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JSawyer Ultimate.esp should always be loaded after WMIMNV.esp (FNV) #229

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MoerasGrizzly opened this issue Oct 31, 2021 · 1 comment · Fixed by #231
Closed
2 tasks done

JSawyer Ultimate.esp should always be loaded after WMIMNV.esp (FNV) #229

MoerasGrizzly opened this issue Oct 31, 2021 · 1 comment · Fixed by #231

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@MoerasGrizzly
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MoerasGrizzly commented Oct 31, 2021

Original message

WMIMNV.Esp belongs to Weapon Mesh Improvement Mod: https://www.nexusmods.com/newvegas/mods/65052
JSawyer Ultimate: https://www.nexusmods.com/newvegas/mods/61592?tab=files

In some circumstances, like when using the WMIMNV.esp as provided by Vivanewvegas.github.io, Loot will by default sort WMIMNV after Jsawyer Ultimate. However, JSawyer Ultimate is an overhaul mod and should definitely override WMIMNV's changes.

Arguably WMIMNV should be in the "Addons and Expansions (Patches)" group like YUP is.

Edit

  • Assign WMIM to Fixes & Resources group
  • Update WMIM's tag suggestions
@sibir-ine
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Due the scope of the mod, I think it makes sense to place it in Fixes & Resources (equivalent to Add-ons & Expansions (Patches) for the most part). This does have the unfortunate consequence of the Viva NV WMIM replacer losing conflicts to JSawyer Ultimate whereas there are no conflicts if the order is reversed, but they can easily be manually patched or patched with a Bashed Patch (WMIM's tags will need to be updated accordingly).

@sibir-ine sibir-ine self-assigned this Nov 10, 2021
@sibir-ine sibir-ine mentioned this issue Nov 10, 2021
@sibir-ine sibir-ine removed their assignment Nov 10, 2021
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