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config.js
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config.js
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/*jsl:declare global */
// Dependencies
var Yaml = null, // External libraries are lazy-loaded
Coffee = null, // only if these file types exist.
FileSystem = require('fs');
// Static members
var DEFAULT_CLONE_DEPTH = 6,
FILE_WATCHER_INTERVAL = 2500, // For old style (pre-6.0) file watching
DIR = 'NODE_CONFIG_DIR',
CONFIG_DIR = process.env[DIR] ? process.env[DIR] : process.cwd() + '/config',
runtimeJsonFilename = CONFIG_DIR + '/runtime.json',
originalConfig = null, // Not including the runtime.json values
runtimeJson = {}, // Current runtimeJson extensions
runtimeJsonWatcher = null, // Filesystem watcher for runtime.json
isQueuedForPersistence = false;
/**
* <p>Runtime Application Configurations</p>
*
* <p>
* The config module exports a singleton object representing all runtime
* configurations for this application deployment.
* </p>
*
* <p>
* Application configurations are stored in files within the config directory
* of your application. The default configuration file is loaded, followed
* by files specific to the deployment type (development, testing, staging,
* production, etc.).
* </p>
*
* <p>
* For example, with the following config/default.yaml file:
* </p>
*
* <pre>
* ...
* customer:
* initialCredit: 500
* db:
* name: customer
* port: 5984
* ...
* </pre>
*
* <p>
* The following code loads the customer section into the CONFIG variable:
* <p>
*
* <pre>
* var CONFIG = require('config').customer;
* ...
* newCustomer.creditLimit = CONFIG.initialCredit;
* database.open(CONFIG.db.name, CONFIG.db.port);
* ...
* </pre>
*
* @module config
* @class Config
*/
/**
* <p>Get the configuration object.</p>
*
* <p>
* The configuration object is a shared singleton object within the applicaiton,
* attained by calling require('config').
* </p>
*
* <p>
* Usually you'll specify a CONFIG variable at the top of your .js file
* for file/module scope. If you want the root of the object, you can do this:
* </p>
* <pre>
* var CONFIG = require('config');
* </pre>
*
* <p>
* Sometimes you only care about a specific sub-object within the CONFIG
* object. In that case you could do this at the top of your file:
* </p>
* <pre>
* var CONFIG = require('config').customer;
* or
* var CUSTOMER_CONFIG = require('config').customer;
* </pre>
*
* <script type="text/javascript">
* document.getElementById("showProtected").style.display = "block";
* </script>
*
* @method constructor
* @return CONFIG {object} - The top level configuration object
*/
var Config = function() {
var t = this;
t._loadFileConfigs();
t._persistConfigsOnChange();
};
/**
* <p>Monitor a configuration value for runtime changes.</p>
*
* <p>
* Configuration values can be changed at runtime by the application or by a
* manual change to the config/runtime.json file.
* This method lets you specify a function to run when a configuration
* value changes.
* </p>
*
* <p><i>
* This was built for monitoring changes to configuration values,
* but it can be used for watching changes to <u>any</u> javascript object.
* </i></p>
*
* <p>Example:</p>
* <pre>
* var CONFIG = require('config').customer;
* ...
*
* // Watch for any changes to the customer configuration
* CONFIG.watch(CONFIG, null, function(object, propertyName, priorValue, newValue) {
* console.log("Customer configuration " + propertyName + " changed from " + priorValue + " to " + newValue);
* });
* </pre>
*
* @method watch
* @param object {object} - The object to watch.
* @param property {string} - The property name to watch. Watch all object properties if null.
* @param handler {function(object, propertyName, priorValue, newValue)} - Handler called when a property change is detected.
* The handler is run along with other handlers registered for notification.
* If your handler changes the value of the property, that change is applied after all handlers have finished processing the current change.
* Then all handlers (including this one) will be called again with the newly changed value.
