WIP. Presets animations with actuate. Should work with any engine as long as the same properties are used (x, y, scaleX, scaleY, alpha, rotation)
- breathe
- breatheAlpha
- fadeIn
- fadeInX
- fadeInY
- backIn
- lightSpeedInX (only OpenFl because it uses matrix)
- lightSpeedInY (only OpenFl because it uses matrix)
- flipInX
- flipInY
- spread
- fadeOut
- fadeOutX
- fadeOutY
- backOut
- flipOutX
- flipOutY
- bounce
- flash
- rubberband
- swing
- tada
- clic
- shake
- hit
- [] xml config for custom actuate animations
- [] more preset for game assets (critical hit, low health, teleport, grab me, die)
- [] more configurable (delay...)
- [] callback
You can see all animations here;