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Culture/Religion Work #86
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On Karaite Jews and Egyptian Paganism in Alexandria, what are your sources? |
"H. Niliacus, The Hieroglyphics of Horapollo. Princeton, NJ: Princeton University Press, 2020. (Translated George Boas). Chapter 1" covers the history of the Horapollons in some minor detail, but it's pretty clear they were Coptic/Helleno-Coptic Pagans, so the presence of Egyptian paganism was significant enough to encourage discrimination.
Of two minds here; one is the anti-Talmudic forces were extant during the period (proto-Karaites) and the other is the formalization of the school during the Medieval era. I think I'll just add a blocker trigger and tie it to the Rise of Islam like various other sects. |
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hybrid = yes | ||
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##### THIS SECTION BASED ON CK2/WtWSMS/events/WtWSMS_melting_pot_evnts_events.txt |
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What about religious and government conditions which slowed down the process and made it feel more progressive?
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Given the mechanics in CK3, large cultures are prone to hybridization/divergence. I've added some parameters to Romance/Hellenic cultures that will make it difficult to diverge cultures so long as they are consolidated into a single polity, but I still expect them to hybridize after migration or diverge if the culture gets split among different polities.
Given that linguistic/heritage drift is now mechanically separate from culture drift, I think it's alright to allow cultures to arise earlier and have the linguistic changes follow later.
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Given the mechanics in CK3, large cultures are prone to hybridization/divergence. I've added some parameters to Romance/Hellenic cultures that will make it difficult to diverge cultures so long as they are consolidated into a single polity, but I still expect them to hybridize after migration or diverge if the culture gets split among different polities.
Given that linguistic/heritage drift is now mechanically separate from culture drift, I think it's alright to allow cultures to arise earlier and have the linguistic changes follow later.
Maybe, but how early? It already appeared early in CK2. And I think there is still something to be said about religion and government, if you don't share the same faith and do not share the same administration, not much will bring you together into a common culture.
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As I mentioned earlier, I'll do a refactor on the event firing mechanics in on_actions and the event structure itself. Then we can revisit.
Did some more or less notable groups of Vandals actually remained in southern Hispania? I thought that their placement in CK2 was pretty dubious and I planned to discuss it. IIRC, the vast majority of the Vandals, Hasdingi and Silingi alike, traveled to Africa with Gaiseric. Since the 16th century, there was a hypothesis that the whole region of Andalucia was named after the Vandals (which of course implies that they left considerable traces), but in modern times it had been refuted. IMO the ones who remained weren't numerous enough even to be represented as a minority. |
The name hypothesis is irrelevant here, it being refuted or not does not help us. The question is how many Vandals remained and where. Southern Hispania was the Vandal settlement before they left for North Africa.
Source: https://www.historyfiles.co.uk/KingListsEurope/BarbarianVandals.htm Even if the identity of the ruler is contested, it is clear that there is an assumption that Vandals remained in the region, in significant numbers to be able to a military force. With this in mind I think LT-Rascek's original proposal was more accurate. |
CULTURE = culture:libyan | ||
} | ||
} | ||
### Vandal Settlement in North Africa & Hispaniae |
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From what I see as opposed to the original setup there are no longer any Vandal minorities in Hispania. This should probably be the case since the sources lead us to believe that Vandals remained in significant numbers in the south of the peninsula (roughly the counties used in CK2, I believe). At the very least significant enough to constitute a military force. For more details, see my reply in the pull request.
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* Fix up Romano-Noric/Romano-Raetian/Roman division * Romano-Venetic regions replaced with Romans as the former Venetic region was split between the two, which does not make itself amenable to CK3 culture mechanics
* Roman-Thracian/Helleno-Thracian line clearly defined * Fix some minor issues with the GUI * Fix some color issues * Add Manicheans to Byzantium in 476
Currently just for flavor; should revisit down the line
Not the best name, but Proto-Carpathian is the name of some con-langs.
* Buddhism, Jainism gets Lay Clergy * Theravada gets no vegetarianism * Iranian Paganism and Zoroastrianism consider each other hostile instead of evil * Iranian paganism views Hashishyah as a virtue (stand in for Haoma in Ancient Iranian rituals)
the_county_temp variable is properly set when opening the county view with this scripted GUI. Can be validated with the console command `trigger exists = title:c_baghdad.var:the_county_temp`
* TODO: * Add Iberian Galacian
Avoids collision with Vanilla culture in events &c.
Only applies for Romano-African at this time Also fix minor error for Galician trigger
* Fix a number of errors * Made Rhaeto-Romance provinces where Friulian Language will be spoken (as it is part of the Rhaeto-Romance branch (probably))
* Zichia made a tributary of Byzanitum * Added Bosporan minorities to Chernesous, Zichia, and Abkhazia * Updated Abkhazia holdings, capital * Made Abkhazia a vassal of Lazica as Lazic war links the two rather tightly * Made Abkhazia a High Tribal government
Greco-Roman cultures get a +5 baseline Heritage Traditions get a +5 baseline
* Decisions provided to call tributaries to wars * Utilize events to give tributaries the options to refuse calls to war * Foederati do not get to refuse calls to war
* Updated Germanic, Latin culture histories for better accuracy
* More East German, Byzantine, Iranian, Serindian history rework
As the Histrians and Carni were not clearly Illyrian, it is probably more accurate to make them Roman, unless we want to add a separate "Carni" culture covering the proto-Friulians.
* Fixed up Turkic descriptions * Fixed up Taifal description * More tweaks to Roman/Romano-Illyrian border
* Suppressed income event temporarily * Prevented title coloration issue * Improved triggers to avoid error log issues * Fixed some typos
Add some new gfx for bookmark buttons.
* Passing tributaries to heirs now works correctly in GUI and doesn't error log * Tributary unsetting now has hook for coloration, which should fix a number of other map color issues
* Tributaries can now only call suzerains in for external invasions instead of all wars * Fixed issue whereby granting titles broke tribute contracts * Turned off tributary income as the whole system is broken and needs a major overhaul * Clarified some tributary template code * Other minor bugfixes
* Update culture histories through Israelite * Renamed Amardian as Mazanderani as Amardian is more a classical antiquity name for the later Mazanderanis
* Updated culture localizations through Sarmatian * Update mogyer to be Yugrian instead of Magyar heritage (aka, the nomadic version of Hungarian heritage)
* Finish updating history localization * Remove redundent bits of info * Fix related errors
(Last Description Update: March 3; 6169070"Update 01_starting_values_CCU_overwrite.txt")
Goals for this PR, based on Issue #85
Goals
Religion
Culture
Map
History
GUI
Mechanics
Bugs:
Features
Major Features
CCU Features:
History
Events:
Gameplay:
War:
Culture:
Innovations:
Traditions and Pillars
New Religions:
Religion:
Doctrines/Tenets:
History:
Map (not-culture/religion related):
Map:
Localization:
Developer Notes: