change
- Fixed crafting liquids not giving correct amounts
- Added a task for Ville Sköldganster
- Cleaning mushroom growth and graffitis now require chemicals
- Fixed original furnitures giving duplicated child furnitures
- Fixed original furnitures respawning (issue #558)
- Adjusted radio sounds radius and volume (issue #583)
- Changed cell lockers to clear items only when you have left the prison (issue #584)
- Changed it clearer where the confiscate items are (issue #584)
- Fixed orange mushrooms grow states not saving when picking them up
- Fixed rat states not saving when picking them up
- Fixed the cave entrypoint being on the wrong side when coming from Tenement B
- Fixed standing up in tight place causing clipping into ceiling (issue #573)
- Fixed prison locks (issue #562)
- Fixed guard throwing player back to prison (issue #560)
- Harassing Jim now adds crime.
- Fixed freezer texture issue (issue #550)
- Fixed being unable to buy meatballs, fixed being unable to put yeast back in to the refigerator (issue #587)
- Harassing Mona now gives crime
- Fixed key crate state not saving (issue #549)
- Fixed Simppa being called Jomppe in dialog (issue #571)
- Added decorative flags
- Added chest freezer
- Added refigerator
- Added round cafeteria table
- Added gray fancy wooden chair
- Fixed wall flag display mode (issue #564)
- Fixed missing furniture asset paths (issue #557)
- Fixed pricing on plastic barrels (issue #588)
- Added backpack
- Added mushroom extract
- Added poisoned wine
- Added pierogi
- Added a roll of tarp
- Fixed winstead cigarettes giving alcohol addiction instead of shrooma addiction
- Fixed distilled alcohols not giving back bottle
- Fixed bread stats
- Fixed stacked pills consumption (issue #590)
- Fixed not being able to pick up syringes
- Added pure green mushrooms recipe
- Added mushroom extract
- Added poisoned wine
- Added pierogi recipe
- Added red color to indicate missing ingredients (issue #575)
- Added smashed potatoes recipe (issue #591)
- Fixed milk coffee recipe
- Changed pies to use milk cartons
- Changed recipes to accept dirty water
- Fixed recipes with liquids not working (issue #575)
- Fixed learned recipes not working sometimes (issue #575)
- Fixed crafting liquids overriding the liquid amount in containers (issue #226)
- Fixed crafting button sometimes being grayed out after crafting (issue #457)
- Fixed crafting not removing items that has empty ammo data
- Fixed items with empty ammo data being counted as one item
- Recipes are now visible in the recipe list even if required container or water is missing
- Added Interior Tenement Gatehouse
- Implemented more achievements
- Added manufacturing UI icons (issue #7)
- Boosted sauna depression reduction
- Showers now cool overheat
- Optimized lighting
- Adjusted farming skill gain
- Adjusted lockpicking skill gain
- Using toilet no-longer autosaves
- Player no longer produces 0-quality items
- Halved addiction reduction rate (again)
- Compost and metal furnaces can now take mixed input
- Planting from packaged seeds now have almost 100% success rate regardless of skill.
- Added brightness slider (issue #278)
- Changed flashlight movement (issue #519)
- Changed uproot to the bottom of the plant (issue #521)
- Fixed fog height not working in build (issue #72)
- Fixed glowing things not working in some maps
- Fixed ambient color not always working in some maps (issue #510)
- Fixed alcohol need turning to negative when alcohol addiction is 0 (issue #515)
- Fixed being able to put any item to hand slots (issue #511)
- Fixed super flashlight clipping through walls (issue #530)
- Fixed money exchange income
- Fixed storage visible items spoiling corrupting the storage (issue #517)
- Fixed brick furnace save issues (issue #531)
- Fixed mashing ignoring multiples of certain items (issue #533)
- Fixed machines not outputting more than 1 type of liquid (issue #252)
- Fixed wheat not giving harvest (issue #541)
- Fixed being able to clip trhough walls by doing jump-uncrouch (issue #85)
- Added effect to evil bear bag.