* @param depth {integer} (optional) - If watching all object properties or if the specified property is an object, this specifies the depth of the object graph to watch for changes. Default 6.
* @return object {object} - The original object is returned - for chaining.
*/
Config.prototype.watch = function(object, property, handler, depth) {
// Initialize
var t = this, o = object;
var allProperties = property ? [property] : Object.keys(o);
// Depth detection
depth = (depth === null ? DEFAULT_CLONE_DEPTH : depth);
if (depth < 0) {
return;
}
// Create hidden properties on the object
if (!o.__watchers)
t.makeHidden(o, '__watchers', {});
if (!o.__propertyValues)
t.makeHidden(o, '__propertyValues', {});
// Attach watchers to all requested properties
allProperties.forEach(function(prop){
// Setup the property for watching (first time only)
if (typeof(o.__propertyValues[prop]) == 'undefined') {
// Don't error re-defining the property if immutable
var descriptor = Object.getOwnPropertyDescriptor(o, prop);
if (descriptor && descriptor.writable === false)
return;
// Copy the value to the hidden field, and add the property to watchers
o.__propertyValues[prop] = [o[prop]];
o.__watchers[prop] = [];
// Attach the property watcher
Object.defineProperty(o, prop, {
enumerable : true,
get : function(){
// If more than 1 item is in the values array,
// then we're currently processing watchers.
if (o.__propertyValues[prop].length == 1)
// Current value
return o.__propertyValues[prop][0];
else
// [0] is prior value, [1] is new value being processed
return o.__propertyValues[prop][1];
},
set : function(newValue) {
// Return early if no change
var origValue = o[prop];
if (origValue === newValue)
return;
// Remember the new value, and return if we're in another setter
o.__propertyValues[prop].push(newValue);
if (o.__propertyValues[prop].length > 2)
return;
// Call all watchers for each change requested
var numIterations = 0;
while (o.__propertyValues[prop].length > 1) {
// Detect recursion
if (++numIterations > 20) {
o.__propertyValues[prop] = [origValue];
throw new Error('Recursion detected while setting [' + prop + ']');
}
// Call each watcher for the current values
var oldValue = o.__propertyValues[prop][0];
newValue = o.__propertyValues[prop][1];
o.__watchers[prop].forEach(function(watcher) {
try {
watcher(o, prop, oldValue, newValue);
} catch (e) {
// Log an error and continue with subsequent watchers
console.error("Exception in watcher for " + prop);
}
});
// Done processing this value
o.__propertyValues[prop].splice(0,1);
}
}
});
} // Done setting up the property for watching (first time)
// Add the watcher to the property
o.__watchers[prop].push(handler);
// Recurs if this is an object...
if (typeof(o[prop]) == 'object') {
Config.prototype.watch(o[prop], null, handler, depth - 1);
}
}); // Done processing each property
// Return the original object - for chaining
return o;
};
/**
* <p>
* Set default configurations for a node.js module.
* </p>
*
* <p>
* This allows module developers to attach their configurations onto the
* default configuration object so they can be configured by the consumers
* of the module.
* </p>
*
* <p>Using the function within your module:</p>
* <pre>
* var CONFIG = require("config");
* CONFIG.setModuleDefaults("MyModule", {
* templateName: "t-50",
* colorScheme: "green"
* });
* <br>
* // Template name may be overridden by application config files
* console.log("Template: " + CONFIG.MyModule.templateName);
* </pre>
*
* <p>
* The above example results in a "MyModule" element of the configuration
* object, containing an object with the specified default values.
* </p>
*
* @method setModuleDefaults
* @param moduleName {string} - Name of your module.
* @param defaultProperties {object} - The default module configuration.
* @return moduleConfig {object} - The module level configuration object.
