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@loup99 loup99 released this 01 Oct 17:12
· 8 commits to master since this release

General:

  • Updated the mod for 1.10.2
  • Added New "Rise of the White Huns" bookmark to 476 group

Mechanics:

  • Improved CCU model:
    • Languages:
      • Introduced notion of dialect continua to provide more granularity to languages
        • A language can have multiple continua, helping provide a better model for languages at the lowest levels
      • Introduce notion of creoles to allow genetically unrelated languages to have some degree of relation to each other
    • Heritages:
      • Allowed heritages to have multiple heritage groups and families, in line with the generally fuzzy notion of what a heritage is
      • Added "Kulturbund" concept to capture the relative heritage closeness of some heritages that are still distinct
        • Example: Altaic Kulturbund for Turkic and Mongolic heritage, Scythian Kulturbund for Sarmatian and Scythian heritages
  • Implemented heritage and language drift events to model the evolution of culture and language during the period
    • Implemented for Latin heritage and languages
    • Implemented for Indo-Aryan languages
  • Integrated Nezaros' Minority system and adapted it to WtWSMS
    • Added new minority map modes to be able to see distribution of minorities on the map
    • Integrated with council tasks
      • "Promote Culture" and "Convert County" tasks increase minority level by one (none -> small minority -> large minority -> majority)
      • By default, the tasks will continue until the majority of the county is changed
    • Integrated with Migrations
      • Instead of county modifiers, migrations (major and minor) will spawn minorities based on development and migration type
  • Integrated Typical's Tributary system and adapted it to WtWSMS
    • Disabled tributary income at the moment, as the tributary income system is broken
    • General Changes:
      • Tributaries can call their suzerain to war if being attacked by an external power via decision
      • Suzerain can always call tributaries to war via decision
      • Made it possible to refuse a suzerain call to arms, breaking the tribute contract and making tributaries target-able with punitive CBs (reinforce Tribute and depose the punished ruler)
      • Made it possible to refuse a tributary's call to arms, breaking the tribute contract
    • New Tributary Types:
      • Foederatus Tributary
        • A permanent tributary, but (ai) will never refuse a call to arms, either as a foederatus or a suzerain
        • Has some additional modifiers for this tribute type
        • Created "Right to Rule" interaction for Roman Emperors with federates
          • Enables foederatus to conquer former Roman lands as if Roman Successor
          • Costs 1000 prestige for the Emperor but grants a 100 year truce (preventing raiding, among other things)

Causus Belli:

  • Minor Migrations
    • Overhauled code for minor Migrations
    • The player's capital now gets a small minority of the player's faith and culture if successful
    • Removed some of the old modifiers that blocked conversion for a limited time
    • An event now fires a few days after winning a war, allowing players to choose keeping their old government or adopting new ones
  • Major migrations
    • Counties still have a chance to flip to the migrator's culture & faith
    • If not, there's a chance to spawn large or small minorities
    • The probability of these minorities spawning is inversely related to the county's development
    • Removed some of the old modifiers that allowed rapid conversion for a limited time
    • An event now fires a few days after winning a war, allowing players to choose keeping their old government or adopting new ones
  • Extended Sub-Roman reconquest CB to Federates with "Right to Rule" character modifier
    • An event now fires a few days after winning a war, allowing players with "Right to Rule" modifier to choose keeping their old government or adopting new ones

Culture Pillars:

  • Added new heritages: Common Slavic, Peristani, Sakan, Sarmatian
  • Moved Old Slavic to Common Slavic heritage
  • Broke up East Iranian heritage into several different heritages
    • Sarmatian Heritage: Sarmatian, Alan, Iazyges
    • Sakan Heritage: Sakan, Dahi Scythian, Indo-Scythian
    • Peristani Heritage: Nuristani
    • Tocharian Heritage (Now Serindian): Sogdian
    • Iranian Heritage: Afghan, Khwarezmian, Bactrian, Mazanderani (Amardian)
  • Overhauled languages in line with with the improved CCU model

Traditions:

