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Releases: loki79uk/FS22_UniversalAutoload

v1.5.1.2

07 Apr 12:06
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v1.5.1.2 Pre-release
Pre-release

Fix for #222

Use Player.PICKED_UP_OBJECTS and g_currentMission.players instead of g_currentMission.player

v1.5.1.1

01 Apr 11:23
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v1.5.1.1 Pre-release
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Fix for #224

Prevent any manual loading while bale collection mode is active

v1.5.1.0 - STRAW HARVEST

10 Feb 15:11
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ADDED SUPPORT FOR STRAW HARVEST

  • canisterPallet
  • baleTwinePallet
  • netRolePallet
  • hayPelletsPallet
  • strawPelletsPallet

Also some minor other changes:

  • changed traffic system so it no longer includes vehicle triggers in collision mask
  • added new option to reverse direction for width/length/height axis
  • added new option to offset the front or rear loading area position using a specified axis (can be linear or rotation)
  • added 'frontOffset' pallet option
  • added logic to determine side and rear boundary for unloading trigger
  • removed automatic debugging print statements
  • added new debug printing categories

v1.5.0.2

05 Feb 19:58
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v1.5.0.2 Pre-release
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TEST FOR MOVEMENT CONTROL OF LOADING ZONE

Added features requested in #219

  • Added new options to reverse direction for widthAxis / lengthAxis / heightAxis. Default is false.
    Use options:

    • reverseWidthAxis="true"
    • reverseLengthAxis="true"
    • reverseHeightAxis="true"
  • Added new options to offset the front or rear loading area position using a specified axis (can be linear or rotation). Can be used together if needed to compress the zone.
    Use options, e.g.:

    • offsetRearAxis="AXIS_CRANE_TOOL"
    • offsetFrontAxis="AXIS_CRANE_TOOL"

    Note, when using a rotation axis, the range of the rotation (in radians) is mapped to the movement as below.

      local range = math.abs(tool.rotMax - tool.rotMin)
      extensionLength = mapValue(rot, tool.rotMin, tool.rotMax, 0, range)
    

I am imagining the use of an invisible tool that coule be rotated between fixed limits to control the position. If anyone tries it, please let me know how it could be improved!

v1.5.0.1

12 Dec 18:56
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v1.5.0.1 Pre-release
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TEST release for #171

This changes the traffic system so that it no longer includes vehicle triggers in the collision mask.

Consider this a test release - there is a chance that the traffic will now drive through things that it shouldn't..

v1.5.0.0 - MODHUB UPDATE

06 Dec 17:39
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MODHUB UPDATE:

  • Added items and vehicles from Premium Expansion
  • Fixed memory leak caused by graphical debug display
  • Added a new global option disableManualLoading (default is false)

v1.4.6.0

01 Dec 21:53
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Solution for issue #211

  • Added new global option: disableManualLoading (default is false)

Also missing from #215

  • Added TRAIN for Premium Expansion

v1.4.5.0

01 Dec 17:27
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Another possible fix related to #183

There was a memory leak when using the graphical debug display (verfied by watching memory usage in windows task manager).

  • Now explicitly delete any created object nodes before clearing the objects to unload table
  • Also only refresh the object array every 200ms to improve performance without much noticeable delay

v1.4.4.0 - PREMIUM DLC

20 Nov 22:08
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ADDED ITEMS FROM PREMIUM EXPANSION

Trailers:

  • Farmtech DDK2400 (bale configuration)
  • Lizard Pickup 1984

Pallets:

  • Soup Cans Pallet
  • Vegetables Pallet
  • Potato Chips Pallet
  • Preserved Food Carrots Pallet
  • Preserved Food Parsnip Pallet
  • Preserved Food Beetroot Pallet

v1.4.3.0 - PREMIUM DLC

19 Nov 12:39
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ADDED ITEMS FROM PREMIUM EXPANSION

Trailers:

  • Farmtech DDK2400 (bale configuration)

Pallets:

  • Soup Cans Pallet
  • Vegetables Pallet
  • Potato Chips Pallet
  • Preserved Food Carrots Pallet
  • Preserved Food Parsnip Pallet
  • Preserved Food Beetroot Pallet