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A few minor issues and some requests #73
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Hi!
It's done this way due to technical limitations. There's some hacky workarounds for this stuff I might consider adding, but that stuff can break at any moment, so we'll see.
Hmmm, I this sound like a good idea 👍🏼
That works as intended. Trying to juggle two addons that affect the same UI element is a recipe for disaster, it's a massive pita, so I completely disable my cooldown customisation if I detect that a user runs OCC.
This is super bizarre. It could be some blizz bug or something, I'll look into it. |
Fair point on the OmniCC thing. Really the only "totem" I've had issues with this expansion is Earth Elemental and the old macro hasn't been working for me at all since DF launched (I assume it's because of how both /click and the totem bar was changed). If I could find any other way to dismiss earth ele right now this would be a non-issue, but there are a few niche circumstances (primarily M+) where I'd need to be able to dismiss it. |
So far I'm loving the UI but have a few minor issues.
When using OmniCC with Buffs and Debuffs enabled, OmniCC will override all of the text options related to CD's.
When loading into the game, holding right-click to move the camera will cause the game to suffer severe performance issues until I mouseover something to generate a tooltip for the first time that session. After which point everything is fine until next /reload.
I'd like to see the totem timers function like the default blizzard totem timers do, where right-clicking on the totem timer will dismiss the totem. If I have to pop earth ele for example, but need to dismiss it before the next pull, I have to use a macro to destroy the totem, as right-clicking on the LS: UI totem icon does nothing. I'd also like it if the totem timers were a separate module under unit frames, instead of a lumped in with buffs and debuffs.
I'd love the ability to set a custom health bar backdrop color for missing health, as right now it's simply just the frame texture. I have vision problems and usually set a high contrast backdrop of red to a green health bar.
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