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Add support for uniforms. #1

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2 of 3 tasks
lord-123 opened this issue Mar 8, 2020 · 1 comment
Open
2 of 3 tasks

Add support for uniforms. #1

lord-123 opened this issue Mar 8, 2020 · 1 comment
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enhancement New feature or request

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@lord-123
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lord-123 commented Mar 8, 2020

Add support for custom uniforms that:

  • Update periodically.
  • Can be c code or command line utils.
  • Specify glsl data type.

Being worked on in the uniforms branch

@lord-123 lord-123 self-assigned this Mar 9, 2020
@lord-123 lord-123 added the enhancement New feature or request label Mar 9, 2020
@lord-123 lord-123 mentioned this issue Mar 11, 2020
@clort81
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clort81 commented Jul 11, 2022

Didnt want to create an issue, just thanks for writing this.
I've been footling around with this sort of thing on my arm SBC's with shadertoy glsls and forcing window to 'below other windows'.
I have a couple glsls I made here somewhere but I'm not happy with the high gpu use so far.
I think that, with a compositor the pixel shader can render to an offscreen buffer then render to fullscreen with bilinear scaling, which could solve my gpu load at 4k.
clort_background_glsl_clouds.webm

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