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Ascension - Immersive Vanilla 'Overhaul' #389

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15 tasks done
sibir-ine opened this issue Jun 26, 2021 · 2 comments · Fixed by #487
Closed
15 tasks done

Ascension - Immersive Vanilla 'Overhaul' #389

sibir-ine opened this issue Jun 26, 2021 · 2 comments · Fixed by #487

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@sibir-ine
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sibir-ine commented Jun 26, 2021

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  • Add Shivering Isles requirement
  • Add OBSE v20+ requirement
  • Add incompatibilities for similar overhaul mods (e.g., OOO, TIE)
  • Add message for Creature Diversity patch
  • Add message for Weapons Of Morrowind patch
  • Add Actors.ACBS (various creatures, NPCs)
  • Add EffectStats (various magic effects)
  • Add EnchantmentStats (various enchantment effects)
  • Add Graphics (various record types)
  • Add Invent.Add/Change/Remove (deprecated Invent in desc., changes various inventories)
  • Add SpellStats (various spells)
  • Add Text (various load screens)
  • Add do not clean comment as ITMs are intentional

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@MacSplody MacSplody self-assigned this Oct 2, 2021
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MacSplody commented Oct 2, 2021

No Starting Map Markers.esp conflicts with Alternative Beginnings.esp in MQ01 Tutorial 0001E723.
Default sorting places No Starting Map Markers.esp after Alternative Beginnings.esp.
Reasonable to assume it also conflicts with other Alt Start modules.

  • also applies to Ascension - Push's Tweaks.esp

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Ascension.esp also modifies MQ01 Tutorial 0001E723, but it's sorted before Alternative Beginnings.esp.

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No Starting Map Markers.esp conflicts with Better Imperial City.esp in placed objects.

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Order reversed

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@MacSplody MacSplody linked a pull request Oct 3, 2021 that will close this issue
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Also incompatible with TIE - Tamriel Immersion Experience TIE.esp

A lot of overlap between the two mods.

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@MacSplody MacSplody removed their assignment Oct 4, 2021
MacSplody added a commit that referenced this issue Oct 4, 2021
 - To resolve conflicts mentioned in #389 (comment)
MacSplody added a commit that referenced this issue Oct 4, 2021
Add load after rules for conflicting Ascension files. #389 (comment)
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