*/
Config.prototype.setModuleDefaults = function(moduleName, defaultProperties) {
// Copy the properties into a new object
var t = this;
var moduleConfig = t._extendDeep({}, defaultProperties);
// Attach handlers & watchers onto the module config object
t._attachProtoDeep(moduleConfig);
t._persistConfigsOnChange(moduleConfig);
// Extend the module config object with values from originalConfig
if (originalConfig[moduleName]) {
t._extendDeep(moduleConfig, originalConfig[moduleName]);
}
// Save the mixed module config as the original
originalConfig[moduleName] = t._cloneDeep(moduleConfig);
// Extend the module config object with values from runtimeJson
if (runtimeJson[moduleName]) {
t._extendDeep(moduleConfig, runtimeJson[moduleName]);
}
// Attach the object onto the CONFIG object
t[moduleName] = moduleConfig;
// Return the module config
return moduleConfig;
};
/**
* <p>Make a configuration property hidden so it doesn't appear when enumerating
* elements of the object.</p>
*
* <p>
* The property still exists and can be read from and written to, but it won't
* show up in for ... in loops, Object.keys(), or JSON.stringify() type methods.
* </p>
*
* <p>
* If the property already exists, it will be made hidden. Otherwise it will
* be created as a hidden property with the specified value.
* </p>
*
* <p><i>
* This method was built for hiding configuration values, but it can be applied
* to <u>any</u> javascript object.
* </i></p>
*
* <p>Example:</p>
* <pre>
* var CONFIG = require('config');
* ...
*
* // Hide the Amazon S3 credentials
* CONFIG.makeHidden(CONFIG.amazonS3, 'access_id');
* CONFIG.makeHidden(CONFIG.amazonS3, 'secret_key');
* </pre>
*
* @method makeHidden
* @param object {object} - The object to make a hidden property into.
* @param property {string} - The name of the property to make hidden.
* @param value {mixed} - (optional) Set the property value to this (otherwise leave alone)
* @return object {object} - The original object is returned - for chaining.
*/
Config.prototype.makeHidden = function(object, property, value) {
// Use the existing value if the new value isn't specified
value = (typeof value == 'undefined') ? object[property] : value;
// Create the hidden property
Object.defineProperty(object, property, {
value: value,
enumerable : false
});
return object;
}
/**
* <p>Make a configuration property immutable (assuring it cannot be changed
* from the current value).</p>
*
* <p>
* This operation cannot be un-done.
* </p>
* <p><i>
*
* This method was built for disabling runtime changes to configuration values,
* but it can be applied to <u>any</u> javascript object.
* </i></p>
*
* <p>Example:</p>
* <pre>
* var CONFIG = require('config').customer;
* ...
*
* // Obtain a DB connection using CONFIG parameters
* database.open(CONFIG.db.name, CONFIG.db.port);
* ...
*
* // Don't allow database changes after connect
* CONFIG.makeImmutable(CONFIG.db, 'name');
* CONFIG.makeImmutable(CONFIG.db, 'port');
* </pre>
*
* @method makeImmutable
* @param object {object} - The object to attach an immutable property into.
* @param property {string} - The name of the property to make immutable.
* @param value {mixed} - (optional) Set the property value to this (otherwise leave alone)
* @return object {object} - The original object is returned - for chaining.
*/
Config.prototype.makeImmutable = function(object, property, value) {
// Use the existing value if a new value isn't specified
value = (typeof value == 'undefined') ? object[property] : value;
// Disable writing, and make sure the property cannot be re-configured.
Object.defineProperty(object, property, {
value : value,
writable : false,
configurable: false
});
return object;
};
/**
* Change the runtime.json file watching polling interval.
*
* <p>
* Node-config automatically monitors and apply changes made to the
* config/runtime.json file. This paradigm allows for manual changes to running
* application servers, and for multi-node application servers to keep in sync.
* </p>
*
* <p>
* This method allows you to change the polling interval from the default
* interval (2.5 seconds), or to turn file watching off. On Linux systems with
* inotify, and in node.js versions 0.6 and above, this interval is ignored.