- Added eggs
- Added plywood
- Added bag of mold
- Added plate of mold
- Added french fries
- Added frozen french fries
- Added tablesalt
- Rye and wheat are now stackable
- Fixed player burning all cigarettes from a pack at once
- Fixed Carl Fatler chocolate (issue #537)
- Fish eggs are now edible
- Fixed leather and cloth scraps being unpickupable
- Added collectable recipes for meals
- Added plywood recipe
- Added french fries recipe
- Added fish 'n chips recipe
- Added steak with fries
- Boiling vegetables don't need water modifer anymore
- Fixed failed bowl-meals not returning bowl (issue #548)
- Jomppe Kurahaara now mentions about greenhouse stove and about the effect of temperature on plants
- Fixed not being able to give back a blue duck to Mr. Duck (issue #520)
- Fixed Getting Started not counting completed renovations (issue #526)
- Fixed final payment objectives being checked off after load (issue #524)
- Added coat racks
- Added wall lamp
- Added wall flags
- Added vitrine
- Added nightstand
- Added gaming chair
- Added tuffet
- Added simple plank furniture set
- Fixed rat cages being off-centered (issue #479)
- Added stairs to the swimmign pools
- Added apartment size texts
- Added a tooltip to explain the daily income
- Fixed redident RM income showing OC amount
- Fixed Aleksi Kivi having wrong prefab when spawning to rented apartment
- Fixed upgrade buttons not updating correctly
- Fixed npcs not disappearing after rent
- Fixed storages with items being duplicated (issue #513)
- Fixed storages not showing items first time when re-placed (issue #469)
- Fixed some machines showing containing items when there are none (issue #465)
- Fixed collectible items disappearing (issue #514)
- O-market now sells eggs
- O-Market now sells meatballs
- O-Market now sells mashed potatoes
- O-Market now sells salt
- O-Market now sells hops
- Fixed cheese not restocking
- Fixed not being able to put cheese in the cheese refigerator
- Adjusted restocking
- Fixed crouching in the corner near the Passmore doors causing the scene to getting darker (issue #516)
- Fixed various elements saving states (issue #523)
- Added some starting blueprints
- Fixed apartments not being marked examined (issue #508)
- Added Interior Tenement B
- Added sounds to moonshine distillery
- Added modifier icons to manufacturing tools
- Added efficiency icon & tooltip to manufacturing tools
- Added loading screen tips about machine and item quality
- Pentti now sells canisters at a discount
- Halved addiction reduction rate
- Fixed Duck achievement triggering when loading saves (issue #489)
- Fixed sorting occasionally dropping a ton of empty items
- Fixed RM not saving (issue #494)
- Fixed process crafting (mashing) time being multipiled by amount you're making
- Fixed mashing ignoring player skill
- Fixed liquid filling containers to full even if there is less than that amount to fill (issue #474)
- Fixed sorting ignoring liquids in container (issue #458)
- Fixed item UI not showing correct alcohol & shroom amount
- Fixed consuming items ignoring item quality and other factors
- Fixed lightcullcontrollers spamming exceptions on console (issue #499)
- Fixed save/load preventing storages from respawning (affects also O-Market and General Store)
- Fixed wieldable items not working correctly after loading (issue #392, issue #491)
- Fixed wieldable items making flashlight noises when flashlight is equipped (issue #149)
- Fixed toilet saving not saving player position correctly (issue #504)
- Fixed liquid quality to not affect container price
- Fixed RM counter
- Fixed lockpicking skill rewards
- Fixed sauna stove UI (issue #445)
- Fixed items vanishing when merging stacks (issue #444)
- Added more objectives to Getting Started task (issue #403)
- Added väkisahti recipe
- Added sahti recipe
- Added sahti mash recipe
- Added ale recipe
- Added ale mash recipe
- Added hot dog weiner recipe
- Added glowing hot dog weiner recipe
- Added flour recipes
- Added composting recipe for ruined mash
- Added composting recipe for bottoms
- Added moonshine recipes (distillery)
- Added sugar mash
- Added sugar shroom mash
- Added apple mash
- Added apple shroom mash
- Added brewing recipes
- Changed mashes to not need sugar
- Changed shroom mashes to not need yeast
- Balanced mash prices
- Added väkisahti
- Added sahti
- Added ale
- Added ale mash
- Added sahti Mash
- Added juniper branches
- Added juniper berries
- Added model to fish eggs
- Added quality to meats
- Addded empty flowerpot
- Added meatballs
- Added smashed potatoes
