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import math | ||
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WIDTH = 400 | ||
HEIGHT = 800 | ||
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# How many wobbles the ship does while diving | ||
DIVE_WOBBLE_SPEED = 2 | ||
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# How far the ship wobbles while diving | ||
DIVE_WOBBLE_AMOUNT = 100 | ||
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def dive_path(t): | ||
"""Get the ship's position at time t when diving. | ||
This is relative to the ship's original position (so, at t=0, dive_path(t) | ||
returns (0, 0)). | ||
""" | ||
if t < 0.5: | ||
# During the first 0.5s, do a half-loop | ||
return ( | ||
50 * (1 - math.cos(2 * t * math.pi)), | ||
-50 * (math.sin(2 * t * math.pi)) | ||
) | ||
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# For the rest of the time, follow a sinusoidal path downwards | ||
t -= 0.5 | ||
return ( | ||
DIVE_WOBBLE_AMOUNT * math.cos(t * DIVE_WOBBLE_SPEED), | ||
t * 350, | ||
) | ||
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def ship_controller_pan(ship, dt): | ||
"""Update the ship when the ship is panning.""" | ||
ship.x += ship.vx * dt | ||
if ship.right > WIDTH - 50: | ||
ship.vx = -ship.vx | ||
ship.right = WIDTH - 50 | ||
elif ship.left < 50: | ||
ship.vx = -ship.vx | ||
ship.left = 50 | ||
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def ship_controller_dive(ship, dt): | ||
"""Update the ship when the ship is diving.""" | ||
# Move the ship along the path | ||
ship.t += dt | ||
divex, divey = dive_path(ship.t) | ||
startx, starty = ship.dive_start | ||
ship.pos = (startx + divex * ship.dive_dir, starty + divey) | ||
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# Look ahead along the path to see what direction the ship | ||
# is moving, and set the ship's rotation accordingly | ||
ex, ey = dive_path(ship.t + EPSILON) | ||
ship.angle = math.degrees(math.atan2( | ||
divey - ey, | ||
(ex - divex) * ship.dive_dir | ||
)) | ||
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# If we've reached the bottom of the screen, resume dive mode | ||
if ship.top > HEIGHT: | ||
ship.controller_function = ship_controller_pan | ||
ship.pos = ship.dive_start | ||
ship.angle = 90 | ||
clock.schedule(start_dive, 3) | ||
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EPSILON = 0.001 | ||
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# Create a ship | ||
ship = Actor('ship', pos=(100, 100), angle=90) | ||
ship.angle = 90 # Face upwards | ||
ship.controller_function = ship_controller_pan | ||
ship.vx = 100 | ||
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def draw(): | ||
screen.clear() | ||
ship.draw() | ||
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def update(dt): | ||
ship.controller_function(ship, dt) | ||
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def start_dive(): | ||
ship.controller_function = ship_controller_dive | ||
ship.dive_start = ship.pos | ||
x, y = ship.pos | ||
if ship.x < WIDTH // 2: | ||
ship.dive_dir = 1 | ||
else: | ||
ship.dive_dir = -1 | ||
ship.t = 0 | ||
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clock.schedule(start_dive, 3) |