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Adds copy construction and copy assignment for World instances.
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Original file line number | Diff line number | Diff line change |
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/* | ||
* Original work Copyright (c) 2006-2011 Erin Catto http://www.box2d.org | ||
* Modified work Copyright (c) 2017 Louis Langholtz https://github.com/louis-langholtz/Box2D | ||
* | ||
* This software is provided 'as-is', without any express or implied | ||
* warranty. In no event will the authors be held liable for any damages | ||
* arising from the use of this software. | ||
* | ||
* Permission is granted to anyone to use this software for any purpose, | ||
* including commercial applications, and to alter it and redistribute it | ||
* freely, subject to the following restrictions: | ||
* | ||
* 1. The origin of this software must not be misrepresented; you must not | ||
* claim that you wrote the original software. If you use this software | ||
* in a product, an acknowledgment in the product documentation would be | ||
* appreciated but is not required. | ||
* 2. Altered source versions must be plainly marked as such, and must not be | ||
* misrepresented as being the original software. | ||
* 3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
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#include <Box2D/Dynamics/BodyDef.hpp> | ||
#include <Box2D/Dynamics/Body.hpp> | ||
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namespace box2d | ||
{ | ||
BodyDef GetBodyDef(const Body& body) noexcept | ||
{ | ||
auto def = BodyDef{}; | ||
def.type = body.GetType(); | ||
def.position = body.GetLocation(); | ||
def.angle = body.GetAngle(); | ||
def.linearVelocity = GetLinearVelocity(body); | ||
def.angularVelocity = GetAngularVelocity(body); | ||
def.linearAcceleration = body.GetLinearAcceleration(); | ||
def.angularAcceleration = body.GetAngularAcceleration(); | ||
def.linearDamping = body.GetLinearDamping(); | ||
def.angularDamping = body.GetAngularDamping(); | ||
def.underActiveTime = body.GetUnderActiveTime(); | ||
def.allowSleep = body.IsSleepingAllowed(); | ||
def.awake = body.IsAwake(); | ||
def.fixedRotation = body.IsFixedRotation(); | ||
def.bullet = body.IsAccelerable() && body.IsImpenetrable(); | ||
def.enabled = body.IsEnabled(); | ||
def.userData = body.GetUserData(); | ||
return def; | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,30 @@ | ||
/* | ||
* Original work Copyright (c) 2006-2009 Erin Catto http://www.box2d.org | ||
* Modified work Copyright (c) 2017 Louis Langholtz https://github.com/louis-langholtz/Box2D | ||
* | ||
* This software is provided 'as-is', without any express or implied | ||
* warranty. In no event will the authors be held liable for any damages | ||
* arising from the use of this software. | ||
* | ||
* Permission is granted to anyone to use this software for any purpose, | ||
* including commercial applications, and to alter it and redistribute it | ||
* freely, subject to the following restrictions: | ||
* | ||
* 1. The origin of this software must not be misrepresented; you must not | ||
* claim that you wrote the original software. If you use this software | ||
* in a product, an acknowledgment in the product documentation would be | ||
* appreciated but is not required. | ||
* 2. Altered source versions must be plainly marked as such, and must not be | ||
* misrepresented as being the original software. | ||
* 3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
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#include <Box2D/Dynamics/FixtureDef.hpp> | ||
#include <Box2D/Dynamics/Fixture.hpp> | ||
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using namespace box2d; | ||
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FixtureDef box2d::GetFixtureDef(const Fixture& fixture) noexcept | ||
{ | ||
return FixtureDef{fixture.GetUserData(), fixture.IsSensor(), fixture.GetFilterData()}; | ||
} |
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