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Marcus "Mark" Godwin edited this page May 22, 2014
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I started writing the Kronos Engine with a goal to make a cross-platform, 2D game engine written in C++ and OpenGL to gain experience with game development and to become more familiar with openGL. I plan to make it as fully featured as I can while still supporting lower end hardware in the time that I work on it.
- Multiple Texture support
- WAV support
- Loading of text maThe engine isp and object description files
- Simple physics engine
- Support for shaders
- OGG audio support
- Scripting
- Font rendering
- Graphical level and Entity editor
- Build instructions
- Development Status
- FAQ
- Development Blog