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Updates the Changes.md info to add the new support for dynamic chains…
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… and edges and notice about the support for colliding of all shapes now.
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louis-langholtz committed May 28, 2017
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Expand Up @@ -8,6 +8,10 @@ Here's a run-down of some of the changes
runtime-time parameters.
- Preprocessor defines, except those used for include guards, have been
replaced with C++ solutions or removed from the API.
- All shapes can be used with dynamic bodies now (support for point selection
and associated mass data information has been added for chain and edge shapes).
- All shapes can collide with any other shape now (chains can collide with other
chains or edges or any other kind of shape).
- All shapes support vertex-radius based corner rounding now. This enables
[*capsule shapes* and other visibly rounded shapes](https://github.com/louis-langholtz/Box2D/blob/dev/Documentation/images/RoundedCornerShapes.png).
- [Rounded and modified corner collisions](https://github.com/louis-langholtz/Box2D/blob/dev/Documentation/CollisionHandlng.md).
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