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<html> | ||
<!-- | ||
ASCIIMatic Drawing | ||
Copyright (c) Lou Franco. All rights reserved. | ||
The use and distribution terms for this software are covered by the | ||
Common Public License 1.0 (http://opensource.org/licenses/cpl.php) | ||
Current source can be found here: https://github.com/loufranco/asciimatic-scripts | ||
By using this software in any fashion, you are agreeing to be bound by | ||
the terms of this license. | ||
You must not remove this notice, or any other, from this software. | ||
--> | ||
<head> | ||
<script src="asciimatic-drawing.js"></script> | ||
</head> | ||
<body> | ||
<div id="drawing"></div> | ||
<script type="text/javascript"> | ||
var screen = new AsciiScreen(); | ||
screen.drawLine(0,0, 10, 10); | ||
screen.fillRect(12,2, 6,6,'*'); | ||
screen.drawHLine(20,5,10); | ||
screen.drawVLine(30,10,5); | ||
screen.drawRect(37,5,5,5); | ||
screen.drawHString(37,12,"Hello"); | ||
screen.paintOnto(document.getElementById('drawing')); | ||
</script> | ||
</body> | ||
</html> |
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+ | ||
| | ||
| +----+ | ||
| |****| | ||
| |****| | ||
+---------+ |****| +--------+ +---+ | ||
| |****| | | | ||
| +----+ | | | ||
| | | | ||
| +---+ | ||
+ + | ||
| | ||
| Hello | ||
| | ||
+ |
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// ASCIIMatic Drawing | ||
// Copyright (c) Lou Franco. All rights reserved. | ||
// | ||
// Current source can be found here: https://github.com/loufranco/asciimatic-scripts | ||
// By using this software in any fashion, you are agreeing to be bound by | ||
// the terms of this license. | ||
// | ||
// You must not remove this notice, or any other, from this software. | ||
// The use and distribution terms for this software are covered by the | ||
// BSD 3 Clause License | ||
// | ||
// Copyright (c) 2011, Lou Franco | ||
// All rights reserved. | ||
// | ||
// Redistribution and use in source and binary forms, with or without modification, | ||
// are permitted provided that the following conditions are met: | ||
// | ||
// Redistributions of source code must retain the above copyright notice, this list of conditions and the | ||
// following disclaimer. | ||
// | ||
// Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the | ||
// following disclaimer in the documentation and/or other materials provided with the distribution. | ||
// | ||
// Neither the name of the owner, Lou Franco, or ASCIIMatic nor the names of its contributors may be used to endorse or | ||
// promote products derived from this software without specific prior written permission. | ||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR | ||
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY | ||
// AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR | ||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | ||
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, | ||
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | ||
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE | ||
// USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
|
||
function AsciiScreen () { | ||
this._screenData = new Array(); | ||
this._fontSize = 10; | ||
this._width = 0; | ||
} | ||
|
||
AsciiScreen.prototype.clear = function() { | ||
this._screenData = new Array(); | ||
this._width = 0; | ||
} | ||
|
||
AsciiScreen.prototype.getRow = function(y) { | ||
var row = this._screenData[y]; | ||
if (!row) { | ||
this._screenData[y] = new Array(); | ||
} | ||
return this._screenData[y]; | ||
} | ||
|
||
AsciiScreen.prototype.getWidth = function() { | ||
return this._width; | ||
} | ||
|
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AsciiScreen.prototype.updateWidth = function(w) { | ||
if (w > this._width) this._width = w; | ||
} | ||
|
||
AsciiScreen.prototype.getHeight = function() { | ||
return this._screenData[y].length; | ||
} | ||
|
||
AsciiScreen.prototype.drawLine = function(x1, y1, x2, y2) { | ||
x1 = Math.round(x1); | ||
y1 = Math.round(y1); | ||
x2 = Math.round(x2); | ||
y2 = Math.round(y2); | ||
|
||
if (y1==y2) { | ||
if (x2 > x1) | ||
this.drawHLine(x1, y1, x2-x1+1); | ||
else | ||
this.drawHLine(x2, y1, x1-x2+1); | ||
return; | ||
} else if (x1==x2) { | ||
if (y2 > y1) | ||
this.drawVLine(x1, y1, y2-y1+1); | ||
else | ||
this.drawVLine(x1, y2, y1-y2+1); | ||
return; | ||
} else { | ||
if (Math.abs(x2-x1) > Math.abs(y2-y1)) | ||
this.drawRectLine(x1, y1, x2, y2, '-', '-'); | ||
else | ||
this.drawRectLine(x1, y1, x2, y2, '|', '|'); | ||
} | ||
} | ||
|
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AsciiScreen.prototype.drawHLine = function (x, y, len) { | ||
x = Math.round(x); | ||
y = Math.round(y); | ||
|
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if (len < 0) { | ||
len = -len; | ||
x -= len; | ||
} | ||
var row = this.getRow(y); | ||
row[x] = '+'; | ||
for (var i = x+1; i < x+len-1; ++i) { | ||
if (row[i] != '+') | ||
row[i] = '-'; | ||
} | ||
row[x+len-1] = '+'; | ||
this.updateWidth(row.length); | ||
} | ||
|
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AsciiScreen.prototype.drawVLine = function (x, y, len) { | ||
x = Math.round(x); | ||
y = Math.round(y); | ||
|
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if (len < 0) { | ||
len = -len; | ||
y -= len; | ||
} | ||
var row = this.getRow(y); | ||
