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Releases: loki79uk/FS22_UniversalAutoload

v1.3.0.4

18 Dec 13:24
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Fix for bug #144

  • Added CollisionFlag.STATIC_OBJECT to allow detection of furniture pallets. May cause issues with collisions on some vehicles?
  • Also found and hopefully fixed a related bug with pallet loading position

v1.3.0.3

02 Dec 22:42
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Allow first layer to load any height

  • Objects of any height can now be loaded on the first layer of any vehicles - unless they are marked as isCurtainTrailer or isBoxTrailer.

Before adding loading in layers this was the case anyway, but it was causing too many issues with tall objects that you would expect to load on an open flatbed trailer - e.g. prefab walls, shipping containers, etc.

This should now prevent any further issues such as #136

v1.3.0.2

01 Dec 17:32
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Forgot to include config for Pfanzelt P13 4272

  • Had this config in my local settings, but forgot to include it in the mod

v1.3.0.1

01 Dec 16:49
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Added support for extendable vehicles

  • Added new configs for Pfanzelt P13 4272 - see issue #135
  • Increased max layer count from 10 to 20
  • Fixed small bug with resetting trailers that were different configurations of the same trailer

v1.3.0.0 MODHUB RELEASE

24 Nov 14:29
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Corrected a typo comparing length of last loaded object

  • Mixed length logs did not load very neatly at all, but was not noticable with uniform lengths

CANDIDATE 3 FOR MODHUB RELEASE

23 Nov 23:53
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Pre-release

Another workaround related to loading logs onto the train

  • Before this fix if logs were loaded onto the train from a trailer (and strapped), then the empty trailer would always be able to load the logs from the train, even after driving away from it. This is because the logs were not detected as leaving the trigger box when strapped to the train (presumably their collisions are disabled?).
  • To prevent this, it is now not possible to load logs directly from the train at all.
  • To transfer logs, you must first unload to the ground and then load them into the new trailer.

CANDIDATE 2 FOR MODHUB RELEASE

23 Nov 21:53
75bb21a
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Pre-release

Workaround for bug #129

  • If global disableAutoStrap is false then other trailers will be unstrapped before loading items from them onto the current trailer
  • If global disableAutoStrap is true then other trailers must be manually unstrapped before any items can be loaded from them directly onto another trailer

Other changes:

  • Added Italian translatsions provided by Roby1164
  • Fixed a bug with the console command that would sometimes load the previously used pallet type

CANDIDATE FOR MODHUB RELEASE

23 Nov 00:14
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Pre-release

Planning to submit this version to ModHub

Aiming to release on ModHub as v1.3.0.0 so will fix bugs and add GIANTS suggestions if required without changing version number, just the candidate number.

v1.2.4.8

22 Nov 17:21
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Started tidying up for ModHub release

  • Added changelog in moddesc
  • Replaced tabs with spaces in xmls
  • Changed method to detect spawned logs
  • Slighly increased size of pdlc_forestryPack:armoirePallet
  • pdlc_forestryPack:stonePallet is a BIGBAG_PALLET not a EURO_PALLET

v1.2.4.7

22 Nov 08:24
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Fixed another tall pallets issue

Fixed another issue that occured when attempting to manually load pallets that were too tall for the loading area. Previously this would permanently display the "trailer full" message, now only shows the warning when actively trying to load it (manually).