* </p>
*
* @method watchForConfigFileChanges
* @param interval {Integer} - Polling interval in milliseconds. Defaults to 2500.
*/
Config.prototype.watchForConfigFileChanges = function(interval) {
// Turn off any prior watching
var t = this, watchInterval = interval || FILE_WATCHER_INTERVAL;
if (FileSystem.watch) {
if (runtimeJsonWatcher) {
runtimeJsonWatcher.close();
runtimeJsonWatcher = null;
}
} else {
FileSystem.unwatchFile(runtimeJsonFilename);
}
// If interval is zero, don't attach a new watcher
if (interval === 0) {return;}
// Re-merge the runtime JSON file if we notice a change
var onFileChange = function(retry) {
FileSystem.readFile(runtimeJsonFilename, 'UTF-8', function(err, fileContent) {
// Not much to do on error
if (err) {
console.error("Error loading " + runtimeJsonFilename);
return;
}
// Parse the file and mix it in to this config object.
// This notifies listeners
try {
var configObject = JSON.parse(t._stripComments(fileContent));
t._extendDeep(t, configObject);
} catch (e) {
console.error("Error parsing " + runtimeJsonFilename, e);
// Retry once - could be someone else writing
if (!retry) {
setTimeout(function(){
onFileChange(true);
}, 1000);
}
return;
}
});
};
// Use the latest version of file watching
if (FileSystem.watch) {
// This is the latest
runtimeJsonWatcher = FileSystem.watch(runtimeJsonFilename, {persistent:false}, function(event, filename) {
if (event != 'change') {return;}
onFileChange();
});
}
else {
// Old style polling - only choice if running pre-6.0
FileSystem.watchFile(runtimeJsonFilename, {persistent:false, interval:watchInterval}, function(curr, prev) {
if (curr.mtime.getTime() === prev.mtime.getTime()) {return;}
onFileChange();
});
}
};
/**
* <p>
* Watch the specified object for a change in properties, and persist changes
* to runtime.json when a change is detected.
* </p>
*
* @protected
* @param object {object} - The config object to watch
* @method _persistConfigsOnChange
*/
Config.prototype._persistConfigsOnChange = function(objectToWatch) {
// Watch for configuration value changes
var t = this;
objectToWatch = objectToWatch || t;
t.watch(objectToWatch, null, function(){
// Return early if we're already queued up for persisting
if (isQueuedForPersistence)
return;
// Defer persisting until the next tick. This results in a single
// persist across any number of config changes in a single event cycle.
isQueuedForPersistence = true;
process.nextTick(function(){
// Persist if necessary
var newDiffs = t._diffDeep(originalConfig, t);
if (!t._equalsDeep(newDiffs, runtimeJson)) {
FileSystem.writeFile(runtimeJsonFilename, JSON.stringify(newDiffs, null, 2), 'utf-8', function(error){
if (error)
console.error("Error writing " + runtimeJsonFilename, error);
});
}
// Set up for next time
isQueuedForPersistence = false;
});
});
};
/**
* Load the individual file configurations.
*
* <p>
* This method builds a map of filename to the configuration object defined
* by the file. The search order is:
* </p>
*
* <pre>
* default.EXT
* (hostname).EXT
* (deployment).EXT
* (hostname)-(deployment).EXT
* local.EXT
* local-(deployment).EXT
* runtime.json
* </pre>
*
* <p>
* EXT can be yaml, coffee, json, or js signifying the file type.
* yaml is in YAML format, coffee is a coffee-script,
* json is in strict JSON format, and js is a javascript executable file that is
* require()'d with module.exports being the config object.
* </p>
*
* <p>
* (hostname) is the $HOST environment variable if set, otherwise the
* hostname found from require('os').hostname()
* </p>
*
* <p>
* (deployment) is the deployment type, found in the $NODE_ENV environment
* variable. Defaults to 'development'.
* </p>
*
* <p>
* The runtime.json file contains configuration changes made at runtime either
* manually, or by the application setting a configuration value.
