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Update roadmap and changelog
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lordmauve committed May 8, 2019
1 parent 87c7fa9 commit f4aea1b
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9 changes: 8 additions & 1 deletion doc/_static/custom.css
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Expand Up @@ -31,6 +31,7 @@ div.sphinxsidebar h3 a {

.admonition.warning,
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color: white;
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padding: 20px 30px;
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.admonition.tip {
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background-color: #3a76a8;
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4 changes: 2 additions & 2 deletions doc/changelog.rst
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Expand Up @@ -5,12 +5,12 @@ Changelog
----------------

* New: :ref:`Actors can be made transparent <transparency>` by assigning to
``actor.opacity``.
``actor.opacity`` (based on work by Rhys Puddephatt and charlesej)
* New: screen.fill() now takes ``gcolor``, creating a vertical-linear gradient
* New: a :doc:`REPL <repl>` has been added, which allows exploring a game's
state while it is running.
* New: Added a :ref:`storage API <data-storage>`, which preserves data across
game runs.
game runs (based on work by Ian Salmons and Gustavo Ferreira)


1.2 - 2018-02-24
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5 changes: 5 additions & 0 deletions doc/roadmap.rst
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Expand Up @@ -65,6 +65,11 @@ work better with custom surfaces.
Storage
-------

.. note::

A :ref:`storage API <data-storage>` has now been developed and is planned
for inclusion in Pygame Zero 1.3.

Github Issue: `#33 <https://github.com/lordmauve/pgzero/issues/33>`_

It would be useful for users to be able to save and load data.
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