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Marcus "Mark" Godwin edited this page May 22, 2014 · 5 revisions

Welcome to the KronosEngine wiki!

Introduction

I started writing the Kronos Engine with a goal to make a cross-platform, 2D game engine written in C++ and OpenGL to gain experience with game development and to become more familiar with openGL. I plan to make it as fully featured as I can while still supporting lower end hardware in the time that I work on it.


Features

  • Multiple Texture support
  • WAV support
  • Loading of text maThe engine isp and object description files
  • Simple physics engine
  • Support for shaders

Planned Features

  • OGG audio support
  • Scripting
  • Font rendering
  • Graphical level and Entity editor

More Information

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