* </p>
*
* @protected
* @method _loadFileConfigs
* @return {this} The configuration object
*/
Config.prototype._loadFileConfigs = function() {
// Initialize
var t = this;
// Singleton
if (originalConfig)
return t;
// Determine the host name from the OS module, $HOST, or $HOSTNAME
// Remove any . appendages, and default to null if not set
try {
var OS = require('os');
var hostName = OS.hostname();
} catch (e) {
hostName = process.env.HOST || process.env.HOSTNAME;
}
hostName = hostName ? hostName.split('.')[0] : null;
// Get the deployment type from NODE_ENV
var deployment = process.env.NODE_ENV || 'development';
// Read each file in turn
var baseNames = ['default', hostName, deployment, hostName + '-' + deployment, 'local', 'local-' + deployment];
var extNames = ['js', 'json', 'coffee', 'yaml'];
baseNames.forEach(function(baseName) {
extNames.forEach(function(extName) {
// Try merging the config object into this object
var fullFilename = CONFIG_DIR + '/' + baseName + '.' + extName;
var configObj = t._parseFile(fullFilename);
if (configObj) {
t._extendDeep(t, configObj);
}
});
});
// Remember the original configuration
originalConfig = t._cloneDeep(t);
// Extend the original config with any prior runtime.json diffs
runtimeJson = t._parseFile(runtimeJsonFilename) || {};
t._extendDeep(t, runtimeJson);
// Attach the config.prototype to all sub-objects.
t._attachProtoDeep(t);
// Return the configuration object
return t;
};
/**
* Parse and return the specified configuration file.
*
* If the file exists in the application config directory, it will
* parse and return it as a JavaScript object.
*
* The file extension determines the parser to use.
*
* .js = File to run that has a module.exports containing the config object
* .json = File is parsed using JSON.parse()
* .coffee = File to run that has a module.exports with coffee-script containing the config object
* .yaml = Parsed with a YAML parser
*
* If the file doesn't exist, a null will be returned. If the file can't be
* parsed, an exception will be thrown.
*
* This method performs synchronous file operations, and should not be called
* after synchronous module loading.
*
* @protected
* @method _parseFile
* @param fullFilename {string} The full file path and name
* @return {configObject} The configuration object parsed from the file
*/
Config.prototype._parseFile = function(fullFilename) {
// Initialize
var t = this,
extension = fullFilename.substr(fullFilename.lastIndexOf('.') + 1),
configObject = null,
fileContent = null;
// Make sure the runtime.json file exists. This is required for fs.watch().
var checkRuntimeJson = function() {
if (fullFilename == runtimeJsonFilename) {
try {
FileSystem.writeFileSync(runtimeJsonFilename, '{}');
} catch (e) {
console.log("Cannot write runtime.json file " + e);
//if we cannot write file, clear watch function
t.watchForConfigFileChanges = function () {
return;
};
}
return {};
}
return null;
};
// Return null if the file doesn't exist.
// Note that all methods here are the Sync versions. This is appropriate during
// module loading (which is a synchronous operation), but not thereafter.
try {
var stat = FileSystem.statSync(fullFilename);
if (!stat || stat.size < 1) {
return checkRuntimeJson();
}
} catch (e1) {
return checkRuntimeJson();
}
// Try loading the file.
