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In some circumstances, like when using the WMIMNV.esp as provided by Vivanewvegas.github.io, Loot will by default sort WMIMNV after Jsawyer Ultimate. However, JSawyer Ultimate is an overhaul mod and should definitely override WMIMNV's changes.
Arguably WMIMNV should be in the "Addons and Expansions (Patches)" group like YUP is.
Edit
Assign WMIM to Fixes & Resources group
Update WMIM's tag suggestions
The text was updated successfully, but these errors were encountered:
Due the scope of the mod, I think it makes sense to place it in Fixes & Resources (equivalent to Add-ons & Expansions (Patches) for the most part). This does have the unfortunate consequence of the Viva NV WMIM replacer losing conflicts to JSawyer Ultimate whereas there are no conflicts if the order is reversed, but they can easily be manually patched or patched with a Bashed Patch (WMIM's tags will need to be updated accordingly).
Original message
WMIMNV.Esp belongs to Weapon Mesh Improvement Mod: https://www.nexusmods.com/newvegas/mods/65052
JSawyer Ultimate: https://www.nexusmods.com/newvegas/mods/61592?tab=files
In some circumstances, like when using the WMIMNV.esp as provided by Vivanewvegas.github.io, Loot will by default sort WMIMNV after Jsawyer Ultimate. However, JSawyer Ultimate is an overhaul mod and should definitely override WMIMNV's changes.
Arguably WMIMNV should be in the "Addons and Expansions (Patches)" group like YUP is.
Edit
The text was updated successfully, but these errors were encountered: