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WIP. Presets animations with actuate. OpenFl renderer but xml can be used to describe animations and loaded in other engine.

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loudoweb/kadabra-anims

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kadabra-anims

WIP. Presets animations with actuate. Should work with any engine as long as the same properties are used (x, y, scaleX, scaleY, alpha, rotation)

Presets animations

Loop

  • breathe
  • breatheAlpha

Entrance

  • fadeIn
  • fadeInX
  • fadeInY
  • backIn
  • lightSpeedInX (only OpenFl because it uses matrix)
  • lightSpeedInY (only OpenFl because it uses matrix)
  • flipInX
  • flipInY

Exit

  • spread
  • fadeOut
  • fadeOutX
  • fadeOutY
  • backOut
  • flipOutX
  • flipOutY

get attention

  • bounce
  • flash
  • rubberband
  • swing
  • tada

buttons

  • clic

game assets

  • shake
  • hit

TODO

  • [] xml config for custom actuate animations
  • [] more preset for game assets (critical hit, low health, teleport, grab me, die)
  • [] more configurable (delay...)
  • [] callback

Live Demo

You can see all animations here;

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WIP. Presets animations with actuate. OpenFl renderer but xml can be used to describe animations and loaded in other engine.

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