try {
fileContent = FileSystem.readFileSync(fullFilename, 'UTF-8');
}
catch (e2) {
throw new Error('Config file ' + fullFilename + ' cannot be read');
}
// Parse the file based on extension
try {
if (extension == 'yaml') {
// Lazy loading
Yaml = Yaml || require('yaml');
// The yaml library doesn't like strings that have newlines but don't
// end in a newline: https://github.com/visionmedia/js-yaml/issues/issue/13
fileContent += '\n';
configObject = Yaml.eval(t._stripYamlComments(fileContent));
}
else if (extension == 'json') {
// Allow comments in JSON files
configObject = JSON.parse(t._stripComments(fileContent));
}
else if (extension == 'js') {
// Use the built-in parser for .js files
configObject = require(fullFilename);
}
else if (extension == 'coffee') {
// Lazy load the coffee-script extension
Coffee = Coffee || require('coffee-script');
// Use the built-in parser for .coffee files with coffee-script
configObject = require(fullFilename);
}
}
catch (e3) {
throw new Error("Cannot parse config file: '" + fullFilename + "': " + e3);
}
return configObject;
};
/**
* Attach the Config class prototype to all config objects recursively.
*
* <p>
* This allows you to do anything with CONFIG sub-objects as you can do with
* the top-level CONFIG object. It's so you can do this:
* </p>
*
* <pre>
* var CUST_CONFIG = require('config').Customer;
* CUST_CONFIG.watch(...)
* </pre>
*
* @protected
* @method _attachProtoDeep
* @param toObject
* @param depth
* @return toObject
*/
Config.prototype._attachProtoDeep = function(toObject, depth) {
// Recursion detection
var t = this;
depth = (depth === null ? DEFAULT_CLONE_DEPTH : depth);
if (depth < 0) {
return toObject;
}
// Adding Config.prototype methods directly to toObject as hidden properties
// because adding to toObject.__proto__ exposes the function in toObject
for (var fnName in Config.prototype) {
t.makeHidden(toObject, fnName, Config.prototype[fnName]);
}
// Cycle through each element
for (var prop in toObject) {
// Call recursively if an object
if (t._isObject(toObject[prop])) {
t._attachProtoDeep(toObject[prop], depth - 1);
}
}
// Return the original object
return toObject;
};
/**
* Return a deep copy of the specified object.
*
* This returns a new object with all elements copied from the specified
* object. Deep copies are made of objects and arrays so you can do anything
* with the returned object without affecting the input object.
*
* @protected
* @method _cloneDeep
* @param copyFrom {object} The original object to copy from
* @param depth {integer} An optional depth to prevent recursion. Default: 20.
* @return {object} A new object with the elements copied from the copyFrom object
*/
Config.prototype._cloneDeep = function(obj, depth) {
// Recursion detection
var t = this;
depth = (depth === null ? DEFAULT_CLONE_DEPTH : depth);
if (depth < 0) {
return {};
}
// Create the copy of the correct type
var copy = Array.isArray(obj) ? [] : {};
// Cycle through each element
for (var prop in obj) {
// Call recursively if an object or array
if (typeof obj[prop] == 'object') {
copy[prop] = t._cloneDeep(obj[prop], depth - 1);
}
else {
copy[prop] = obj[prop];
}
}
// Return the copied object
return copy;
};
/**
* Return true if two objects have equal contents.
*
* @protected
* @method _equalsDeep
* @param object1 {object} The object to compare from
* @param object2 {object} The object to compare with
* @param depth {integer} An optional depth to prevent recursion. Default: 20.
* @return {boolean} True if both objects have equivalent contents
*/
Config.prototype._equalsDeep = function(object1, object2, depth) {
// Recursion detection
var t = this;
depth = (depth === null ? DEFAULT_CLONE_DEPTH : depth);
if (depth < 0) {
return {};
}
// Fast comparisons
if (!object1 || !object2) {
return false;
}
if (object1 === object2) {
return true;
}
if (typeof(object1) != 'object' || typeof(object2) != 'object') {
return false;
}
// They must have the same keys. If their length isn't the same
// then they're not equal. If the keys aren't the same, the value
// comparisons will fail.
if (Object.keys(object1).length != Object.keys(object2).length) {
return false;
}
// Compare the values
for (var prop in object1) {
// Call recursively if an object or array
if (typeof(object1[prop] == 'object')) {
if (!t._equalsDeep(object1[prop], object2[prop], depth - 1)) {
return false;
}
}
else {
if (object1[prop] !== object2[prop]) {
return false;
}
}
}
// Test passed.
return true;
};
/**
* Returns an object containing all elements that differ between two objects.