row[x] = '+'; | ||
for (var i = y+1; i < y+len-1; ++i) { | ||
row = this.getRow(i); | ||
if (row[x] != '+') | ||
row[x] = '|'; | ||
} | ||
this.getRow(y+len-1)[x] = '+'; | ||
this.updateWidth(x+1); | ||
} | ||
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AsciiScreen.prototype.drawRect = function(x, y, w, h) { | ||
this.drawHLine(x, y, w); | ||
this.drawHLine(x, y+h-1, w); | ||
this.drawVLine(x, y, h); | ||
this.drawVLine(x+w-1, y, h); | ||
} | ||
|
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AsciiScreen.prototype.drawRectLine = function(x1, y1, x2, y2, sdir, edir) { | ||
x1 = Math.round(x1); | ||
y1 = Math.round(y1); | ||
x2 = Math.round(x2); | ||
y2 = Math.round(y2); | ||
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if (x1==x2 || y1==y2) { | ||
this.drawLine(x1, y1, x2, y2); | ||
return; | ||
} | ||
|
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if (sdir == edir) { | ||
if (sdir =='-') { | ||
var halfLen = (x2-x1)/2; | ||
this.drawLine(x1, y1, x1+halfLen, y1); | ||
this.drawLine(x1+halfLen, y1, x1+halfLen, y2); | ||
this.drawLine(x1+halfLen, y2, x2, y2); | ||
} else { | ||
var halfLen = (y2-y1)/2; | ||
this.drawLine(x1, y1, x1, y1+halfLen); | ||
this.drawLine(x1, y1+halfLen, x2, y1+halfLen); | ||
this.drawLine(x2, y1+halfLen, x2, y2); | ||
} | ||
} else { | ||
if (sdir == '-') { | ||
this.drawLine(x1, y1, x2, y1); | ||
this.drawLine(x2, y1, x2, y2); | ||
} else { | ||
this.drawLine(x1, y1, x1, y2); | ||
this.drawLine(x1, y2, x2, y2); | ||
} | ||
} | ||
|
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} | ||
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AsciiScreen.prototype.fillRect = function(x, y, w, h, fillChar) { | ||
if (!fillChar) fillChar = ' '; | ||
this.drawRect(x, y, w, h); | ||
for (var i = y+1; i < y+h-1; ++i) { | ||
row = this.getRow(i); | ||
for (var j = x+1; j < x+w-1; ++j) { | ||
row[j] = fillChar; | ||
} | ||
} | ||
} | ||
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AsciiScreen.prototype.drawHString = function(x, y, s) { | ||
x = Math.round(x); | ||
y = Math.round(y); | ||
|
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var row = this.getRow(y); | ||
var l = s.length; | ||
for (var i = 0; i < l; ++i) { | ||
row[x+i] = s[i]; | ||
} | ||
this.updateWidth(x+l); | ||
} | ||
|
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AsciiScreen.prototype.getCharAt = function(x, y) { | ||
var row = this.getRow(y); | ||
var c = row[x]; | ||
if (c) { | ||
return c; | ||
} | ||
return ' '; | ||
} | ||
|
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AsciiScreen.prototype.putChar = function(x, y, c) { | ||
x = Math.round(x); | ||
y = Math.round(y); | ||
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this.getRow(y)[x] = c; | ||
this.updateWidth(x+1); | ||
} | ||
|
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AsciiScreen.prototype.getHeight = function() { | ||
return this._screenData.length; | ||
} | ||
|
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AsciiScreen.prototype.getRowWidth = function(y) { | ||
return this.getRow(y).length; | ||
} | ||
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AsciiScreen.prototype.paintOnto = function(el) { | ||
var s = "<pre style='font-family:courier;font-size:"+ | ||
this._fontSize+"px;line-height:"+(this._fontSize)+"px'>"; | ||
var h = this.getHeight(); | ||
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for (var y = 0; y<h; ++y) { | ||
var w = this.getRowWidth(y); | ||
for (var x = 0; x<w; ++x) { | ||
s += this.getCharAt(x, y); | ||
} | ||
s += "\n"; | ||
} | ||
s += "</pre>"; | ||
el.innerHTML = s; | ||
} | ||
|
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You must not remove this notice, or any other, from this software. | ||
The use and distribution terms for this software are covered by the | ||
BSD 3 Clause License | ||
|
||
Copyright (c) 2011, Lou Franco | ||
All rights reserved. | ||
|
||
Redistribution and use in source and binary forms, with or without modification, | ||
are permitted provided that the following conditions are met: | ||
|
||
Redistributions of source code must retain the above copyright notice, this list of conditions and the | ||
following disclaimer. | ||
|
||
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the | ||
following disclaimer in the documentation and/or other materials provided with the distribution. | ||
|
||
Neither the name of the owner, Lou Franco, or ASCIIMatic nor the names of its contributors may be used to endorse or | ||
promote products derived from this software without specific prior written permission. | ||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR | ||
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY | ||
AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR | ||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | ||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, | ||
OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | ||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE | ||
USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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asciimatic-drawing.js: An ASCII drawing surface for HTML with line, rect, and text drawing functions | ||
asciimatic-drawing-sample.html: A sample HTML file | ||
asciimatic-drawing-sample.txt: The output of the sample HTML |