  • Added concept of Greco-Roman Social Traditions, raising baseline acceptance between Greek and Roman cultures but preventing their hybridization
  • Added increased baseline acceptance between cultures sharing a Heritage Tradition
  • Caucasian Wolves is tied back to Georgian instead of Colchiscan
  • "Right to Rule"-type changes:
    • Strong Kinship unlocks the ability to adopt clan government (if neither your culture nor your religion supports your current government type)
    • Persian Traditions unlocks the ability to adopt Eranshar government (if neither your culture nor your religion supports your current government type)

Culture:

  • Added a number of custom culture creation names from CK2 WtWSMS
  • Added customized culture histories that provide players with additional information regarding cultures and design decisions
  • Added New Cultures:
    • Arabic Heritage:
      • Qatarye: Christian coastal Arabs with significant commercial influence before Islam
    • Baltic Heritage:
      • Sudovian: Models the ancient people who were attested as early as Herodotus and Ptolemy
      • East Galindian: Baltic people listed in Slavic records, likely separate from the (Western) Galindians
      • Kolochin: Balto-Slavic Archaeological Complex between the Vth and VIIth Centuries
      • Dneiper Baltic: Baltic Subgroup in the Dnieper river basin, extant until (possibly) as late as the XIIIth Century
    • Caucasian Heritage:
      • Awaral: Migration Era (Caucasian) Avars
      • Svan: Ancient highland tribal Kartvelian culture
    • Indo-Aryan:
      • Mathil: Models one of the major Gangetic cultures/languages
      • Gandhari: Early important culture in the transmission of Buddhism to Central Asia
    • Peristani:
      • Burusho: Models the non-Indo-European-speaking people in the Yaisn valley
      • Pamiri: Models the East Iranian-speaking people of the Pamir region (Credit: cyberxkhan's RICE)
    • Central Germanic:
      • Suavi: Tribal Suebi that didn't migrate to Galacia (see Hunimund PLRE Vol 2)
    • Sarmatian:
      • Romano-Alan: Models the Romanized Alans near Orleans in the Vth Century
      • Alano-Vandals: Models the Vandalized Alans in the African Vandal Kingdom
    • Serindian:
      • Khotanese: Models the Sakanized Tocharian basin culture in Khotan
    • Southeast Asian (Burman):
      • Tripuri: Ancient Tibeto-Burman people in Tripuria (Credit: Rajas of Asia)
      • Khasi: Austroasiatic people settled in Meghalaya (Credit: Rajas of Asia)
    • Tibetan:
      • Balti: Tibetan people noted by Ptolemy
  • Changed Cultures:
    • Przeworsk moved to East Germanic heritage
    • Brahui moved to Iranian heritage
    • Reudignian moved to North Germanic heritage
    • Nuristani moved to Peristani heritage
  • Removed Cultures:
    • Aeolian (Byzantine heritage)
    • Gruzinim (Israelite heritage)

Innovations and Eras:

  • Reduced number of eras by one and renamed: Tribal, Classical Antiquity, Late Antiquity are the new eras
  • Redistributed Vanilla Tribal innovations effects across the new Tribal, Classical Antiquity, Late Antiquity eras
  • Overhauled innovations for a cleaner, more natural progression; every era of the above has 10-12 innovations now

Religion Doctrines/Tenets:

  • Added Liturgical Rite Christian flavor Doctrines
  • Moved Christian Ecumenism to be a Christian Doctrine instead of main group doctrine
  • Added "Right to Rule" doctrines from Rajas of Asia, detailing the ability to change government depending on faith and culture
  • Added Buddhist Canon doctrines to Buddhist faiths, courtesy of RICE
  • Moved Hindu Sampradaya doctrines to the main group (as there is only 1 doctrine specific to Hindus)
  • Tweaked nudity doctrine so new Jain faiths can more freely adopt naked priests
  • Added new "Ritual Doctrines" category for Vegetarianism and moved Pilgrimages to the Ritual Doctrine category
  • Zunism uses Zoroastrian Syncretism instead of Ritual Hospitality (under the Zurvan-hypothesis; the links of Zhun to Shiva is handled elsewhere)
  • Donyipoloism uses Communal Identity instead of Ethnic Religion
  • Gnostic Tenets/Doctrines consider each other Astray, not Righteous
  • Doctrine Changes:
    • Zoroastrian Asvan faiths that share a Head of Faith convert counties to their Head of Faith's faith instead of their own
    • Iranian Pagans consider and are considered by Zoroastrians to be hostile instead of evil
  • Tenet Changes:
    • Gnosticism is unavailable to Christians; they use the "Gnosis" Christian doctrine now
    • Reincarnation is available to Christians with Gnosis Doctrine or Jews with Gnosticism Tenet