* <p>
* This method was designed to be used to create the runtime.json file
* contents, but can be used to get the diffs between any two Javascript objects.
* </p>
* <p>
* It works best when object2 originated by deep copying object1, then
* changes were made to object2, and you want an object that would give you
* the changes made to object1 which resulted in object2.
* </p>
*
* @protected
* @method _diffDeep
* @param object1 {object} The base object to compare to
* @param object2 {object} The object to compare with
* @param depth {integer} An optional depth to prevent recursion. Default: 20.
* @return {object} A differential object, which if extended onto object1 would
* result in object2.
*/
Config.prototype._diffDeep = function(object1, object2, depth) {
// Recursion detection
var t = this, diff = {};
depth = (depth === null ? DEFAULT_CLONE_DEPTH : depth);
if (depth < 0) {
return {};
}
// Process each element from object2, adding any element that's different
// from object 1.
for (var parm in object2) {
var value1 = object1[parm];
var value2 = object2[parm];
if (typeof(value2) == 'object') {
if (!(t._equalsDeep(value1, value2))) {
diff[parm] = t._diffDeep(value1, value2, depth - 1);
}
}
else if (value1 !== value2){
diff[parm] = value2;
}
}
// Return the diff object
return diff;
};
/**
* Extend an object, and any object it contains.
*
* This does not replace deep objects, but dives into them
* replacing individual elements instead.
*
* @protected
* @method _extendDeep
* @param mergeInto {object} The object to merge into
* @param mergeFrom... {object...} - Any number of objects to merge from
* @param depth {integer} An optional depth to prevent recursion. Default: 20.
* @return {object} The altered mergeInto object is returned
*/
Config.prototype._extendDeep = function(mergeInto) {
// Initialize
var t = this;
var vargs = Array.prototype.slice.call(arguments, 1);
var depth = vargs.pop();
if (typeof(depth) != 'number') {
vargs.push(depth);
depth = DEFAULT_CLONE_DEPTH;
}
// Recursion detection
if (depth < 0) {
return mergeInto;
}
// Cycle through each object to extend
vargs.forEach(function(mergeFrom) {
// Cycle through each element of the object to merge from
for (var prop in mergeFrom) {
// Extend recursively if both elements are objects
if (t._isObject(mergeInto[prop]) && t._isObject(mergeFrom[prop])) {
t._extendDeep(mergeInto[prop], mergeFrom[prop], depth - 1);
}
// Copy recursively if the mergeFrom element is an object (or array or fn)
else if (mergeFrom[prop] && typeof mergeFrom[prop] == 'object') {
mergeInto[prop] = t._cloneDeep(mergeFrom[prop], depth - 1);
}
// Simple assignment otherwise
else {
mergeInto[prop] = mergeFrom[prop];
}
}
});
// Chain
return mergeInto;
};
/**
* Strip YAML comments from the string
*
* The 2.0 yaml parser doesn't allow comment-only or blank lines. Strip them.
*
* @protected
* @method _stripYamlComments
* @param fileString {string} The string to strip comments from
* @return {string} The string with comments stripped.
*/
Config.prototype._stripYamlComments = function(fileStr) {
// First replace removes comment-only lines
// Second replace removes blank lines
return fileStr.replace(/^\s*#.*/mg,'').replace(/^\s*[\n|\r]+/mg,'');
}
/**
* Strip all Javascript type comments from the string.
*
* The string is usually a file loaded from the O/S, containing
* newlines and javascript type comments.
*
* Thanks to James Padolsey, and all who conributed to this implementation.
* http://james.padolsey.com/javascript/javascript-comment-removal-revisted/
*
* @protected
* @method _stripComments
* @param fileString {string} The string to strip comments from
* @return {string} The string with comments stripped.
*/