- Adjusted canned vegetables prices to include the jar price
- Adjusted alcoholic beverage stats and prices
- Adjusted plant prices
- Added bottoms (distillation residue)
- Added moonshines
- Added cider
- Added mushroom cider
- Added sugar mash
- Added sugar shroom mash
- Added apple shroom mash
- Changed ruined mash price
- Fixed Septi Low price (issue #502)
- Fixed some soups not giving bowl back
- Fixed disposable bowl soups decaying into bowl of mold
- Added flowerpot blueprint
- Changed Sawbuck price
- Reduced medium moonshine still collision area (issue #498)
- Fixed missing wardrobe collider (issue #496)
- Added cents to RM
- Fixed blueprint and recipe spawners (issue #381)
- Fixed rats and plants not growing when the player is in another map (issue #394)
- Fixed trigger delays not working correctly when loading save (issue #480)
- Fixed keybinding save issues (issue #486)
- Fixed saved settings reseting every time game is updated
- Fixed transition doors state saving (issue #288)
- Fixed manufacturing process saving (issue #468)
- Fixed recipes not showing ingredients sometimes (issue #467)
- Fixed duplicating tasks (issue #204)
- Fixed bleeding effect going over a 100% (issue #488)
- Fixed fuel not burning when outside the map (issue #472)
- Fixed crafting not counting time spent outside the map
- Fixed perishable items not counting time spent outside the map
- Mr. Duck's blue duck rescue task is not being present on the list of tasks (issue #390)
- Removed glow from RM coins (issue #460)
- Fixed ownership of kitchen tools (issue #466)
- Fixed rat cage collisions (issue #478)
- Fixed beer crate snap point (issue #471)
- Fixed basement door showing always ??? (issue #229)
- Fixed Hanss' Hideout Keys (issue #485)
- Fixed restocking issues.
- Fixed storage visual states.
- Enabled respawning of stock
- Added auto sort to traders
- Added out of space message to traders (issue #404)
- Added hide hud key to the key bindings menu (issue #426)
- Changed storages to select items to spawn in advance (issue #398)
- Changed crafting menu behavior (issue #137)
- Fixed furniture selling, crafting, dismantle (issue #385, issue #384)
- Fixed O-market price rounding (issue #413)
- Fixed spoilage of snakeplants (issue #407)
- Fixed noclip not working correctly (issue #415)
- Fixed disappearing trade slots every second use (issue #404)
- Fixed beer mash recipe (issue #405)
- Fixed mail receiving (issue #409)
- Fixed max depression not drinking random alcohol from inventory
- Fixed premature triggering of achievements on save load caused by pre-initialized achievement manager (issue #391)
- Fixed key bindings not showing correctly (issue #340)
- Fixed (again) issues with consumable items causing an error (issue #419)
- Changed sorting button to sort by categories (issue #396)
- Fixed RM coins glowing too much (issue #380)
- Fixed sorting button not automatically combining items (issue #396)
- Changed kurahaara farm dialogue (issue #414)
- Fixed taking Kurahaara's greenhouse plants considered as a crime (issue #414)
- Added message that explains why the furniture cannot be placed (issue #429, issue #342)
- Changed mushroom farm upgrades to require previous versions (issue #438)
- Fixed placed items being removed when loading game (issue #377)
- Fixed move button not working correctly when certain category is selected (issue #424)
- Fixed stairwell access entrance being solid (issue #433)
- Fixed tenement's greenhouse building mode area #450)
- Fixed tenement upgrades getting stuck at final payment phase #416)
- Fixed upgrade button message when it's upgraded to max #442)
- Fixed issues with furniture indication inside inventory #418)
- Added modular shelves
- Added katana stand
- Added plywood shelf
- Added snap points for rat cages
- Added snap point for beer crate
- Added snap points for pallets
- Added half pallet
- Added half pallet blueprint
- Sittable objects now detect if there's stuff placed on them (issue #428)
- Changed name of barrel (growing) to be more clear that it is for growing plants
- Changed gas bottle holder collisions (issue #427)
- Fixed bag of soil ownership (issue #408)
- Fixed not being able to place a toilet paper holder to a wall (issue #422)
- Fixed compost box having a placeable top (issue #401)
- Fixed not being able place ashtray stand on a bare ground (issue #421)
- Fixed geared head drill and angle grinder #417)
- fixed tyiredness command (issue #443)
- Fixed tenement basement texture glitch at stairwell entrance (issue #435)
