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Make new group for Creation Club plugins #73
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I just noticed that Oh, and @CptMcSplody, I requested review from you since it looks like you're the main person working on the SSE masterlist right now, and this seems like something that - if you agree with it - could be ported there as well. |
As of v0.13.1, we don't actually need any load order metadata in the masterlist for CC plugins, so I'm more in favour of just removing them entirely (unless they've got other metadata). This would cause problems for users still on v0.13.0, but AFAIR they already can't sort their load orders because not all CC plugins are in the masterlist, so that might be irrelevant. |
I can very quickly add all CC plugins to the masterlist and then possibly add a warning for LOOT <0.13.1 that going forward, they really need the newer LOOT if they're using Creation Club content? |
I don't really mind either way. 🤷♂️ It's up to you. |
Is there a way to check LOOT version in the masterlist currently, or was that removed when the LOOT version check message was moved into LOOT proper? |
I'm not sure what LOOT equivalent version LOOT API MO2 and Vortex are currently using for their internal sort functions, but I think we should probably support whatever at least the very latest "stable"/released versions of those use, and maybe even one or two versions behind that too. Anyway, I merged this for now. The output of that script I linked is already very(!!) verbose, so if it can have slightly less repetition by not repeating the DLC plugins, I think that's a boon. |
Functionally there should be no change to before, but this makes the masterlist slightly more readable since it removes DLC group entries from all the CC `after` records. It also makes is slightly more semantic, as Creation Club content now get identified on their own in the LOOT UI. See also loot/fallout4#73
* Make new group for Creation Club plugins Functionally there should be no change to before, but this makes the masterlist slightly more readable since it removes DLC group entries from all the CC `after` records. It also makes is slightly more semantic, as Creation Club content now get identified on their own in the LOOT UI. See also loot/fallout4#73 * Add warning for LOOT <0.13.1 with Creation Club plugins
Functionally there should be no change to before, but this makes the masterlist slightly more readable since it removes the DLC group entries from all the CC
after
records.It also makes is slightly more semantic, as Creation Club content now get identified on their own in the LOOT UI.
Making a PR instead of simply merging in right away to get some feedback. Please don't merge. I'll merge it when I feel there's enough of a consensus about it. :)