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v0.9.9.2 bot team change smallfix
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Signed-off-by: Stephen L. <lrq3000@gmail.com>
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lrq3000 committed Mar 22, 2012
1 parent be80c2e commit 7d5f1dd
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Showing 2 changed files with 4 additions and 5 deletions.
4 changes: 2 additions & 2 deletions README.md
Expand Up @@ -58,8 +58,6 @@ put this as a separate patch for ioquake3
TODO
----

* remove developer prints

* port to the latest openarena engine based on the latest ioquake3 (should change the demoExt management in files.c)

SHOULD DO (but not now)
Expand Down Expand Up @@ -229,3 +227,5 @@ was because of demo initial time that was too small (400) and sv.time too high,
* SV_DemoChangeMaxClients() does not consider privateclients reserved slots when moving clients (eg: with 2 privateslots: 2 -> 12 -> 0)

* many "A demo is already being recorded/played. Use demo_stop and retry." messages printed when playing a demo client-side.

* remove developer prints
5 changes: 2 additions & 3 deletions code/server/sv_demo.c
Expand Up @@ -684,9 +684,8 @@ void SV_DemoReadClientCommand( msg_t *msg )
num = MSG_ReadByte(msg);
cmd = MSG_ReadString(msg);

if ( ! (strlen(Info_ValueForKey( sv.configstrings[CS_PLAYERS + num], "skill" )) && !Q_strncmp(cmd, "team", 4) ) ) { // FIXME? is bot checking (skill) really necessary?
SV_ExecuteClientCommand(&svs.clients[num], cmd, qtrue); // 3rd arg = clientOK, and it's necessarily true since we saved the command in the demo (else it wouldn't be saved)
}
SV_ExecuteClientCommand(&svs.clients[num], cmd, qtrue); // 3rd arg = clientOK, and it's necessarily true since we saved the command in the demo (else it wouldn't be saved)

Cmd_RestoreCmdContext(); // Restore the context (tokenized strings)
}

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