- Fixed tenement's shabby stairwell collision problem between 3rd and 4th floor (issue #437)
- Fixed decent greenhouse blocking the entrance (issue #451)
- Fixed stairway fine windows (issue #449)
- Fixed storages and items being owned (issue #446)
- Fixed shroom room spawning shower particles in sauna (issue #436)
- Removed floating items from basement (issue #432)
- Fixed O-market not restocking (issue #412)
- Added Interior Tenement Greenhouse
- Added Interior Tenement Greenhouse Storage
- Added Interior Tenement House5
- Added Interior Tenement Kurahaara Home
- Added Interior Tenement Pharmacy
- Added snapping points to some furniture. Snapping can be enabled with 'c' -key
- Added random events when sleeping in unsafe bed
- Player now receives random mail once a day (currently random recipes)
- Added composting
- Added notifications for committed and detected crimes
- Added sort button to player inventory and storages (issue #104)
- NPCs now react to player commiting crimes
- Added recipe for counterfeit money
- Fixed being able to drop money into player inventory as an item (issue #337)
- Fixed being unable to add fuel to fuel slots (issue #336)
- Fixed being able to open building menu when console is open (issue #334)
- Fixed time jumps on save loads.
- Fixed time slept and time passed not being in sync (issue #319)
- Fixed noclip (issue #308)
- Fixed blueprints (and potentially other items) from instant respawning upon saveload (issue #300)
- Fixed being unable to buy more than one copy of furniture (issue #346)
- Fixed item duplication exploit by placing items as furniture (issue #359)
- Fixed save/load issues on player placed growing boxes (issue #341)
- Fixed lockpicking sometimes preventing from opening the pause menu (issue #362)
- Fixed NPCs missing body parts (issue #21)
- Fixed the furniture shop scroll position resetting after buying/selling something (issue #354)
- Fixed player trigger issues (issue #286)
- Fixed television noise (issue #287)
- Fixed notes not being transported between the maps (issue #189)
- Fixed audios being disabled after dying in sleeping (issue #150)
- Added player mailbox
- Fixed being unable to walk on smoothly without jumping on makeshift staircase ladders (issue #364)
- Mirjam now comments if player tries to leave without paying.
- Fixed liquids spawning in discount basket (issue #332)
- Fixed bottle recycling (issue #332)
- O-Market now sells Pekka Coffee
- O-Market now sells Glue
- O-Market now sells Paper
- O-Market now sells Envelopes
- O-Market now sells Stamps
- O-Market now sells Charcoal
- O-Market now sells Yarn
- Added blueprint spawnpoints
- Added 3D printer to hacker's apartment
- Adjusted furniture amounts on traders (issue #328)
- Added move button (issue #316)
- Added alphabetical furniture sorting (issue #353)
- Added rotation modes (issue #294)
- Fixed placed items being removed when loading game (issue #313)
- Changed building menu to remember the current category when the menu is closed (issue #358)
- Fixed not being able to pay the final payments (issue #363)
- Fixed build menu legend (issue #337)
- Fixed pre-placed storage furnitures resetting position after load (issue #298)
- Fixed pressing TAB opening menu when closing building menu (issue #294)
- Fixed disappearing storage items after saving (issue #314)
- Added toolcart
- Added wooden desk blueprint
- Added wooden desk
- Added cottage table
- Added cottage bench
- Added metal desk
- Added Metal Table With White Tablecloth
- Added Metal Table With White Tablecloth blueprint
- Added wooden table blueprint
- Added fancy wooden square table
- Added round coffee table
- Added fancy wooden desk
- Added fancy leather chair
- Added fancy large wooden cabinet
- Added banker's lamp
- Added large flowerpot with support blueprint
- Added large flowerpot with support
- Added large flowerpot
- Added barrel with support (growing) blueprint
- Added barrel (growing) blueprint
- Added barrel with support (growing)
- Added barrel (growing)
- Added tincan (growing) blueprint
- Added tincan (growing)
- Added flowerbox with lamp
- Added flowerbox with lamp blueprint
- Added flowerbox with supports blueprint
- Added rusty barrel
- Added flowerbox with supports (can grow vines)
- Added rat cage blueprints
- Added rat cages
- Added compost blueprint
- Added compost
- Added Stolland clock blueprint
- Added Stolland clock
- Added terrarium
- Added terrarium blueprint
- Added bag of soil blueprint
- Added flowerbox blueprint
- Added aquarium blueprint
- Addded sawbuck (chainsaw version) blueprint
- Added sawbuck blueprint.
