Skip to content

to protect your game from cheaters a little bit more. i have developed a simple anti cheat that could support you.

Notifications You must be signed in to change notification settings

lorenzstarling/Unity-Anti-Cheat-System

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

31 Commits
 
 
 
 

Repository files navigation

UnityAntiCheat

to protect your game from cheaters a little bit more. i have developed a simple anti cheat that could support you.

YouTube Video

Add Api

Create a Folder in the Assets folder named Plugins and add the Dll in the Plugins folder

Call InitValues(); in Awake

   int count = 0;
   ProtectedValue CountProtected;
   
  private void InitValues()
    {
        CountProtected = new ProtectedValue(count); //ProtectedValue Supported Value types int, bool, string (beta)
        count = CountProtected.GetInt(); // the value of protect
        
    }

Update the Value and Check was Value Modified

      private void AddValue()
    {
        if (CountProtected.CompareValue(count))
        {
            count += 1;
            CountProtected.ApplyNewValue(count);
        }
        else
        {
            count = CountProtected.GetInt();
            Debug.LogError("CHEAT DETECTED!");
        }
    }

Value Encryptor

as a little extra you can encrypt and decrypt strings for example if you want to store important game data that should not be immediately recognizable

       ValueEncryptor EncryptorManager = new ValueEncryptor("HASH"); // Create The ValueEncryptor with a Hash example: !7xbaZW92a@
       string EnrcyptText = EncryptorManager.EncryptString("mySafeString"); // Encrypt the value "mySafeString";    
       string DecryptText = EncryptorManager.DecryptSrtings(EnrcyptText); // And Decrypt the Encrypt Value 

That's it, simple or?

important is that you don't set the scripting backend to mono but to IL2CPP when you build the game otherwise someone can easily read and change your csharp-assembly.dll with dnSpy. To do this go to Edit > Project Settings > Player in your unity project and under other settings you will find it.

myImage

About

to protect your game from cheaters a little bit more. i have developed a simple anti cheat that could support you.

Topics

Resources

Stars

Watchers

Forks

Packages

No packages published

Languages