Religion:

  • Removed Eastern Pagan family; the relations between the Eastern Faiths and Eastern pagans is now handled by a doctrine
  • Improved Vanilla compatibility and removed some unnecessary religion overwrites
  • Moved Priscilianism to Christianity (formerly Dualism)
  • Reviewed Clergy in all faiths:
    • Jainism and Buddhism use Lay Clergy
    • Modified some Dualist Theocracy stances; the proto-Christian faiths now use Theocracy instead of Lay Clergy
  • Scythian Paganism made a faith in the Steppe Religion
  • New religions:
    • Indian Tribal Religion for Munda and Gondi Paganism
    • Added Dezawism covering the religious traditions of the Peristani people
    • Added Austroasiatic religion covering the religious traditions of the Khasi people
    • Added Iranian Religion covering the proto-Zoroastrian beliefs of the Highland peoples that influenced later Yazidism and Yarsanism
  • New Faiths:
    • Maronite Church added for the Chalcedon Creed accepting, West Syriac Liturgy Christians that retained their communion with Rome

Buildings:

  • Overhauled buildings in light of innovation rework
    • Level 1 unlocked in the Tribal Era
    • Level 2 unlocked in the Classical Antiquity Era
    • Level 3 unlocked in the Late Antiquity era
    • Level 4-5 in Early Medieval Era, 6-7 in the High Medieval Era, 8-9 in the Late Medieval Era

Governments:

  • Removed contract option to change non-Gubernatorial governments to Gubernatorial (temporarily, under review)

Council Tasks:

  • Establish Title Task:
    • Update Establish Title task; progress is saved in the capital and thus stays through a ruler and his councilor's deaths
    • Moving or loosing the capital county eliminates all progress
    • Establish Title base speed reduced to 5/3× that of title drift, down from 5/2× title drift speed in light of progress being more readily saved

Decision/Activities:

  • Removed Chariot Races (Temporarily)
  • Added Government Conversion decisions from Rajas of Asia (with permission) and extended to WtWSMS governments
  • Added decisions relating to adopting/abandoning vegetarianism
  • Removed "Proclaim Gothic Empire" decision

Map/History:

  • Characters:
    • Added Theodorus, satrap of Sophanene in 502
    • Orestes is an extremely entrenched diarch, making playing Romulus Augustulus harder
      • Because of game mechanic issues, the associated event fires one day after game starts
    • Updated history of various characters related to Attila, Tanukhids, Langobards, Goths, and Bosporans
    • Various other minor character history tweaks and improvements
  • Countries:
    • Thaton and Ostrogoths made Tribal in 476 in line with history information
  • Map overhauled
    • Added new cultures, religions to the map and adjusted them throughout in line with minority mechanics
    • Overhauled history, especially in Britain, Gaul, Hispania, North Africa
  • Specific Region Notes (includes major cultural/religion changes):
    • Africa (Northwest):
      • Added Byzacena duchy to k_africa
      • Granted Byzacena to Theodoric, son of Gaisaric as per attestation (PLRE Vol 2)
      • Removed Aeolian and replaced with Greek
      • Adjusted placement of Montanism, Hypsistarianism to match historical records better
    • Arabia:
      • Adjusted some county borders to better represent
      • Fixed Zarqa Jadi being alive in 476 and replaced with Monophysite Hanzalah tribe in Yamama
      • Added Hanwazinid's as a subordinate tribe to Hajr-Amr
      • Fixed Tamim, Taghlebi, and Al-Qays locations
      • Removed Lebbaeus presence in Arabia, as Mesan did not extend that far south
      • Added Christian Qatarye provinces for settled Arabic provinces in the Sassanid Empire
    • Britannia:
      • Added additional historic holders to various parts of British territory
      • Added Jute presence on the Isle of Wight
      • Added additional Pictish principalities with improved granularity
      • Moved Pelagian counties to those under Germanic domination, in line with early references to Pelagianism being a problem for the Church in the Urban east
      • Improved locations of Angles, Jutes, Saxons in the east of Britannia
    • Caucasus:
      • Abaza made a vassal of Lazica (in line with notional control)
      • Added fictional Svan vassal of Svaneti to match the historic quasi-independence of the region
      • Sarir moved to a more accurate location centered on Kumukh, as per best sources for its location
      • Added fictional Durdzuk ruler under Sarir so Sarir is connected (tenuously) to the ERE
      • Added independent Adyghes ruler in Cabardinia
      • Adjusted Corduenian culture to better match history
      • Added Awaral to match historic distribution
      • Extended Adyghes counties to match historic distribution
    • Dacia & Moesia:
      • Added Tuldila's (PLRE Vol 2) descendents in Moesia, as records of Hunnic raiding extend to the Vth Century
      • Added Hormidak (PLRE Vol 2) as a vassal of the Gepids as he was active during the period
    • Gaul and Italia:
      • Corrected the placement of Frankish tribes
      • Expanded Frankish presence in Gaul
      • Improved Romano-Raetian distribution
      • Added new holders for Romano-Alan regions in Gaul
      • Handled the division of Burgundians between the children of Gunderic (whereas they were previously unlanded)
      • Adjusted the Roman-Germanic border along the Danube to more accurately represent the chaos of the period
      • Gave St. Severinus a holding in Sankt Polten under Rugi dominion, to model the complexity of the period
    • India
      • Western Satraps moved to a more accurate location
    • Persia
      • Zurvanism remains the court religion of the Sassanids, but has no on-map presence
      • Indo-Parthian used to cover the extent of future Balochi cultures
      • Brahui brought more in line with historic presence
    • Tarim Basin and Central Asia
      • Fixed the horrific Bactrian/Sogdian border (the old version was to fix some CTD; no longer CTDs)
      • Sakan replaces Sogdian in the Syr Daya basin
    • Thrace and Hellas:
      • Gave the Thracian Goths a Hunnic vassal in c_vratsa based on historic attestation of Hunnic settlement & activity into the Vth Century
      • Tsakonian reduced to historical Tsakonia
    • Balto-Slavia:
      • Very much in progress; may be extensively changed in future versions
      • Adjusted position of Antes and Sklaveni to closer match early Archaeological complexes
      • Removed ahistorical Slavic tribes (Lutogostians, Berimirians) to have more accurate Balto-Slavic tribes instead
      • Added additional East Baltic tribes in Aesti territory
      • Adjusted general disposition of Balts and Slavs in e_russia, e_finland, e_baltic_empire
    • Germania Magna:
      • Adjusted borders of many tribal powers to better match historical records, include Saxony, Thuringia, Alamannia, Lombards, Venedi
      • Added Suavi vassal in the eastern part of the Alamannian Confederation, per Jordanes
      • Chatti moved to a more accurate region for Vth Century
      • Cheruscii removed as they were likely no longer extant
    • Pontic-Caspian Steppe:
      • Improved the position of the Bolghar tribes
      • Improved the division of Crimea between the Bosporan Kingdom, the (Crimean) Goths, and Byzantium
    • Tibetan Plateau:
      • Balti replaces Zhangzhung in the Kashmir area
      • Kalash and Burusho made independent, as has more-or-less been the case in that region
    • Turks:
      • Turuk/Gokturk culture removed for 476

Localization:

  • Increased number of dynasty names in Old Kamarupan culture
  • Renamed "Gupta" government to "Rajamandala" government
  • Culture Pillars:
    • Renamed West Iranian heritage to Iranian heritage
    • Renamed Tocharian heritage to Serindian heritage
  • Cultures:
    • Added extensive custom culture history localizations to provide players with increased information about various proto-cultures
    • Renamed Macronian to Lazic
    • Renamed Galician to Gallaecian to avoid Vanilla collision
    • Renamed Amardian to Mazanderani
  • Religion Doctrines:
    • Renamed "Gnostic" Soteriology Doctrine to "Gnosis"

Bugfixes:

  • Fixed vassals to the Roman Empires having access to the Sub-Roman Reconquest CB
  • Fixed bug in Fall of Rome event firing incorrectly (hopefully)
  • Nepos properly hates Romulus and Orestes now