- Added saw
- Added chainsaaw
- Added brick furnace blueprint.
- Adjusted furniture crafting costs.
- Adjusted vegetable crate collisions (issue #329)
- Added icons for furnace furnitures
- Fixed floating brick furnace
- Fixed growing box modifiers not being lacation dependant (issue #348)
- Fixed wine racks not displaying bottles after load (issue #356)
- Fixeed flowerbox ownership
- Fixed inflatable pool ownership
- Changed wine racks to accept other bottles and cans (issue #361)
- Added yarn
- Added mesh
- Added charcoal
- Added glue
- Added fake money
- Metal bars are now stackable
- Addded red hot steel bar item (can be converted into sheetmetal by hitting it with sledgehammer)
- Hitting wood log with axe (few times) now converts it into firewood
- Hitting glass pane, glass bottle and pint with anything now converts it into glass shards
- Fixed pills giving paper trash on each use, also the cans spawning is not a thing anymore (issue #320)
- Added Interior Tenement Speakeasy
- Added get arrested achievement
- Added crime amount achievements
- Added burglary achievements
- Changed unlock text to green (issue #322)
- Fix to a crash caused by finalizer of playerdetector
- Fixed bottle recycling machine giving back bottles (issue #284)
- Fixed item crafting cost check if craft uses "ammo"
- Fixed Drill working effect (issue #307)
- Fixed stats loading skipping time (issue #318)
- Fixed mämmi being unpickupable (issue #299)
- Changed name of Plastic filament -> Plastic Filament
- Fixed used sleeping pills giving metal cans (issue #320)
- Fixed player bed(s) marked as owned (issue #293)
- Fixed placeable crafting stations being marked as owned
- Fixed deleting trash bag not deleting it's LOD (issue #311)
- Fixed Drill furniture rotation (issue #312)
- Fixed the light is still being emitted after picking up shrooms (issue #301)
- Added sawbuck furniture
- Added angle grinder furniture
- Added brick furnace furniture
- Added gas furnace furniture
- Added electric kiln furniture
- Fixed drill being unplaceable
- Added Hank Möbelmann for testing
- O-Market now sells batteries and can openers
- O-Market now sells buckets and empty jars
- O-Market now sells weiners and hotdog buns
- Fixed stacked item prices on checkout (issue #305)
- Fixed lenkkis being free to take
- Added Interior Player Tenement
- Added Interior Tenement O Market
- Increased Axe, Slegehammer and Pickaxe durability
- Improved drill textures
- Added animations to some crafting stations
- Some crafting stations and recipes now show items being crafted on worldspace.
- Rats can now be killed with axe and sledgehammer
- Added renewable sources for resources, what can be worked on tools such as axes to produce wood
- Added 3D printing
- Added smelting
- Added addiciton related achievements
- Added current item amount to the tenement upgrade UI (issue #208)
- Added the building schematics buttons to the tenement panel UI (issue #208)
- Added crafted recipes saving to the crafting machine UI (issue #223)
- Changed depression behavior
- Changed Osrat walking animation (issue #119)
- Changed threshold of drunk effect to be higher (issue #247)
- Changed reload tutorial behaviour #238
- Changed pause menu button to cancel lockpicking #167
- Changed default mouse sensitivity to 9 #202
- Fixed stoves missing audio
- Fixed camera jitter (issue #259)
- Fixed rats converting into coins when harvesting from cages (issue #215)
- Fixed lock location of certain type of doors (issue #193)
- Fixed lights sometimes incorreclty turning off (issue #196)
- Fixed controls not working in current Main Menu character creation (issue #1)
- Fixed controls: can't select character in Main Menu (issue #2)
- Fixed breakables making sound on map load (issue #231)
- Fixed possibility of having >100% depression (issue #220)
- Fixed container slots becoming grey and unusable (issue #203)
- Fixed showers not turning off when uses (issue #228)
- Fixed TVs and showers not saving their state (issue #230)
- Fixed pickable objects intantly respawning on save load (issue #213)
- Fixed locks not regocnizing key item after save load (issue #190)
- Fixed main menu issues #165
- Fixed missing controls in payment machine #8
- Fixed Osrat issues #227
- Fixed recipes with multiple liquid outputs taking only one container #225
- Fixed controls: can select hidden clothes panel slots #5
- Fixed controls: can't select phone call or clear buttons #6
- Fixed beaker texture rendering issue (issue #261)
- Fixed plants not saving (issue #279)
- Fixed pressing interact button at the end of a dialogue restarting it (issue #194)
- Fixed X and Y inverting options being swapped (issue #282)
- Fixed missing models and icons of blueprinted items in workshop (issue #191)
- Aded gold shavings item.
- Aded silver shavings item.
- Added electronic waste item
- Added junk wood item
- Added crafting recipe for gold mechanical watch
- Added crafting recipe for silver mechanical watch
- Added crafting recipe for steel mechanical watch
- Added crafting recipe for brass mechanical watch
- Aded brass shavings item.
- Added crafting recipe for OS coins.
- Added crafting recipe for can opener.
- Added fertile soil.
- Added plastic filament.
- Added gas bottle.
- Added boiled rice
- Added boiled macaroni
- Added Osmo Lonkero
- Added Stollandia Vodka
- Added crafting recipes for axe and sledgehammer.
- Added metal shavings item.
- Added metal slab item.
- Added mechanical parts item.
- Added furniture parts item.
- Added wiring components item.
- Added Osrat battery type to description #238
- Changed pure green mushrooms to act similar way as other mushrooms
- Fixed chemical lab water purifying recipe
- Fixed glass shards being un-pickupable
- Fixed missing eating sounds on baked foods
- Added command to modify player skill levels
- Developer console history should now persist
- Fixed closing console via "esc" opening pause menu (issue #209)
- Changed the character limit from 10 to 15 (issue #98)
- Added task menu tutorial (issue #237)
- Fixed load menu not working correctly (issue #270)
- Fixed the interviewer screen animation (issue #183)
- Fixed sauna not being functional
- Fixed being able to enter storage area without breaking boxes (issue #212)
- Fixed collision issue (issue #211)
- Fixed rat not saving (issue #214)
- Fixed Samuel not dropping coffee when inventory is full (issue #218)
- Fixed the mine entrance transition door lock state saving (issue #192)
- Fixed the apartment A8 keys (issue #216)
- Fixed collisions.
- Added emergency number poster to B3 (issue #178)
- Changed priest's name to Tobias (issue #201)
- Fixed light culling on B3 and B4 set on wrong doors (issue #198)
- Fixed new objectives not appearing in Priest's debt task (issue #199)
- Fixed cupboards being drawers (issue #234)
- Fixed missing collisions (issue #241)
- Fixed Max's toilet rotation (issue #254)
- Fixed incorrect ownership on some items.
- Fixed broken occlusion on door (issue #264)
- Fixed being able to get stuck between desk and wall (issue #256)
- Fixed Mr. Bag's state save (issue #207)
- Added Interior Tenement General Store
- Added Interior Tenement Deekula A
- Added some achievements.
- Added ability to craft lockpicks.
- Added comfort level text on beds.
- Added visible current time for alarm clock item object.
- Added eating sounds for macaroni casseroles (issue #12)
- Changed closing console with "esc" to not pause the game (issue #81)
- Changed scene change doors unlock behavior (issue #77)
- Changed shit to edible (issue #132)
- Fixed mental health not working properly
- Fixed hold interaction bug when pause menu is opened (Winch)
- Fixed issues on taking money from containers (issue #79)
- Fixed going back to main menu remembering last save (issue #82)
- Fixed scene change doors red unlock text (issue #83)
- Fixed loading of some adressables (task items) failing
- Fixed trying to enter non-existing map causes game to freeze and autosaves to corrupt (issue #73)
- Fixed rightclicked inventory slots staying highlighted
- Fixed pressing "R" multiple times on item stack causing inventory screen getting stuck
- Fixed crash on quit game (issue #27)
- Fixed pressing interact button at the end of a dialogue restarting it (issue #84)
- Fixed container inventory breaking (issue #99)
- Fixed recursive serialization issue.
- Fixed dropping rats (issue #128)
- Fixed lathe audio
- Fixed fail chance calculation
- Fixed not always being able to drag items to inventories
- Fixed dropped items sometimes getting stuck on screen (issue #134)
- Fixed toilet lid animations
- Fixed coal (not charcoal) being un-pickupable (issue #139)
- Fixed culling lights, this should improve performance
- Fixed defecation on floor (issue #152)
- Fixed cursor vanishing after using some equipment (issue #146)
- Fixed filled wine bottles (issue #145)
- Fixed dropped items not saving (issue #135)
- Fixed fish breeding (issue #157)
- Fixed a typo (issue #175)
- Fixed logpile visual state not updating at start (issue #170)
- Fixed shroom mash recipes not using mushrooms (issue #140)
- Fixed negative addictions (issue #133)
- Fixed item stacks not merging correctly (issue #28)
- Fixed chair look around not working correctly sometimes (issue #129)
- Improved lathe textures
- Added item find command.
- Added command to get player stats.
- Added command to set health directly.
- Added console to remember previous commands.
- Added unlock command to now work on change level doors.
- Fixed Noclip and godmode behaviour on saves (issue #65)
- Fixed being able to bypass objective in "Priest's debt" (issue #141)
- Fixed missing geometry on 3rd floor (issue #87)
- Fixed windows missing collisions (issue #101)
- Fixed save issues on rollup door (issue #95)
- Fixed save issues on light switch (issue #78)
- Fixed toilet lid not closing (issue #82)
- Fixed missing map (issue #92)
- Fixed interaction with Adam (issue #97)
- Fixed occlusion culling issues (issue #122) and (issue #116)
- Fixed a typo, stool and item ownership in B11 (issue #115)
- Fixed Amanda dialogue typo (issue #177)
- Fixed being able to interact the shadows after the dialogue has ended (issue #100)
- Fixed low FPS in hacker apartment (issue #22)
- Fixed Max's shroom farm to have correct modifiers
- Added clipping (issue #94)
- Changed Anya dialogue (issue #91)
- Fixed phone on the table not being interactable
- Fixed missing map (issue #92)
- Added new scene to testing
- Added reload tutorial/hint
- Added refresh rate setting
- Added cooked minced meat
- Added indicator when dialogue has ended
- Changed gold, silver and brass item prices.
- Changed Osrat to only work when it's in hand and visible (issue #39)
- Fixed several saving issues
- Fixed resolution change bug
- Fixed some dialogue problems
- Fixed recipes loading bug
- Fixed hand slots saving
- Fixed too slow sitting animation (issue #14)
- Fixed toilet and chair save bug (issue #32)
- Fixed task items loading bug (issue #42)
- Fixed being able to choose the bottom dialogue option by accident when pressing continue (issue #55)
- Fixed crafting fail chance (issue #61)
- Fixed being able to talk when being mid-air (issue #67)
- Fixed mold overlay not appearing on items after loading a save.
- Fixed liquids not showing after loading a save.
- Fixed current soundscape saving
- Fixed issues on ctrl+double click taking money from inventories (issue #47)
- Increased door close range
- Several flashlight fixes and improvements (issue #58)
- Several small fixes
- Mushrooms no longer damage player when other side is enabled
- Fixed console not being able to spawn large id number items
- Fixed tiredness commands changing thirst instead of tiredness
- Changed first and last name input field content types to 'name'
- Fixed loading menu not working correctly (issue #23)
- Fixed interaction tutorial (issue #54)
- Start package now gives some basic food items
- Added some unpickable shrooms and other stuff to bathroom scene (issue #64)
- Changed some objects to be interactive (issue #50)
- Fixed map not being visible
- Fixed bookcase door clipping with wall
- Fixed B4 toilet
- Fixed apartment B3 bathroom scene problems (issue #45)
- Fixed some occlusion issues (issue #56)
- Fixed apartment B7 bathroom door (issue #60)
- Fixed Max Masher not giving recipe (issue #66)